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Steven Universe; Still spitballing
Topic Started: Nov 4 2015, 06:53 PM (509 Views)
Aviana
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Okay, so I guess we have enough people to run a game after all. I'm still trying to figure out what I want these roles to be, and there's an extra mechanic I'm considering. So any input is great.

Numbers might be something like 11/5/1? Maybe more village? Only PRs are listed.

THERE ARE A LOT OF PRODUCTION NOTES IN THE REPLIES

IF YOU HAVE A SPECIFIC QUESTION CHECK THERE TO SEE IF IT WAS ANSWERED AND SORRY IN ADVANCE FOR THE WIP STUFF

Beach City

Steven - Some kind of doctor thing. I still feel like this needs to be fancier but the fusions are fancy enough tbh.

Garnet - A double role, I think. Tracker/vig maybe. Can only do one per night. She's also sort of a bulletproof - if she is hit, she loses one of her powers. The player can pick which power in advance, but if they don't it's RNG'd.

Pearl - She be a watcher. Like the true creep she is. As a reminder, watchers don't actually visit.

Amethyst - Town drunk. The loveable kind, though!

Connie - She picks a player to be her teacher. In the event of their death, she gains any village powers they have. She does not gain the ability to fuse with anyone besides Steven. She will only gain one of Garnet's powers in the event of her demise, as determined by which power she has left or RNG.

Fusions

Opal (Pearl and Amethyst) - Opal hooks and watches a target. She also watches herself and hooks anyone who visits her.

Sardonyx (Garnet-Tracker and Pearl) - Tracks and watches a player, and notices exactly what the most suspicious person is doing. The most suspicious could be her target, a visitor to her target, or a visitor to herself. Order of suspicion is killing / photography (Renaldo) / driving / hooking / I dunno I think everything else is village only?

Sugilite (Amethyst and Garnet-Vig) - Sugilite picks a player, and smashes their face in, killing them. In addition, every player in the game besides Sugilite is hooked.

Stevonnie (Steven and Connie) - Stevonnie is a show stopper, so they block all unfriendly visits, not just kills. Maybe blocks Jasper's strongman kills too? Undecided on this. Definitely would not stop Malachite's. Unlike the Crystal Gem fusions, Stevonnie can be created more than once. The number of times is as of yet undetermined.

Homeworld

Jasper - Strongman. As Jasper, it's a one use ability, but...

Peridot - Driver seems like the natural fit. She can drive fusion attempts too.

Lapis - Simple hooker, but also fuse-able. Yay! (Not yay though sobs) She can prevent fusions with hooking.

Fusions

Malachite (Jasper and Lapis) - This fusion is permanent, only breaking when either Jasper or Lapis are killed. It should provide additional strongman kills for the mafia, at the cost of hooking herself the next night. Details still need refining. The ability assumes a five man mafia.

Third Party

Renaldo - His goal is to witness freaky things around Beach City. Any time he sees strange gem activity (Steven blocking a kill, Garnet using her future vision to track something, etc), he gets a point. If he gets so many, he wins. This victory ends the game. The specific number would depend on how big the game was, how many powers there were, etc. He also is informed as to what event he witnessed, but not the specific parties involved. (If he visits Tk and Tk fuses with someone, he knows he saw a fusion, but not who Tk fused with.)

Fusion as a mechanic?

So basically, some PRs can fuse roles in specific combinations. The idea of a fusion is that the fusion is greater than the sum of its parts (with the exception of Malachite, who is stronger in some ways and weaker in others). The pairs that can fuse are as follows: Pearl and Amethyst (Opal), Garnet and Pearl (Sardonyx), Amethyst and Garnet (Sugilite), Steven and Connie (Stevonnie), or Jasper and Lapis (Malachite). The first three can be formed only once, Stevonnie can be formed multiple times (but in a limited amount - not decided how many yet), and Malachite is a permanent fusion.

In order to fuse, the players must announce their intention to fuse with the other player and select their target. If both players do not correctly specify each other, if one of the players specified does not actually create a valid fusion, or if the players pick different targets for the action, the fusion is unsuccessful and each player will instead perform their individual action, should they have one.

For example, suppose for a minute Snake is playing as Pearl, and would like to fuse with Amethyst. He believes Letter is playing as Amethyst and informs me he would like to fuse with Letter, and watch PSN. If Letter is in fact not Amethyst, does not inform me he would like to fuse with Snake, or picks anyone for his target besides PSN, the fusion will not happen. Snake will still watch PSN, and supposing one of the latter cases that Letter is Amethyst, he will hook whoever he chose for his target independently.

It is possible for mafia to disrupt a fusion using Peridot's or Lapis's powers. If the mafia kills one of the members of a fusion, the kill does not happen until after the fusion has been formed and used its power. If Jasper or Malachite use a strongman kill on either member of a fusion, barring Steven's interference or Garnet both individuals will be killed. Steven selecting one member of a fusion will protect both members. Fusion is the only way he can protect himself, as Stevonnie.
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LetterSequence
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She wants the D
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this show is pretty bad, think of another theme
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DannyTurtle
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The Worst with Babies

My idea is that you post more pictures of your cats.
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Aviana
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Swear to god I will give warnings for anything that's not actually helping.

(I won't but seriously.)

Warned for not helping. -Shadow31
Edited by Shadow31, Nov 4 2015, 07:57 PM.
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Zaazaa0
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heck
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>doc death means game over for village

i wouldnt recommend that even in a big game
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Aviana
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Obviously with stuff like that there would be a few lines of defence first. Like how the Harry Potter game had five characters that would take a hit for Harry first. (Not necessarily that mechanic, but some countermeasure.)
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Zaazaa0
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heck
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Ah, okay.

Anyway I don't know shit about Steven Universe but role fusion sounds hella rad as a gimmick. So long as you make sure the fusion is better than the two roles individually, otherwise there wouldn't be much use for it. Although it seems kinda rude that village gets like seven fusions (if i understand what you're saying right) while mafia only gets one.
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TalonJay
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I remember that Nyon and I used a Fusion like mechanic when we ran the Scumhunt Games all those many years ago. I wonder if any of that stuff is still applicable?
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Aviana
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Village would have... Stevonnie, Opal, Sardonyx, Sugilite, or Alexandrite as options, at most, and then Mafia would just have Malachite. I could potentially give Mafia anti-fusion tools too, if that mechanic got implemented. Hm.
More fusion ideas!


  • Village and Mafia fusions act differently. We'll get back to the Mafia one (Malachite) in a bit.
  • Fusions happen during the night phase. To activate a fusion, both parties must indicate by their usual night phase PM their intent to fuse with [player] and to mutually target [other player]. If there is a mismatch with player selection, or if the player to fuse with does not actually create a viable fusion, the fusion fails and the player's individual powers activate instead.
  • Example: Snake is Pearl, and believes Letter is Amethyst. Snake wants to form Opal, Pearl and Amethyst's fusion, to do whatever they do to PSN. If Letter is not actually Amethyst, or if Letter does not indicate he wants to fuse with Snake, or if Letter picks anyone besides PSN for the target, the fusion fails and Snake's power as Pearl happens to PSN instead (and in the latter two cases, Letter's powers as Amethyst would activate on whoever he selected).
  • Fusions are for the most part a one time deal. The fusion has stronger powers than the individual units, but should be similar to the individual's abilities. More on this as the roles are developed.
  • If Steven protects part of a fusion, all players forming the fusion are protected. This does allow him to protect himself if he protects Connie while forming Stevonnie, assuming their powers do not prevent Steven's protection to begin with.
  • If one player forming the fusion is killed that night, the fusion fails and the living player's power happens as usual.
  • Peridot can drive fusion attempts. Mafia may have other tools to disrupt fusing, but this is as of yet undecided.
  • If Jasper strongmans a fusion, and Steven is not protecting it, both players involved are killed. There will be special cases depending on the fusion and other factors.


Malachite


  • Malachite is the only fusion available to the Mafia, and combines the abilities of Jasper and Lapis.
  • This fusion varies from the village fusions greatly. First, this fusion is permanent. Once fused, Malachite can only be broken by the death of an individual involved.
  • As usual, Malachite's powers together are stronger than Jasper's and Lapis's separately. However, there will be a drawback to the fusion. Potentially it would only be able to use its powers every other night, or perhaps something else.
  • Probably more to come on this once specific powers are further settled.


Other Role Updates


  • Pearl may be a watcher rather than a true cop.
  • Amethyst may have a grab bag of one time abilities to go along with her constant shape changing.
  • Connie still needs something.
  • Lapis may be either a silencer or a hooker, or have the choice of the two.


I'll edit these into the OP once I'm home, but thoughts so far. Feedback would be cool!
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Shinigami02
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Sounds like a book-keeping nightmare
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Aviana
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For the players or for me? I'm pretty sure it shouldn't be hard to manage on my end, but if it's confusing for the players that would be an issue.
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Shinigami02
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Sort of on both ends. This is partially because of the early stage of it, but like "this and this can do this if they do this, unless this or this happens, in which case this might happen" on top of the usable once thing. Like, trying to think from the perspective of a Village Leader, how do you plan for this?
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Aviana
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I'm not sure I follow. As village, you would have a variety of abilities you can choose from, or can decide not to do. It would require coordinating the PRs, but that's already something you have to do as a village leader. Can you clarify what you feel the more specific complications would be?
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Shinigami02
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Honestly, I'll wait and see how things develop before I say for sure, because I may be overthinking things.
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Aviana
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Renaldo


  • If he visits a player who is part of a fusion that night, the fusion counts as an event for his goal.
  • Because fusions count, his goal count will be appropriately higher.
  • A fusion counts as a single event. Visiting the target of a PR ability counts as a single event. If fusions end up being able to self-visit, and he targets a player involved in a fusion and subject to self-visiting, he is credited for both events.
  • He only gets credit for events that successfully happen. Examples: Garnet tries to track Letter, but Lapis hooks Garnet. Renaldo does not get credit for visiting Letter. Steven protects PSN, but no one tries to kill PSN. Renaldo does not get credit for visiting PSN.
  • Might be interesting to tell Renaldo more specifically what he witnessed, but could also provide imbalance. Thoughts?
  • If Steven successfully blocks a kill on Renaldo, he automatically gets credit.
  • Renaldo ends the game on victory. He can only joint win if his win condition is met at the same time as another (Mafia kills the last villager needed for victory numbers, etc.)
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Shinigami02
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Would a mafia kill count as an event?
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Aviana
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Absolutely. The only killing roles in the game (unless Connie goes in a different direction) are gems, so those would be events.

Garnet


  • Garnet is already a fusion, so some special rules apply to her. For one, she has two powers. She can only choose to use one at a time, as the abilities are quite different and require focus. (Tracker or vigilante.)
  • If a kill is attempted on Garnet, she does not die, but rather loses one of her abilities. Which one is determined by the player ahead of time, or else is selected randomly.
  • Only Garnet is alerted when this happens. For all other intents and purposes, it appears the kill has failed.
  • If Garnet is targeted on a night when she is fusing, she is not killed, but one of her powers is and the fusion fails.
  • Garnet cannot fuse if she has lost one of her powers.
  • If Jasper targets her with a strongman kill, she is simply killed rather than merely losing a power. This is assuming Steven is not protecting her. If he is, she may simply lose a power as usual. (Need to decide how strong Jasper's strongman kill should be given Malachite.)


Other Role Updates


  • There will not be a lose condition for Beach City upon Steven's death. Too much happening with fusions.
  • Amethyst will be a town drunk type.
  • Lapis will be a hooker, not a silencer.

Connie (friggin finally)


  • Connie can choose a player to learn from. In the event of that player's death, she gains their powers (if they have any).
  • She cannot gain Mafia powers in this way. She can only choose a player once, ever.
  • If she picks Garnet, she gains whatever power Garnet had left when she died. If Garnet dies due to Jasper's kill and loses both powers simultaneously, Connie will only gain one power determined by RNG.
  • Connie does not gain the ability to fuse as her "teacher" can. She is only ever able to fuse with Steven.


Fusion Roles


  • Alexandrite will not be used. A single triple fusion is needlessly complicated.
  • Opal - Pending. (Pearl and Amethyst.)
  • Sardonyx - Pending. (Pearl and Garnet-tracker.)
  • Sugilite - Pending. (Amethyst and Garnet-vig.)
  • Stevonnie - Can block all unfriendly visits instead of just kills. They also can self-protect, but that's kinda lame. This fusion can be created twice. (Steven/Connie)
  • Malachite - Pending. Needs to be powerful but double-edged. (Jasper and Lapis)
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Shinigami02
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If Renaldo is night-killed with only one event left needed to win, does he win or does he die and game continues on without him?
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Aviana
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Renaldo only registers events if he's alive at the end of the night.
Fusion Update


  • After consideration, a kill will no longer prevent a fusion from happening. The kill will take place after the fusion has formed and done whatever it does.
  • Both Peridot and Lapis can prevent a fusion from happening with their other powers.
  • Jasper can still kill both members of a fusion if they are not otherwise protected.
  • (If you somehow manage to guess exactly how Peridot is driving and select your fuse target accordingly, I'll allow it. Example: Peridot drives Letter and PSN, but Snake somehow guesses this and says he wants to fuse with PSN, aiming for Letter. If Letter keeps up his end of the bargain you get a fusion.)
  • This would imply that Opal and Sugilite would be nearly invulnerable once they've fused, as Opal hooks anyone who visits them and Sugilite hooks everyone. (See below.)


Fusion Roles


  • Sugilite (Amethyst and Garnet-Vig) - Picks a player to die, and hooks everyone besides herself at the same time. The result is a nearly unstoppable kill.
  • Opal (Pearl and Amethyst) - Picks a player, hooks and watches them. She also watches herself, and hooks any visitors she gets. Both Pearl's and Amethyst's players are given the results of the watch.


Other Updates


  • Renaldo will be informed of what event he witnessed, but not any players involved with it. Example: He will be told Tk fused, but not who he fused with.

Last Fusion Role


  • Sardonyx (Garnet-Tracker and Pearl) - Tracks and watches a player. Also is alerted of the most suspicious person - either the one she's tracking, a visitor to her target, or a visitor to herself. The order of suspicion would be murderer / photographer / driver / hooker / I don't know is there really much a chance of something after that?


And with that, I think everything is covered! I'll tidy up the OP in a bit, and I would really appreciate feedback about potential imbalances, confusion about mechanics, etc. I'd like to start this in a few days, but want to leave time for feedback.
Edited by Aviana, Nov 5 2015, 06:28 PM.
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Aviana
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Malachite


  • Time to hammer out specifics on this bad girl!
  • Once Malachite is fused, the fusion is permanent. She then has two options: She can either kill someone, bypassing any protection or complicating factors, or she can hook two people.
  • Unlike Jasper's special kill, she can theoretically bypass protection as often as she wants. However...
  • Using one of her powers causes half of Malachite to be hooked the next night. If she kills, Jasper is hooked, if she hooks, Lapis is hooked. No Malachite powers can be used that night, and the hooked player does not participate in the Mafia vote.
  • While the usual rules for a successful fusion apply the first night, only one player needs to specify the target on subsequent evenings. (This is designed to help Malachite in case a player is inactive for the night.) If both Jasper and Lapis send in conflicting targets, however, no action will occur.


Other Role Updates


  • Stevonnie can fuse three times. Their protection blocks everything except Malachite's kill.
  • Renaldo needs to witness at least six events. I haven't fully decided on if that's enough.

More Renaldo


  • Why do you keep coming back
  • Generally, fusions are not announced in the thread. With one exception.
  • Any events Renaldo witnesses will be announced in thread. The entire thread will know he saw a kill, or a fusion, or whatever, but no player names will be given in thread.
  • This does not replace Renaldo being personally alerted.
Edited by Aviana, Nov 6 2015, 10:55 AM.
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