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Pick Your Role Mafia
Topic Started: Feb 19 2014, 10:49 AM (330 Views)
Shockmuffin
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Detective
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So I came up with an idea that is sort of similar to random mafia. There would be a set list of roles that could be in the game and a set list of modifiers that could be in the game. The modifiers could be good or bad and are generally abilities that aren't "used by the player". A list of some of the ones I was considering is later on in the post. I'd was going to limit it to 12 signups and then I was going to give everyone an alignment in a 8/3/1 (Subject to change) split. There would then be a "Role picking" phase where I'd PM everyone their alignment along with multiple options for modifier and role. I'll use the modifier as an example since they won't depend on team. I've got a tentative list of 36 modifiers. Each person would get 3 of the 36 modifiers and they would then have to pick one of the 3 to keep. The same would apply to roles. After everyone has picked their role and modifier, everyone would get PM'd to confirm their choice and then the game would start as normal.

That was the basic premise for my idea and obviously it could lead to some overpowered/underpowered roles but I was hoping it might give people the chance to be a role they've never been before or a role that they'd like to be again. I also wanted to try out some more unique roles/modifiers such as the Lightning rod or Treestump, which some people may hate to play, that in other games would be harder to implement or be seen as unfair to force someone to have. Obviously if people can see a problem with certain modifiers/roles then I can change them.


Roles

Modifiers


So in summary it's a game where everyone is presented 3 options for a role and a modifier. Everyone picks and then it's a normal game from there. I can't really ensure balance but I tried to prevent anything I could see that would be gamebreaking.
Edited by Shockmuffin, Feb 20 2014, 12:49 PM.
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Krugo
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Detective
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Sounds like a cool setup to me. I like the idea of a "gamble" pick, but it would probably be best to leave village-roles for village and mafia-roles for mafia, etc. A mafia-sided Virgin wouldn't make much sense, and I could see other similar situations happening. Just my two cents, but I'd definitely play no matter how the setup turns out.
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Whitey
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^He's talking about you
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This seems like it'd be a complete bitch to host, but I'd be up for it. I'd like to try it without modifiers first, though.
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LetterSequence
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She wants the D
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Whitey
Feb 19 2014, 12:40 PM
I'd like to try it without modifiers first, though.
Then here you go

If that wasn't enough

Gone but not Forgotten
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bloodrayne03
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Accounted for.
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People didn't pick their role in those though.
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LetterSequence
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She wants the D
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now listen here u lil shit
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Zaazaa0
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heck
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Wow, this idea looks REALLY cool. I'd sign up in an instant.
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Bullet
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The best projectile.
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This looks incredibly fun. If I can preemptively sign up, I'd love to.
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Shinigami02
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I am Legion, for We are Many
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There is never any reason for mafia not to pick "plain" in this.

And, if you add a third-party, picture this gem: Gallis Fool, they vote for themselves, nobody else does, BAM, insta-win.

Also, I can picture it now, someone gets three options: Plain, Plain, or Plain.
Edited by Shinigami02, Feb 19 2014, 05:30 PM.
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Shockmuffin
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Detective
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So I've taken suggestions on board and I've decided to make one of the 3 options for modifier/role a hidden option that people can risk choosing without knowing what it is. I am also going to show one unpicked option, either modifier or role, from each person at the start of day 1. It won't say who didn't pick it but it might add some discussion. I've posted a list of all the potential roles in the game. (Thanks to Letter since I've copied most of them from his random games). I've removed a few that I didn't think would work in the set-up and added one or two of my own. I've also changed one of the Plain modifiers to make it worse for mafia.

One thing I wasn't sure on though. Other than the Busdriver, is there any other roles which have night actions that aren't traditionally spotted by the Watcher/Tracker/Lookout/Scout?
Edited by Shockmuffin, Feb 20 2014, 12:56 PM.
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