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Anonymity-based roles controlled by forum accounts; An idea
Topic Started: Mar 27 2014, 08:00 PM (1,486 Views)
Zaazaa0
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heck
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(This might fit better in Town Hall but it also fits here)

So every now and then I've considered doing a game with a Lightkeeper, before realizing that I can't do a game with a Lightkeeper because I can't make posting anonymous. So here's an idea I came up with.

Basically, an account would be made for the purpose of the game, like so:

Username: Anonymous
Password: scumhunt

Or something like that. The name and password would be revealed in thread when it's allowed, and people would log onto that and post anonymously. At the end of the day, the password is changed so nobody can access it.

This could also apply to a Town Crier: A player with anonymous posting ability would be PMed a username and password for the game, and they could post messages without having to wait for the host to see a PM.

To avoid there being a million anonymous accounts for different games, there could instead be only one (Or two if multiple games try this at once), but it's kept track of by the admins. It wouldn't be too hard, someone would just PM an admin and say "Hey can I use the anon for this game I made"

The only problems I foresee are people editing other peoples' posts in a Lightkeeper situation, or people changing the anon password in the middle of the day. Both of these can be avoided by people not being dicks.

Thoughts? It's better than saying "Okay lightkeeper is only votes are anonymous but not posting have fun."

Planned test setup since people like the idea
Edited by Zaazaa0, Mar 28 2014, 08:18 PM.
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Dax246
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Emperor of the Holy Empire of Britannia
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That...sounds...GENIUS!!!
I've been discussing an Code Geass mafia with Beams and I've been wanting to have a person be able to talk anonymously.
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Beams
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That's one bad-ass Rabbit.
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That would help with a few roles in games. I think we all should be trustworthy enough.

We'll see what the admins say about it though.
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Whitey
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^He's talking about you
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just make the entire game anonymous

and no reveal on death
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Zaazaa0
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heck
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anonymous looks really scummy

vote: anonymous

thatll work well

sign up by pms too so nobody knows who's in the game
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Brodioh
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~Roleless~
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10/10 best game. Kills are also RNG'd by you don't tell the players that. I'll be $50 that anonymous wins. =P

But yeah I'm quite interested in this idea and it's definitely a smart way to be able to use lightkeeper. Trustworthiness shouldn't be an issue, I've only been here for about 2 weeks and everyone seems great.
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bloodrayne03
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Accounted for.
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This could be an interesting idea. One suggestion I'd like to make regards the editing.
Quote:
 
One rule I'm going to note is that there will be no editing of posts. This is to work with a mafia role. If you absolutely must edit a post for some reason, tell me what you're editing and what the post said before your edit. Should you fail to do this I will remove you from the game and you will not win.
I nabbed this off Jessi's post about the Nitpick, but I feel like it would be a good idea to have for something like this. Other than that, really the only concern I would have is people trying to log in at the same time to post, which would be a bit of a pain.
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Shadow31
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Resident source of chaos
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I dont see an issue with the idea in theory; I think it would make games with a Crier a lot more workable, especially for the host. We'd have to see how it works in practice, but I dont have an issue with trying it.

I would like to make the stipulation that we have, at most, two. Any more would start to become an issue in keeping track of passwords, and could begin to overcomplicate things.
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Zaazaa0
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heck
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With regards to editing, a host of a game with multiple people controlling the same anon at once should probably make it so you can't edit anon posts. The only problem is that if someone does, there isn't really a way to tell who did it. Luckily, most people here seem pretty trustworthy. If there's a way for admins to modify an account so it can't edit posts, that'd be great, but I doubt Zetaboards would ever have a reason to make that a feature.

Anyway, a small thing I noticed is that people might forget that they're logged onto the anon and post in another thread as them, or accidentally posting normally when they aren't allowed to. To solve this, I'm going to suggest that the board theme the anon uses be one that isn't commonly used, so people more easily remember to switch to the correct account before posting.

Here's a test setup I might do for this:

Anonymous Account Test Setup
 
Town Crier: One person allowed to use either Anon or regular account to post during the day. Not allowed to PM using Anon, and cannot edit Anon posts.
Jailer: Jails someone if no lynch. Anon password is changed at the start of the night, and only Jailer is given the password. Jailer communicates with the player through anon, and can choose to kill them that night by a regular account PM to the host. When the night ends, the password is changed and given only to the Crier, and the PM conversation is deleted. Jailed player is unable to PM anyone that night and is hooked.
Lightkeeper: If killed, nobody can post normally for the following day, but everyone can use the Anon that day. Nobody is allowed to PM anyone for the day, including Mafia. Voting done through PMs from regular accounts to the host. At the end of the phase, the password is changed and given the Jailer if he jailed someone or the Crier otherwise.
Villagers

Mafia Crier: Given the same privileges as Town Crier. Confusion ensues.
Goons

When I need to change the password, I would change it myself and then PM an admin who isn't in the game about it, just to keep track of it.

This is like super complicated compared to how it would normally be used, but it's for the sake of example. I didn't want to do just a setup with a Lightkeeper as a test because then LK might not die and then the test would be a waste.

I would include a Telepath and Whisperer but that would require two more anons when I can already handle these four roles with just one.
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bloodrayne03
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Accounted for.
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The whole changing password mid-game thing looks a little irritating. Anyway, Skype log:
Quote:
 
Yeah, I think we talked out how to make it work pretty well. We'll make the account, and then one of the admins can change the password after each game that uses it. We can keep track of that in an admin thread. We'll give the host the info, and they can PM it to the players who need it. Then, after someone makes a post, they can get on their regular account and PM the host with what post number they were, in case we need to keep track of that for some reason. And if anyone needs to make an edit, they can do the thing Jessi was suggesting with her game where you PM the host with the original.
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Zaazaa0
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heck
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Well the password would only change at the phase switch, so it wouldn't be that difficult. And even then, it only needs to change if there's no lynch for the Jailer or if the Lightkeeper dies. It's possible that it won't ever change, if there are lynches every day until the Jailer dies, and if the Lightkeeper never dies.

Besides, the purpose of the setup is to make use of anonymity, so I tried to think of as much as possible with only one account in mind.

PMing when you make or edit a post would make sense. Unless it's just being used for a town crier and nothing else, in which case you wouldn't really need to, since you would know who would be posting and editing.
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LetterSequence
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She wants the D
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the biggest issue with this is i forgot my password because the site auto logs me in
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Aviana
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Replay Official
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We can help with forgotten passwords. I think changing passwords at phase switch would really only work if it was an admin that was running the game itself. Otherwise, there's no guarantee one of us would be available at the proper time.
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LetterSequence
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She wants the D
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make the host an admin for the game

problem solved
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Zaazaa0
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heck
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Wait users cant change their passwords without an admin

I didn't even know that because I have never needed to change my password

If there isn't a way to work around that, I might just drop the Jailer from the test setup, because then the only time the password needs changing is after a Lightkeeper Phase, and then there would be an entire night for an admin to change it.
Edited by Zaazaa0, Mar 28 2014, 03:32 PM.
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Nobody
That Guy
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Also, you could only really have as many anonymous roles on the forum as there are anonymous accounts. Otherwise you'd have the problem of multiple people trying to access the same account.
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Aviana
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Nobody, we're going to test to see if that actually creates an issue later. I would test right now but Shadow and Blood are both busy or out or something.
Re: Jailer

Blood is debating having two anon accounts, one for anon PMs and one for anon posts. Depends on the setup.
Edited by Aviana, Mar 28 2014, 05:12 PM.
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Zaazaa0
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heck
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Well the thing about anon PMs is you'd need another account for each anon PM role at a time. For example, you couldn't replicate Mesage Mafia using anons without having an anon for EVERY player (Except Alien).

For this setup, though, it would work fine.
Edited by Zaazaa0, Mar 28 2014, 05:18 PM.
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Aviana
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I did say it would depend on the setup, yeah.
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bloodrayne03
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Accounted for.
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Apparently there's no problem with two people being logged into the same account, so this should be fine as long as people stick to what they need to do.
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Dax246
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Emperor of the Holy Empire of Britannia
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What would happen if someone did something wrong as anon account?
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bloodrayne03
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Given the measures above, and a few others, we should be able to figure out who it was, and then change the password on the anon account and take action against their main account appropriately.
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Dax246
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Would the person just get insta-killed from the game?
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bloodrayne03
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Accounted for.
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Depending on what it was, possibly.
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Aviana
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I'd also like to add the measure that if we -can't- figure out who it was easily, that would be the end of the anon account for a very long time. We're trusting you guys a lot with even having this set up, and it would take just one breach of that trust to prove it shouldn't be there.
I checked with the others, and just to be perfectly clear.

If something happens wrong with the anon account, there are three possibilities depending on how the offender handles the situation.

If the offender owns up to it immediately, they will be kicked from the game and receive a warning, and the account's password will change. The other players in the game will be notified of the password change.

If the offender does not own up to it immediately, and we are able to determine it was them, they will be banned. We haven't discussed a specific time period that would be for, but I would think at least a week. It really depends on the severity of the break.

If the offender does not own up to it immediately and we cannot figure out who it is, as I said, the anon account will be removed indefinitely, and we won't make a new one.

Just want to make these conditions clear from the get go. Do not screw around on the anon accounts.
Edited by Aviana, Mar 30 2014, 11:45 AM.
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LetterSequence
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She wants the D
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Posted Image

I nominate this to be the anon account's avatar.
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Dax246
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Emperor of the Holy Empire of Britannia
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Lol. I vote for that too.
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Aviana
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Replay Official
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Uh, late reply, I know, but I'm strongly leaning towards the anon account not having an avatar, unless it's an incredibly neutral one.
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Nobody
That Guy
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what if we all vote and unanimously agree to that one?
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Aviana
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That'd be impossible given that I'm a dissenting vote.
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