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| Role Building Workshop; No, this isn't a moral help thread. | |
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| Tweet Topic Started: Dec 3 2011, 04:42 PM (700 Views) | |
| Whitey | Mar 30 2014, 05:29 AM Post #31 |
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^He's talking about you
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Ohyay. Here's a role idea I had: The power-hungry: mafia aligned For every consecutive villager lynch, the power hungry gains one vote. His votes reset if a mafia is lynched. |
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| Aviana | Mar 30 2014, 11:32 AM Post #32 |
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Replay Official
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This thread exists, so I went ahead and merged them. |
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| Zaazaa0 | Oct 25 2014, 08:53 PM Post #33 |
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heck
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Hey look gigantic bump because I thought of roles. Basically I thought "Wow, the Associate kind of sucks. I can totally make something more interesting." So I made better mafia gunsmiths. Corrupt Gunsmith: Hands out a gun each night. It can be handed to anyone, but the gun will always reveal the shooter. (The gun goes away at the end of the phase if it isn't used) Crazy Gunsmith: Hands out a gun each night. This gun, when fired, will kill completely at random with a 50% reveal. Acid Gunsmith: Hands out a gun at night. Instead of revealing, this gun poisons the shooter. Origami Gunsmith: Choose a player at night. They will be told they got a gun, but they didn't actually get a gun. Maybe I'll make a game with lots of gunsmiths for shits and gigs. Edited by Zaazaa0, Oct 25 2014, 10:19 PM.
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| Aviana | Oct 26 2014, 01:49 PM Post #34 |
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Replay Official
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Hahaha, origami. That's great. |
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| HunterX45 | Jan 30 2018, 08:11 PM Post #35 |
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Naive Cop
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I have one i think: Shaman: each night, pick one player to recieve the totem. You will know what totem will be given. The totems are in my mafia game. This is village sided. |
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7:35 AM Jul 11