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- #109
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- Mar 16, 2013
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- whoadreader1
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So I came up with an idea that is sort of similar to random mafia. There would be a set list of roles that could be in the game and a set list of modifiers that could be in the game. The modifiers could be good or bad and are generally abilities that aren't "used by the player". A list of some of the ones I was considering is later on in the post. I'd was going to limit it to 12 signups and then I was going to give everyone an alignment in a 8/3/1 (Subject to change) split. There would then be a "Role picking" phase where I'd PM everyone their alignment along with multiple options for modifier and role. I'll use the modifier as an example since they won't depend on team. I've got a tentative list of 36 modifiers. Each person would get 3 of the 36 modifiers and they would then have to pick one of the 3 to keep. The same would apply to roles. After everyone has picked their role and modifier, everyone would get PM'd to confirm their choice and then the game would start as normal.
That was the basic premise for my idea and obviously it could lead to some overpowered/underpowered roles but I was hoping it might give people the chance to be a role they've never been before or a role that they'd like to be again. I also wanted to try out some more unique roles/modifiers such as the Lightning rod or Treestump, which some people may hate to play, that in other games would be harder to implement or be seen as unfair to force someone to have. Obviously if people can see a problem with certain modifiers/roles then I can change them.
Roles Village Roles 1. Baker - If a Baker is in the game, everyone starts the game with three pieces of bread. Every night, the baker can give out two pieces of bread. He can choose to either give someone two pieces of bread, or give two players one piece of bread. If the Baker dies, the town will enter a famine. During a famine, every player will die in one phase. For every phase in the famine, players will eat one piece of bread. If a player has no bread during a famine, they will die at the end of the phase. Players won't be notified of the intial Bread that they have but will be told of about any extra they gain.
2. Blacksmith - Every night, they can give a vest to a player. The vest will allow a player to survive one night kill. The vests he hands out stack, so one player could have as many vests as the blacksmith could give them.
3. Bodyguard - He can choose a player every night to protect. If the person he protects is attacked, there is a 50% chance he will kill the killer, and a 50% chance that he will die instead of the killer's target.
4. Cop - At night, they can choose a player and find out their alignment (if they're mafia or not mafia).
5. Cop - (Confused) - At night, they can choose a player to find out their alignment. However they get a random report instead of an accurate one. They think they are a regular cop, and are revealed as one when they die.
6. Cop (Insane) - At night, they can choose a player to find out their alignment. However they get the opposite report to what they should get. E.g. If they investigated Mafia they'd receive a village result. They think they are a regular cop, and are revealed as one when they die.
7. Cop (Lazy) - At night, they can choose a player to find out their alignment. However you'll get your report the at the start of the next night instead of the next day. They think they are a regular cop, and are revealed as one when they die.
8. Deputy - They start with a gun that can not be stolen, and can be shot once at any time during the day phase. However, the shot will not reveal them as the shooter.
9. Detective - At night, they can choose a player and find out their role.
10. Detective (Confused) - At night, they can choose a player and find out their role. However they get told a random role that is in the game. They think they're a normal Detective and will be revealed as such on death.
11. Doctor - Every night, they can choose a player to protect from a kill.
12. Drunk - Can visit a player at night and cancel their action.
13. Governer - Twice per game you can stop a lynch from occurring in the day by PMing me.
14. Gunsmith - Can give a gun out at night to a player. The gun can be fired at the day to kill anyone, but will have a 50% chance of revealing the shooter.
15. Journalist - Can choose a player at night. The journalist will receive any PM's the player he chose also received.
16. Keymaker - Every night, the Keymaker can choose a player to give a key to, including himself. The next day, the player with a key will have the option to use his key to lock himself in the next night phase. This will make him immune to all kills, but the locked in player also can't use their action.
17. Mason - Can choose a player every night to convert them as a mason. Town sided and third party will become mason, however, attempting to convert a mafia member will kill all masons who vote to convert them.
18. Mimic - Once per game, he can choose a player and steal their role. If he steals a village sided role, he becomes that role and the person whose role was stolen becomes a villager. If he steals a mafia role, he becomes a villager instead. If he steals third party, he becomes an amnesiac. He won't steal the modifier however.
19. Nurse - Can protect a player every night, but they will also be roleblocked.
20. Party Host - Twice per game, the Party Host can PM the host during the dayphase saying they want to start a party. During the night phase, everyone is allowed to talk in the thread. It's basically a role for fun, but I guess it could be useful, somehow.
21. Pathologist - Every night, they can choose a player who has died. The pathologist will receive any PM's that the dead player also received.
22. Penguin - Every night, the Penguin can choose a player. The penguin will give a random report to the player he chose, ranging from a cop report, to if someone is holding an item, to a watcher/tracker report.
23. Redirector - Each night you can choose two targets. Any action the first target tries to do will be directed at the second target.
24. Sheriff - Has a gun that can be fired once during the day phase, however, he will always be revealed as the shooter.
25. Shrink - He can visit a player every night to prevent them from being converted by anyone. If he visits the killer, the killer will become a villager.
26. Surgeon - The surgeon chooses a player every night. That player is protected from kills and conversions. After that, a random player who also visits the protected player will die.
27. Telepath - During the day time, they can PM the host the name of a player and a message, and the player will receive that message anonymously.
28. Town Crier - During the day, the town crier can send the host a message that he wants said in the thread anonymously. He can do this as many times as he wants, and the message can contain anything.
29. Tracker - Can choose a player at night to follow and see who they visit.
30. Treestump - During the night, the treestump can choose to grow into a tree. A tree can't vote, however, they'll be revealed as a tree, and can't die from night kills, lynches, or be converted. However, they can still die from a werewolf, a lover dying, lack of bread, being voodoo'd, or having the strongman attack the tree.
31. Vigilante - During the night, they can choose to kill someone.
32. Watcher - Can choose a player at night to see who visits them. Mafia Roles 1. Associate - Every night, the Associate can give out a gun to a non-mafia member. The gun can kill any non-mafia member, however, if a mafia member is targeted, then nothing will happen to them. The gun is like a regular gun, it has a 50% chance of revealing the shooter.
2. Driver - Every night, they can choose two players, and any actions that go to the first player will go to the second player instead.
3. Fabricator - Every night, they can choose to give a player either a vest, a piece of bread, a report (Like the Penguin), or a gun. However, the vest will not protect them, the bread will not feed them, the report will be false, and the gun will kill the shooter instead of the target.
4. Framer - Every night he can choose a player. If that player is investigated by a cop, they will show up as mafia.
5. Hooker - Can choose a player at night and cancel their action.
6. Illusionist - The Illusionist can choose someone once per game. The next night, the Illusionist will receive a gun. When shot, the gun will reveal as whoever was chosen that night. Can choose themselves, a living player, a dead person, or fellow mafia.
7. Informant - Can choose a player at night, and any PM's they receive, the informant will receive as well.
8. Janitor - Once per game, the Janitor can choose a player. If that player dies, their role will not be revealed upon death. The Janitor learns the role of the player who was cleaned up.
9. Lawyer - Can choose a mafia member every night. If that player was investigated by the cop, they'd show up as village sided.
10. Lookout - Can choose a player at night and see who visited that person.
11. Paralyzer - Once per game, the Paralyzer can lock all current votes in the village. Anyone who has vote at this time will be unable to switch their votes or unvote. Players who have not voted yet can still choose freely, but upon voting theirs too will be locked. Any votes made after I've been PM'd but before I announced it will not be counted.
12. Saboteur - Every night they can choose a player. If that player has a gun, that gun will kill the user if it is fired.
13. Scout - Can choose a player at night and learn who that player visited.
14. Silencer - Can choose a player at night. That player will not be able to post during the day phase or PM anybody.
15. Sniper - Starts with a gun that can be shot during the day. The gunshot will not reveal the sniper as the shooter.
16. Stalker - Can choose a player at night to learn their role.
17. Strongman - Once per game, he can choose to strengthen the mafia kill so the target will die no matter what. This goes through doctors, vests, or any form of protection. Even if the Strongman is roleblocked, the mafia kill will go through.
18. Thief: The Thief does not vote to kill anyone. Every night, he can choose a player and steals any items that the player has.
19. Voodoo Lady: Chooses one person and a word each night. The next day, if that person says the word, he/she will die. The word has to be at least 4 letters long, does not need to be a complete word, it can be part of a word (like "thro" for example), and can't be from a players username.
20. Whisperer: During the day, they can send the host a message and a player's name, and that player will receive that message anonymously. Third Party 1. Alien - The alien has the ability to probe a different person each night. The alien wins if they successfully probe all living players.
2. Amnesiac - Can choose one person who has died in the game at night. He will become that person's role in the game, and gain their win condition. He won't copy that persons modifier though.
3. Angel - During the first night, they receive a player's name, whom they must protect with their life. Once per game, they can use Guardian Powers, which will protect their target from death, for that night and the following day. They win if their target is living at the end of the game.
4. Autocrat - During the first day, it is revealed there is an autocrat. If Village wins while Autocrat is still alive, the village loses, and only Autocrat wins.
5. Creepy Girl - The Creepy Girl passes a doll to a random person. Every night, the person with the doll has to pass it along to another player. If a player holding a doll dies by any means while the Creepy Girl is still alive, the Creepy Girl wins.
6. Cult Leader - Every night, the cultist can choose a player to convert into a cult member. If a cult member is visited by a mason, they will die. If the cult leader dies, all cult members die. Cultists win if they outnumber all the other players.
7. Fool - Every night, they can visit a player for no reason at all. Fool wins the game if they are lynched. (Guaranteed to not have the Plain(Gallis) as a modifier)
8. Killer - A Killer is forced to target one person every night for a kill. Killer wins if he is one of the last two players alive.
9. Lyncher - At the start of the game, the lyncher is given the name of a player. The Lyncher wins if that player dies from being lynched while he is alive.
10. Mastermind - When the mastermind is in the game, he will be listed among the other mafia members, however, none of the mafia members roles will be revealed to other mafia. If mafia wins while Mastermind is still alive, the mafia lose, and only the Mastermind wins. He can perform the mafia kill but has no kill of his own.
11. Old Maid - Every night, the old maid can choose a player. The old maid will swap roles with that player, earning their role, and making them the old maid. The old maid will know what kind of cop they are, if they swap roles with a cop. The old maid can't win, so whoever is the old maid at the end of the game loses.
12. Warlock - Every night, the warlock chooses a player. If that player is lynched during the day, the warlock gets a correct guess. If the Warlock guesses correctly twice, he wins the game.
13. Werewolf - The Werewolf starts with knowledge of every role, but not modifier, in the game. Every night, he can choose to guess which player is which role. If he is right, that player will die and the Werewolf is immune to lynching and day kills the following day. If he guessed wrong however, he will be revealed to the town as the Werewolf. The Werewolf wins if he is one of the last two alive.
Modifiers 1. Absorber - You take the modifier of the last person who visited you at night. Their modifier is then switched to Absorber. 2. Actress - Upon death your revealed role will be randomly made from Modifiers and Roles that are still in the game. 3. Ascetic - Any actions, excluding kills, that target you will fail. 4. Back-up - You'll take the modifier of the first person to die. 5. Bleeder - If you are killed through any means you'll stay alive for a phase after your death. E.g. If your lynched in the day then you won't die until the end of the following night. If killed at night then you'll stay alive until the end of the following day. You'll be told when you're hit. 6. Bulletproof - You can survive one kill, other than a lynch. If you get targeted by two kills in a single night then you will die. You'll be notified if you've been hit. 7. Compulsive - You must use your ability every night. If you have a one shot ability then it must be used on the first night. If you fail to select a target then one will be RNG'd. 8. Doublevoter - Your vote is worth double. 9. Easily Distracted - If anyone visits you in the night then they stop you from using your ability. 10. Enabler - At the start of the game you'll be told one role, other than yours that is in the game. If you die then the person who had that role will turn into a villager (with modifier still enabled.) If you're mafia sided then your random role won't be of another mafia. 11. Even night - You can only use your ability on even nights. 12. Hated - It takes one less vote than majority to lynch you. E.g. If it needs 5 votes to reach majority then you would be lynched with 4 13. Lightning rod - Each night there is a 50% chance that all night actions will be drawn to you, kills included. 14. Loudmouth - The first person to visit you at night will be revealed in the thread the next day. (Their role and Modifier will remain hidden.) 15. Loved - It takes one more vote than majority to lynch you. E.g. If it needs 5 votes to reach majority then you will be lynched after 6 16. Lover - If picked you'll be RNG'd someone who is then your lover. They will be notified of this. If either of you die then the other will die too. 17. Lynchproof - You can survive one lynch. If you're targeted for a second lynch you will die. 18. Macho - You can't be protected from kills in any way. Bulletproof vests, Doctors and Bodyguards are all useless when used on you. 19. Nexus - Any ability that is targeted at you will be redirected to a random target. 20. Ninja - No one can see you use your action so Trackers and Watchers will not detect you, You won't activate the Paranoid Gun Owner, Loudmouth or Easily Distracted modifiers either. 21. Odd night - You can only use your ability on odd nights. 22. One-Shot - You can only use your ability once in the entire game. 23. Oracle - If picked you'll be RNG'd someone at the start of the game. If your target dies you'll be RNG'd a new one. If you die then their role and modifier will be revealed. 24. Paranoid Gun Owner - The first person who visits you at night will die. Once used it will not trigger again. 25. Plain (False)- (When presented to you it will appear as plain and there will be no mention of False) If you get this modifier then your role will not do anything. Instead you will just be a Villager/Goon. This is guaranteed to not go to the Third Party 26. Plain (Gallis) - (When presented to you it will appear as plain and there will be no mention of Gallis) It takes a minority of people to lynch you. If you are the target of a majority lynch then you will survive. You will not be told you are a Gallis but it will say it when you die. If the Third Party gets the option of Fool then this modifier will not be presented to them. 27. Plain (Miller/Godfather) - (When shown to you it will appear as plain not as Miller/Godfather) You appear as the opposite side to any investigations. E.g. If village then you'll appear as mafia. You will not be told you are a Miller/Godfather and when you die you will show as the opposite side to the one you actually are. E.g. If you're village and die then you'll show as mafia. 28. Random - Instead of targeting someone with your ability you just choose whether to use it or not. If you use your ability the target will be randomised. 29. Strong-willed - Your ability can bypass roleblocking or redirecting. The exception to this is the Lightning rod which can still redirect you. 30. Suicidal - At the start of the game you'll be told a phase between Day 1 and Night 4. You will die at the end of that phase. Nothing can stop this from happening. 31. Three-Shot - You can only use your ability three times in the entire game. If your ability is already one shot then it will stay that way. 32. Two-Shot - You can only use your ability twice in the entire game. If your ability is already one shot then it will stay that way. 33. Vengeful - If you get killed at night you'll take your attacker down with you. If you're lynched you'll kill a random person who voted for you. (If on the mafia then mafia who vote for you are excluded) 34. Virgin - If you're killed through any means then the next night phase is skipped. 35. Voteless - Your vote is worth nothing. You may still pretend to vote but it won't count towards the majority. (This excludes the mafia vote for kills.) 36. Weak - If you target anyone who isn't sided with the village with you're ability then you'll die.
So in summary it's a game where everyone is presented 3 options for a role and a modifier. Everyone picks and then it's a normal game from there. I can't really ensure balance but I tried to prevent anything I could see that would be gamebreaking.
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