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| Plague Mafia | |
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| Tweet Topic Started: Sep 30 2014, 08:34 PM (462 Views) | |
| Nix Machina | Sep 30 2014, 08:34 PM Post #1 |
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Dreams of machine-men and trees and rivers...
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A test idea I came up with for a game to promote discussion. After getting some feedback, I'll probably put up signups later this week. Immune System Disease Cancer TL/DR: Feedback is greatly appreciated. |
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| Aviana | Oct 1 2014, 04:48 AM Post #2 |
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Replay Official
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It seems like it would be frustrating to have two roles completely useless as long as one specific mafia role is alive. Maybe have it prevent guilties from being announced instead? |
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| Nix Machina | Oct 1 2014, 05:36 AM Post #3 |
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Dreams of machine-men and trees and rivers...
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The entire point of the setup is that you can't investigate until that role is dead. It's supposed to encourage scumhunting instead of relying on a clear to hand you investigation results. I might get rid of the announcer and replace it with something else. That particular cell's purpose is to register and keep track of different illnesses in the body, so this seemed like the most logical choice, in addition to creating a huge timer for the mafia. If you can think of another role that fits with the purpose of the cell, I could change it. |
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| Nix Machina | Oct 1 2014, 07:03 AM Post #4 |
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Dreams of machine-men and trees and rivers...
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Would it be better if I changed HIV's ability to only prevent the mafia from being found? The monocyte can find both the mafia and the cult, so it would add a countermeasure to the cult and make the cop able to do things if HIV didn't protect the cult as well. (Plus it's counterintuitive anyway.) |
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| Aviana | Oct 1 2014, 02:56 PM Post #5 |
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Replay Official
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I dunno. I just have a difficulty with it being one specific mafia member blocking it, because then it's like I hope this fellow I think is scuzzy is -the guy-. You know? |
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| Nix Machina | Oct 1 2014, 07:26 PM Post #6 |
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Dreams of machine-men and trees and rivers...
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I get what you're saying, but I don't see how that's any different from a game with no cop at all. This is designed to be a discussion game - you scumhunt until you're able to lynch the HIV, then your cop becomes OP as fuck. Likewise, the mafia are trying to hunt down either the cop or the guilty loudmouth so that if HIV goes down, they aren't completely boned. My thought with this was that people might be more motivated to get their shit together and scumhunt if they were doing it partly to get one of their power roles into their full potential. It's a fairly experimental setup to be sure, but I figured that a goal-based reason for scumhunting might have better results than "well, we don't have any other options." |
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| Zaazaa0 | Oct 1 2014, 08:07 PM Post #7 |
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heck
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I think of it like a game with a hooker, except the hooker is always on the cop all the time, which is what happens when a cop claims anyway. It's just that the cop probably won't be claiming in this game because vig claiming is better. Of course, there is that point about claiming in a discussion game. As long as there is something that can claim safely and with virtually no downsides, the game can't be perfectly discussion-based. Here's what would happen in 90% of games with this setup (The 10% is for when certain PRs are taken out early): 1. Vig claims, gets other PRs, lynches a villager claim 2. Vig gets silenced every night 3. Vig kills villager claims that he thinks look scummy 4. Game goes without a clear until either silencer or HIV dies 5. Suddenly either vig continues leading (In the case of silencer death) or cop doesn't even need to claim in order to lead (In the case of HIV death; though you mentioned that the lymphocyte might be changed which I agree with). Of course, a number of things can happen along the way. A village PR could die N1, or one of the aforementioned mafia PRs gets lynched D1. The setup seems balanced, just not all that discussion based, really. I think my point is that if the incentive to lynch right is so that village can get a safe clear, you're putting the players' values in the wrong place. We saw this in the SHSL series. The game had some great discussion, but a large portion of it boiled down to "How do we get a clear out safely?" rather than focusing on who was actually being scummy. And as soon as there was a clear (That didn't get strongman'd immediately), it was entirely on them to decide on lynches and the rest of the village just stood around and voted. This was more than I thought I was going to write. (Also, wouldn't Immune System Mafia be a more correct name? I guess it sounds less threatening or something, but) Edited by Zaazaa0, Oct 1 2014, 08:11 PM.
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| Aviana | Oct 2 2014, 04:41 AM Post #8 |
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Replay Official
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If you're going for that approach why bother having a cop at all? Because your cop would be HIGHLY frustrated as is and feel pretty useless anyway. Well, not entirely useless, since named villager, but entirely unable to cop. Edited by Aviana, Oct 2 2014, 04:43 AM.
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| Nix Machina | Oct 2 2014, 07:08 AM Post #9 |
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Dreams of machine-men and trees and rivers...
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The cop is still able to detect cult, as I mentioned earlier. If I dropped the cop, I'd probably have to drop the cult as well, since there would be no countermeasures. Do you guys have any suggestions for what I can change the lymphocyte to? |
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| Shinigami02 | Oct 2 2014, 07:43 AM Post #10 |
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I am Legion, for We are Many
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This may seem to make sense, except the whole thing gets shut down by the presence of a cult. As long as cult lives no clear is safe, outside of 'claim to them then lynch them at end of day/kill them that night (which with vig claim couldn't happen anyways)' As such it really is a decent discussion game, because unless you get super lucky clears are going to be a strictly late-game thing. I do have to ask if doc can prevent culting though, because that's an uncertain thing that may shut down my whole argument. Edited by Shinigami02, Oct 2 2014, 07:43 AM.
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| Nix Machina | Oct 2 2014, 07:44 AM Post #11 |
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Dreams of machine-men and trees and rivers...
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Doc cannot prevent culting. |
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| Zaazaa0 | Oct 2 2014, 08:15 AM Post #12 |
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heck
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Oh right cult exists |
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| DannyTurtle | Oct 2 2014, 09:46 AM Post #13 |
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The Worst with Babies
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Here's my suggestion. Remove cult. |
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| bloodrayne03 | Oct 2 2014, 11:04 AM Post #14 |
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Accounted for.
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Village seems kind of screwed every which way with the inability to investigate mafia and cult running around doing cultist things. They can't claim and organize because of cult, and investigations on cultists only really means anything if you get lucky and hit the leader. Getting someone to voice your lynch for you doesn't help you much if you're just getting rid of a normal cultist. Worse, you just exposed yourself, because cult can just convert whoever you had talk for you. The cop being permahooked isn't completely awful against just mafia, though it would be rather frustrating. Against multiple threats he's fighting a losing battle. If the lymphocyte announces cultist finds as well as mafia finds, that might possibly be workable, since it would allow for the cop to do stuff without endangering himself, but the village still doesn't have too many options to deal with the mafia and they don't have any preventative measures against the cult. They don't have a cop, they can't have a clear because of the cult and the silencer, and they have the potential to lose a PR just for lynching the other mafia PR.
Edited by bloodrayne03, Oct 2 2014, 11:05 AM.
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7:41 AM Jul 11