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Sketch's Set-Up Concepts - DigiMafia; Show me your Brave Heart! ...And feedback of course!
Topic Started: Oct 13 2016, 01:41 PM (190 Views)
CSketch
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'AIGHT PEEPZ LET'S DO THIS

So after reading Avianna's concept for a Steven Universe Mafia where roles could fuse, I had an idea since I was watching a lot of Digimon recently, there are many characters that could fit normal Mafia roles, and then I realized...EVOLUTION, Evolution (or Digivolution in the dub) in Digimon is different from Pokémon, I mean, Digimon can evolve permanently, but only after a long time of training and stuff, however, through Digivices, Digimon can evolve to stronger forms instantly! ...For a short period of time, I thought how interesting it would be if each role could be upgraded temporarily in the game, that would add another layer of strategy, so I decided to write my ideas down in this thread!

Note that many concepts are prone to change and I'd love to see feedback on this in order to tune this weird concept for the better!

Anyhow, let's start with a few things that don't really have to do with roles:

- Every Digimon starts with a...thing that allows them to evolve, i'm not sure what it is, I was thinking of making it an Evolution Card like the one in Tamers but it could also be a Digivice, but that's mostly for flavour purposes so it's not too important, this item allows them to evolve at any Phase (unless the role indicates it can only evolve in a specific Phase) by sending the PM to the host.
- When a Digimon evolves, it is not said who evolved, it just says "[Player] has Evolved/Digivolved!" if it is in the Day Phase, if it was in the Night Phase then it will say basically the same thing except saying "evolved in the last Night Phase" when the Day Phase starts.
- Every Digimon (except for Impmon) can Evolve just once per game unless Culumon uses his Light of Evolution, which can force any Digimon to Evolve regardless of whether they used up their Evolution or not, or unless one of the few lucky Vanillagers who start with an evolutionary item choose to give it to them.

And now let's move onto....THE ROLES! As always, they're rough concepts, open for feedback, y'know the drill.

ROLES


And those are just the base roles, now for the main gimmick of the game: Evolutions!

EVOLUTIONS


And now finally, the Item List....which only contains 2 items but explains the Evil Spiral mechanic a lot better.

ITEMS


So, as said above this is very much an experimental set-up and it's probably quite unbalanced (hell, there are a few roles that I still haven't decided on), but I think what's here so far explains the concept pretty well so i'd like some feedback on it all, do note that I will continue to update this thread as I get more/better ideas.
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Shadow31
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I like the idea of this; adding more strategy is always welcome.

I havent read through this in-depth, but a cursory read makes me question SkullGreymon in that, if it happens late into the game, he literally cannot win. For instance, if he was one of two living village PRs, or if only one mafia PR was left (PR or just mafia member? if PR, there's only two and his existence depends on one already being dead, so...).

I'll probably take a closer look later, but that was my first major question.
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CSketch
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...Huh, I guess you're right, maybe I could change his wincon to something else, i'm not sure on making him a lone SK who has to kill everyone because he'd have a lot stacked against him though...Maybe I could make it so the amount of PRs he has to kill changes depending on the amount left? Or maybe he could have a completely different wincon, if I can't come up with one I could...take him out of the game, but I don't know, I love the concept of SkullGreymon too much to do that so i'd only do that as a last resort, for now i'll try to think of alternate wincons.
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