Welcome to Scumhunt. We hope you enjoy your visit.
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join Scumhunt, you'll be able to take part in the Mafia games that go on here. Signing up is free to do; just click the link below.
If you saw the topic in the discussion thread, then you should know I've added in 3 more roles.
Each player starts with a set amount of HP, Lives, and Stamina. Most characters can survive three knock outs, but some survive less. When you lose all of your HP, you get knocked out. This makes you lose half of your total HP, lose a life, and lose half of your total Stamina. If you knock someone out, you gain 25% of their HP, and 25% of their stamina. Running out of stamina means you can't attack, and can only dodge until the next Round, when you'll get 75% of your original stamina back. During the Rounds, all the boxers can choose to gang up on someone (lynch them), making them lose a life, and giving everyone that voted for them 1 HP and 1 Stamina. After the first dodge, each dodge afterwards has a stacking 25% chance to fail, until you do something besides dodging. Attacking is decided by the order I get the PM's for the actions, however, dodging will take priority over the attacks.
Little Mac
Starts off with 25 HP, 15 Stamina, 3 Lives, and 3 Stars.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. Because you're so small, dodging is second nature to you, making it only cost 1 stamina. 2. Punch: Can choose a player to attack. You're small, so your punches aren't that strong, but don't take up much stamina. They deal 3HP of damage, and costs 1 Stamina. 3. Star Punch: You start off with 3 stars, and can hold three stars at max. These stars power up your Star Punches. If you use 1 star, you'll damage the opponent with 25% of their original HP. If you use 2 stars, you'll damage them with 60% of their original HP. If you use all 3, you'll knock out whoever you use it on. Each star costs 3 stamina to use (meaning all 3 would cost you 9 stamina). To get more stars, you'll either need to go through an entire phase without being hit by anyone, or knock someone out.
Fast and Quick: Your speed gives you the ability to dodge twice in a row with a 100% success rate. However, the third dodge will have a 50% chance of failing, and will continue going up like normal.
Doc Louis
Starts off with 30 HP, 20 Stamina, 2 Lives, and 1 star.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. You've been boxing for a long time, so it only costs 2 stamina. 2. Punch: Can choose a player to attack. You know how to do those punches Old School. They deal 4HP, and cost 2 stamina. 3. Star Punch: You invented the Star Punch! You can only hold 1 star, but if you use it, then you'll damage your target with 50% of their original HP. It costs 5 stamina to use. To get another star, you'll need to either go through an entire phase without being hit by anyone, or knock someone out.
Chocolate: At the end of each round, you have a 5% chance of finding a chocolate bar in your pocket. This bar heals you up by 100% of your original HP.
Giga Mac
Starts off with 50HP, 20 Stamina, and 2 Lives
1. Dodge: Makes you immune to all attacks that Round (besides lynching). You're a big lug of a guy, so dodging costs 4 stamina. 2. Punch: Can choose a player to attack. You're twice as strong as Little Mac, so you deal 6 HP of damage, but your attacks cost 3 stamina. 3. Giga Punch: You can use all of your stamina to let out a Giga Punch on someone. If it connects, it will not only knock them out, but it will exert them of all their stamina when they come back. You will be unable to dodge the turn after you use this, however.
Big > Small: If you manage to survive long enough to see Little Mac get knocked out of the entire game, you will be crowned the superior Mac, and will begin doing double damage on all of your punches, plus, your dodges will only cost 3 stamina, and you will regain all of your health the round after Little Mac is knocked out.
Glass Joe
Starts with 25 HP, 10 Stamina, and 3 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). You're scared of everything, so you're used to dodging anything that comes your way, so dodging doesn't cost any stamina. 2. Punch: Can choose a player to attack. Your punches are weak, so they only deal 1 damage, and cost 1 stamina. 3. Glass Joe Barrage: In typical fashion, you can send out a barrage of punches with all of your might. It will be rolled, from 1 to 10, how many punches you throw, and it'll be rolled, from 1 to 10, how much damage each punch deals. Each punch thrown will cost 1 stamina, and will also have a 5% chance of missing.
Brain Damage: You can't really feel much pain anymore from how many punches you've taken, so every other round, you'll take half damage from punches.
King Hippo
Starts off with 60 HP, 12 Stamina, and 2 life.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. Due to your immense size, this costs 5 stamina. 2. Punch: Can choose a player to attack. Your immense size makes these punches do tons of damage. They deal 5HP, and cost 2 stamina. 3. Hippo Punch: An enormous punch you can throw out to knock out an opponent. However, you take double damage from all hits when throwing out this punch. It costs 10 stamina.
Sewer Grate: For the first three rounds, you take half damage from all attacks.
Disco Kid
Starts off with 25 HP, 35 Stamina, and 3 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. It costs 3 Stamina. 2. Punch: Can choose a player to attack. You have the disco fever, so your punches deal 3 damage, and cost 4 stamina. 3. Disco Fever: You can do some sick disco moves, and deal 10 damage to someone. This will cost you 10 stamina, however.
Harmony: If your actions have some sort of rhythm to them, they will deal double damage, and cost half the stamina. For example, if you choose to do Punch, Dodge, Punch, Dodge, on the second punch, you would deal 6 damage for 2 stamina. If you plan on having some kind of weird rhythm, you need to let me know two nights beforehand. Like, if you do Punch, Dodge, Punch, Disco Fever, Punch, Dodge, Punch, Disco Fever, unless you tell me about the disco fever on the phase you pick dodge, I will consider it a disruption of the rhythm, and it will reset your chain.
Piston Honda
Starts off with 40 HP, 20 Stamina, and 3 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. It costs 3 Stamina. 2. Punch: Can choose a player to attack. Your punches are filled with honor. They deal 5HP, and cost 3 stamina. 3. Honda Rush: A random number is rolled for you between 3 and 6. You will attack whoever you choose with that many punches, however, each punch costs 4 stamina per punch instead of the usual 3.
Honorable: Each round, you have the option to bow down to your opponent before your action. If you do, you'll take double damage from whoever hits you first, but they'll take double damage next round from everyone for dishonoring you.
Don Flamenco
Starts off with 35 HP, 20 Stamina, and 3 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. As a bull fighter, you're used to dodging, so it only costs 2 Stamina. 2. Punch: Can choose a player to attack. Your punches are fueled by your love. They deal 5 HP, and cost 5 stamina. 3. Uno, Dos, Tres: You can choose three players to attack with a swift left hook. The punches deals 10 HP, and costs 5 stamina each.
The Beautiful Scent of a Rose: Every round, instead of attacking, you can instead choose to heal 50% of your HP instead by smelling your rose. The more you use this in a row, the less health you gain, going down by 10% each time.
Aran Ryan
Starts off with 20 HP, 25 Stamina, and 4 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. You're quite agile and jittery, so dodging only costs 2 Stamina. 2. Punch: Can choose a player to attack. Your boxing gloves are stuffed with horseshoes, so they deal 6 Damage, and cost 5 Stamina. 3. Flying Boxing Glove: You're a dirty fighter. You can choose to knock yourself out on purpose, making you lose a life, however, you'll let a boxing glove filled with horseshoes go flying as you fall, knocking out someone else as well.
Four-Leaf Clover: Each round, if you chose to attack instead of dodge, your Irish luck will take over, and each attack towards you will have a 10% chance of missing.
Soda Popinski
Starts off with 25 HP, 20 Stamina, and 3 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. All the soda you drink makes you slow, so dodging costs 3 stamina. 2. Punch: Can choose a player to attack. You're quite large and muscular, so your punches deal 5 damage, and cost 5 Stamina. 3. Soda Punch-inski: You can choose to hit someone with three swift uppercuts. Each hit will do 10 damage, but using this will put you at 0 stamina.
Soda Pop: You can choose to drink Soda Pop. This will leave you wide open during the round. However, at the start of the next round, if you weren't knocked out, you will gain 5 HP, regain all of your stamina, your punches will do Triple Damage, and you will take half damage from all hits for the next two rounds.
Bald Bull
Starts off with 30 HP, 25 Stamina, and 3 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. You're more of an offensive person than a defensive, so dodging costs 4 Stamina. 2. Punch: Can choose a player to attack. Your punches deal 6 Damage and cost 6 Stamina. 3. Bald Bull Rush: You can choose a player to rush toward. If they didn't choose to punch you, then you'll deal 50% damage to them. If they chose to punch you, then the rush fails, and you take double damage from their punch. Costs 15 Stamina.
Strong as a Bull: On each life, you have a 25% chance of surviving a knockout. If you do survive, you gain 25% of your HP, but keep your current stamina.
Super Macho Man
Starts off with 40 HP, 30 Stamina, and 3 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. Your Super Macho Moves makes it only cost 3 Stamina. 2. Punch: Can choose a player to attack. Your punches deal 5 damage and cost 5 stamina. 3. Super Macho Finish: You can choose to do a Super Macho Spin on someone, punching them multiple times. It'll be between 3-6 hits, depending on the roll. Each hit will do 10 Damage, but no matter how many punches you do, you'll lose all of your stamina.
Super Macho Pose: You can do a Super Macho Pose during the round, regaining all of your stamina, and 25% of your HP, but leaves you wide open for attacks.
Mr. Sandman
Starts off with 50 HP, 35 Stamina, and 3 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. You aren't the current champ for nothing, so dodging only costs 2 stamina. 2. Punch: Can choose a player to attack. As the champ, your punches are deadly, dealing 9 damage, and costing 8 stamina. 3. Go to Sleep!: You can make someone go to sleep, making them lose a life, but making you unable to do anything the next round, not even dodge.
Rest in Peace: If you're knocked out, you'll take a random player with you.
Mike Tyson
Starts off with 50 HP, 20 Stamina, and 2 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. Since you're a pro boxer, it only costs 2 stamina. 2. Punch: Can choose a player to attack. Your brute strength makes your punches pack quite a punch. They deal 7HP, and cost 4 stamina. 3. Mike Tyson's Punch Out: You can decide to go all out on someone. This punch is so powerful, it will take out two lives from an opponent. However, this punch costs all of your stamina, and reveals you in the thread as Mike Tyson.
The Legend: Every round, you can choose one player in the game. You'll intimidate them with your legacy, so they only do half damage to whoever they target that round.
Donkey Kong
Starts off with 35 HP, 25 Stamina, and 3 Lives.
1. Dodge: Makes you immune to all attacks that Round (besides lynching). However, this makes your vote count for 0. You're not exactly the most agile of apes, so your dodges cost 4 stamina. 2. Punch: Can choose a player to attack. You primal instincts make your punches quite strong. They will deal 6 damage, and cost 3 stamina. 3. Banana Slamma: Mmmm, Bananas. You can choose to eat a banana. Eating this banana will allow you to gain energy to unleash a quick flurry of punches upon someone. The flurry will do 5 damage per punch, while costing 3 stamina per punch. How many punches will happen? The first time, you'll only do one punch. But every time you use this power, another punch will be added onto the flurry.
Expand Dong: Yes I used an epic maymay. Every time a character that isn't Donkey Kong loses all of their lives, he will gain 10% of his usual stamina.
You can only do one of the three actions listed for the characters each round. Some abilities will take place over your actions, and some go alongside it. If you're confused about anything, let me know.
I need 15 players, since there's 15 roles. If I get more sign-ups, I'll take all the names in the thread, and RNG which ones will play, and which won't.
If you're going to be unavailable for a decent span of time very soon, such as you would be for camping, please do not join games, as you will have to be replaced nearly immediately and that's rather a hassle.
[26/04/2014 18:53:54] Jessi Summers: New question is are you sure you want to host Punch Out. [26/04/2014 18:54:49] Letter: I doubt I'm even gonna get the 15 sign ups i need [26/04/2014 18:55:15] Jessi Summers: Right, but is your energy drain going to end up affecting that game assuming it gets its sign ups? [26/04/2014 18:55:38] Letter: probably, so once again, unless someone else wants to take it over, close it [26/04/2014 18:55:48] Jessi Summers: Okay.