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| Steven Universe; Still spitballing | |
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| Tweet Topic Started: Nov 4 2015, 06:53 PM (509 Views) | |
| Aviana | Nov 4 2015, 06:53 PM Post #1 |
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Okay, so I guess we have enough people to run a game after all. I'm still trying to figure out what I want these roles to be, and there's an extra mechanic I'm considering. So any input is great. Numbers might be something like 11/5/1? Maybe more village? Only PRs are listed. THERE ARE A LOT OF PRODUCTION NOTES IN THE REPLIES IF YOU HAVE A SPECIFIC QUESTION CHECK THERE TO SEE IF IT WAS ANSWERED AND SORRY IN ADVANCE FOR THE WIP STUFF Beach City Steven - Some kind of doctor thing. I still feel like this needs to be fancier but the fusions are fancy enough tbh. Garnet - A double role, I think. Tracker/vig maybe. Can only do one per night. She's also sort of a bulletproof - if she is hit, she loses one of her powers. The player can pick which power in advance, but if they don't it's RNG'd. Pearl - She be a watcher. Like the true creep she is. As a reminder, watchers don't actually visit. Amethyst - Town drunk. The loveable kind, though! Connie - She picks a player to be her teacher. In the event of their death, she gains any village powers they have. She does not gain the ability to fuse with anyone besides Steven. She will only gain one of Garnet's powers in the event of her demise, as determined by which power she has left or RNG. Fusions Opal (Pearl and Amethyst) - Opal hooks and watches a target. She also watches herself and hooks anyone who visits her. Sardonyx (Garnet-Tracker and Pearl) - Tracks and watches a player, and notices exactly what the most suspicious person is doing. The most suspicious could be her target, a visitor to her target, or a visitor to herself. Order of suspicion is killing / photography (Renaldo) / driving / hooking / I dunno I think everything else is village only? Sugilite (Amethyst and Garnet-Vig) - Sugilite picks a player, and smashes their face in, killing them. In addition, every player in the game besides Sugilite is hooked. Stevonnie (Steven and Connie) - Stevonnie is a show stopper, so they block all unfriendly visits, not just kills. Maybe blocks Jasper's strongman kills too? Undecided on this. Definitely would not stop Malachite's. Unlike the Crystal Gem fusions, Stevonnie can be created more than once. The number of times is as of yet undetermined. Homeworld Jasper - Strongman. As Jasper, it's a one use ability, but... Peridot - Driver seems like the natural fit. She can drive fusion attempts too. Lapis - Simple hooker, but also fuse-able. Yay! (Not yay though sobs) She can prevent fusions with hooking. Fusions Malachite (Jasper and Lapis) - This fusion is permanent, only breaking when either Jasper or Lapis are killed. It should provide additional strongman kills for the mafia, at the cost of hooking herself the next night. Details still need refining. The ability assumes a five man mafia. Third Party Renaldo - His goal is to witness freaky things around Beach City. Any time he sees strange gem activity (Steven blocking a kill, Garnet using her future vision to track something, etc), he gets a point. If he gets so many, he wins. This victory ends the game. The specific number would depend on how big the game was, how many powers there were, etc. He also is informed as to what event he witnessed, but not the specific parties involved. (If he visits Tk and Tk fuses with someone, he knows he saw a fusion, but not who Tk fused with.) Fusion as a mechanic? So basically, some PRs can fuse roles in specific combinations. The idea of a fusion is that the fusion is greater than the sum of its parts (with the exception of Malachite, who is stronger in some ways and weaker in others). The pairs that can fuse are as follows: Pearl and Amethyst (Opal), Garnet and Pearl (Sardonyx), Amethyst and Garnet (Sugilite), Steven and Connie (Stevonnie), or Jasper and Lapis (Malachite). The first three can be formed only once, Stevonnie can be formed multiple times (but in a limited amount - not decided how many yet), and Malachite is a permanent fusion. In order to fuse, the players must announce their intention to fuse with the other player and select their target. If both players do not correctly specify each other, if one of the players specified does not actually create a valid fusion, or if the players pick different targets for the action, the fusion is unsuccessful and each player will instead perform their individual action, should they have one. For example, suppose for a minute Snake is playing as Pearl, and would like to fuse with Amethyst. He believes Letter is playing as Amethyst and informs me he would like to fuse with Letter, and watch PSN. If Letter is in fact not Amethyst, does not inform me he would like to fuse with Snake, or picks anyone for his target besides PSN, the fusion will not happen. Snake will still watch PSN, and supposing one of the latter cases that Letter is Amethyst, he will hook whoever he chose for his target independently. It is possible for mafia to disrupt a fusion using Peridot's or Lapis's powers. If the mafia kills one of the members of a fusion, the kill does not happen until after the fusion has been formed and used its power. If Jasper or Malachite use a strongman kill on either member of a fusion, barring Steven's interference or Garnet both individuals will be killed. Steven selecting one member of a fusion will protect both members. Fusion is the only way he can protect himself, as Stevonnie. |
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| LetterSequence | Nov 4 2015, 06:55 PM Post #2 |
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She wants the D
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this show is pretty bad, think of another theme |
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| DannyTurtle | Nov 4 2015, 06:55 PM Post #3 |
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The Worst with Babies
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My idea is that you post more pictures of your cats. |
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| Aviana | Nov 4 2015, 06:55 PM Post #4 |
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Swear to god I will give warnings for anything that's not actually helping. (I won't but seriously.) Warned for not helping. -Shadow31 Edited by Shadow31, Nov 4 2015, 07:57 PM.
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| Zaazaa0 | Nov 4 2015, 10:01 PM Post #5 |
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heck
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>doc death means game over for village i wouldnt recommend that even in a big game |
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| Aviana | Nov 4 2015, 10:38 PM Post #6 |
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Obviously with stuff like that there would be a few lines of defence first. Like how the Harry Potter game had five characters that would take a hit for Harry first. (Not necessarily that mechanic, but some countermeasure.) |
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| Zaazaa0 | Nov 4 2015, 11:58 PM Post #7 |
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heck
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Ah, okay. Anyway I don't know shit about Steven Universe but role fusion sounds hella rad as a gimmick. So long as you make sure the fusion is better than the two roles individually, otherwise there wouldn't be much use for it. Although it seems kinda rude that village gets like seven fusions (if i understand what you're saying right) while mafia only gets one. |
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| TalonJay | Nov 5 2015, 12:41 AM Post #8 |
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Third Party Partier
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I remember that Nyon and I used a Fusion like mechanic when we ran the Scumhunt Games all those many years ago. I wonder if any of that stuff is still applicable? |
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| Aviana | Nov 5 2015, 05:00 AM Post #9 |
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Village would have... Stevonnie, Opal, Sardonyx, Sugilite, or Alexandrite as options, at most, and then Mafia would just have Malachite. I could potentially give Mafia anti-fusion tools too, if that mechanic got implemented. Hm. More fusion ideas!
Malachite
Other Role Updates
I'll edit these into the OP once I'm home, but thoughts so far. Feedback would be cool! |
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| Shinigami02 | Nov 5 2015, 09:24 AM Post #10 |
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I am Legion, for We are Many
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Sounds like a book-keeping nightmare |
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| Aviana | Nov 5 2015, 09:25 AM Post #11 |
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For the players or for me? I'm pretty sure it shouldn't be hard to manage on my end, but if it's confusing for the players that would be an issue. |
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| Shinigami02 | Nov 5 2015, 09:31 AM Post #12 |
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I am Legion, for We are Many
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Sort of on both ends. This is partially because of the early stage of it, but like "this and this can do this if they do this, unless this or this happens, in which case this might happen" on top of the usable once thing. Like, trying to think from the perspective of a Village Leader, how do you plan for this? |
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| Aviana | Nov 5 2015, 09:46 AM Post #13 |
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I'm not sure I follow. As village, you would have a variety of abilities you can choose from, or can decide not to do. It would require coordinating the PRs, but that's already something you have to do as a village leader. Can you clarify what you feel the more specific complications would be? |
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| Shinigami02 | Nov 5 2015, 09:58 AM Post #14 |
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I am Legion, for We are Many
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Honestly, I'll wait and see how things develop before I say for sure, because I may be overthinking things. |
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| Aviana | Nov 5 2015, 10:20 AM Post #15 |
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Renaldo
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| Shinigami02 | Nov 5 2015, 11:42 AM Post #16 |
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I am Legion, for We are Many
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Would a mafia kill count as an event? |
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| Aviana | Nov 5 2015, 11:50 AM Post #17 |
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Absolutely. The only killing roles in the game (unless Connie goes in a different direction) are gems, so those would be events. Garnet
Other Role Updates
Connie (friggin finally)
Fusion Roles
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| Shinigami02 | Nov 5 2015, 01:21 PM Post #18 |
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I am Legion, for We are Many
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If Renaldo is night-killed with only one event left needed to win, does he win or does he die and game continues on without him? |
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| Aviana | Nov 5 2015, 02:44 PM Post #19 |
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Renaldo only registers events if he's alive at the end of the night. Fusion Update
Fusion Roles
Other Updates
Last Fusion Role
And with that, I think everything is covered! I'll tidy up the OP in a bit, and I would really appreciate feedback about potential imbalances, confusion about mechanics, etc. I'd like to start this in a few days, but want to leave time for feedback. Edited by Aviana, Nov 5 2015, 06:28 PM.
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| Aviana | Nov 6 2015, 10:42 AM Post #20 |
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Malachite
Other Role Updates
More Renaldo
Edited by Aviana, Nov 6 2015, 10:55 AM.
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