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| Harmoknight Mafia: Building on the Song Gimmick | |
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| Tweet Topic Started: Nov 16 2014, 10:09 AM (233 Views) | |
| Zaazaa0 | Nov 16 2014, 10:09 AM Post #1 |
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Yes, Letter was fine with this. Harmoknight is a rhythm game made by Game Freak when they weren't busy with Pokemon forever and ever. Of course, it has some Pokemon songs in it, being Game Freak and all. Basically this was an experiment to see if I could work with the song gimmick from Mermaid and Wind Waker to see if I could make something that worked better. This setup has five songs, and each song has its own cooldown, meaning you'll need to change the song X times after playing a song with X cooldown, not counting the phase where that song was played. Spoiler: click to toggle Now, the bigger change here is that both a Mafia role and a Village role have partial song control. Each night, I'll put in thread the five songs in a randomized order, leaving out songs that are cooling down. Songs higher on that list have higher priority, so if Mafia picks Marching Hills and Village picks Rock Range, whichever of the two is higher on the list is the one that will be played. Of course, this means if either of the two who control the songs dies, the other side has complete song control. Once both are dead, the song remains as is. Feedback is good. Edited by Zaazaa0, Nov 16 2014, 10:56 AM.
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7:40 AM Jul 11