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New EpicMafia Roles; Latest: Diabolist but like shittier
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Topic Started: Nov 7 2016, 03:07 AM (682 Views)
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Zaazaa0
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Nov 7 2016, 03:07 AM
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Justice (Village) Justice: Every night, you can choose two players. You'll be told whether or not they have the same alignment. You don't visit the people you investigate. On its own, the Justice is faster at weeding out mafia than a Cop is, but it's prone to fucking up if it checks two mafia at once. Alternatively, it can function as a Cop by checking a clear and an unknown, effectively testing for the alignment of the unknown. When combined with other investigation, though, it can be more effective. In a game with both a Justice and a Cop, they could basically function like two Cops. An interesting setup idea we came up with during discussion was Dreamer and Justice versus Tailor and Framer. Leads to a lot of unreliable investigation, but could be fun!
Huntsman (Village) Hunter: Choose someone every day. If you are lynched on that day, you will shoot the person you chose at the end of the day. Actual role: Huntsman: You think you are a Hunter. Choose someone every day. If you are lynched on that day, you will shoot the person you chose right before you die. However, a lynch on you will only be successful on a MINORITY vote. Huntsman is... weird. We tested it on EM, and nothing made sense. By which I mean Goon votes self, both Huntsmen vote each other, and for some reason only one of them gets to shoot??? And Huntsmen could still die on a majority vote, but they wouldn't get a shot if they died by majority, which we decided was dumb. We simplified it down to this for forum purposes. Our version works exactly like Gallis+Hunter, so it's simple for players and hosts to understand. Include the "self-vote counts as zero" thing if you want to make the role just a tiny bit weaker. One idea we had for this was a game where village's numbers are a lot bigger than normal (8/2/1 for example), where half the village is Hunters and the other half is Huntsmen, with Goons, maybe a Don, and a Fool. Or you could go the simpler method and make Sudden Death Mafia a lot more extreme.
Monkey (Village) Monkey: Every night, you can visit two players. If the first player uses a night action that night, they'll be hooked, and YOU will use that night action on the second player. We had to do a lot of testing to figure out the intricacies of this role. Some things we found were: -Monkey can hijack the night kill from the visiting mafia member -Monkey can pick the same player for both actions -Monkey cannot hijack actions that don't visit -If the Monkey steals a one-use night action, the user of that action can't use it anymore (remember that this only happens if they chose to use their action that night) -Monkey can give Associate guns to mafia members -Monkey on Yakuza will kill the Yakuza and convert the Monkey's target into a Goon -Monkeys cannot visit other Monkeys for either action -If two Monkeys visit the same player, only one of them (chosen randomly) will steal the action You can choose which of those to keep or ignore. General consensus is that all of the above are good to keep, but games with multiple Monkeys could be more fun without the bottom two. Monkey seems like the sort of thing that can fit into a normal game easily, but try to come up with some interesting role interactions if you do! I really hope this role catches on.
Cutler (Village) Cutler: Every night, you can visit a player to give them a knife. Knives can be used during the day, like guns, but will give the target the Bleeder status, meaning they'll die at the end of the following day. Knives will always reveal the attacker. Depending on your perspective, Cutler is either weaker or stronger than a Gunsmith. The guaranteed reveal and the bleeder effect are good things for village if mafia get their hands on a knife, but not being able to know the role of the target until after they die is a bad thing, and the guaranteed reveal means village has to give Villagers the knives instead of PRs, which adds risk. I think it seems interesting to me. I'd assume a Fabricator's knife would stab the attacker instead of the target.
Snowman (Village) Snowman: Every night, you can visit a player to give them a snowball. Snowballs can be used during the following day, like guns, but will cause the target to be hooked on the following night instead of killing them. Snowballs will always reveal the thrower. Snowman seems like a meme role, probably worse than Drunk. The reveal means you can't just hand them to PRs to throw, and presumably players won't know if they're hooked by a snowball (we didn't test Snowman). So, uh, if your game needs a meme role, this is it. Fabricator's Snowball would probably just hook the thrower even though that's not useful at all.
Prosecutor (Mafia) Prosecutor: Your vote counts as two votes instead of one. mafia judge yaaaay. i guess it's slightly better than blinder because it doesn't have to visit, but in a game with a judge a blinder is preferred since blinder would be able to nullify both of judge's votes. really, if your game needs the extra vote power for mafia, just give them a silencer unless your setup really can't handle it.
Sidekick (Third Party) Sidekick: At the beginning of the game, you are assigned to a random third party. You win if that third party wins. We didn't test this, but we figured that most of the time it would make sense to have the sidekick and his third party know who the other is, though feel free to not do that if your third party with sidekick idea works better with them separated. Looking through EM roles, some roles that could work well with Sidekick are Fool, Lyncher, Creepy Girl, Werewolf, and Warlock. Definitively bad options for Sidekicks would be just about all the rest of them. Before adding a Sidekick to your game, make sure it serves a purpose towards your Third Party's win condition. Interesting idea: Viral and Sidekick, where the Viral's target is the Sidekick. Neither of them knows who the other is, so they have to figure out how to get in contact. However, the Viral is also a Bomb, the Sidekick is also a Lightkeeper (who only activates if killed by the Viral), and both of them are also Virgins (that only activate when lynched).
Edited by Zaazaa0, Nov 28 2016, 05:01 AM.
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Zaazaa0
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Nov 11 2016, 12:34 PM
Post #2
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actually fuck it this is now the thread to post in when EM releases new roles because here's another one
Butterfly (Village) Butterfly: If you die, every living player will be converted to the role they were at the start of the game. Based on initial discussion, this mostly seems like a way to keep Yakuza in check. Yak is notorious for making village unable to claim, since Yak can hit the clear and suddenly mafia knows all the village PRs, but with a Butterfly on their side, village can kill off the Butterfly as soon as the Yak dies to turn the Goon back into their original role, thus creating a village player who knows who the entire mafia is. So keeping the Butterfly alive until after the Yak dies is extremely important. I can see this working really well! It can also work with Old Maid, Mimic, and even Mason, but would be really stupid with Cult or Amnesiac.
Edited by Zaazaa0, Nov 11 2016, 04:13 PM.
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Aviana
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Nov 11 2016, 03:30 PM
Post #3
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Huh. The yak reversal seems super powerful, all of a sudden. It's nice to give the yak pause, at least.
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Zaazaa0
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Nov 12 2016, 03:26 PM
Post #4
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Bride (Village) Bride: Once during the game, during the day, you can propose to someone. The proposal action is revealed in thread when it happens. If the other player accepts, both of your roles will be revealed in thread. If they decline, it will be revealed that they declined. Role revealing is always really powerful, and if they decline then it's pretty obvious that they're mafia. I don't really like this role, but at least it can be a clear in Random Mafia. A possible addition to the role would be to make the two fall in love if the action succeeds.
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Zaazaa0
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Nov 15 2016, 01:26 PM
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Trickster (Village) Trickster: You think you are a Villager. Every night, you'll automatically visit a player at random and give them an item. The item will be a gun, vest, crystal ball, knife, or snowball, chosen at random. At first I thought it was a bad version of Santa, but then I realized it also has sleepwalker qualities. As a role that thinks it's a villager, this can be a huge liability to the village if he hands mafia members useful items. On the other hand, this is the only role in EM capable of giving out more than one crystal ball. An item game where there are tricksters instead of villagers sounds terrifying, but would actually create the havoc people have been itching for in item games for a long time. Obviously, if you're hosting a game with a lot of item roles, this should only be able to give out the items that are in the game.
Diabolist (Mafia) Diabolist: Every night, you can visit a player. On the following day, if that player unvotes or changes their vote, that player will immediately die. It's unlikely Diabolist will ever get cheap kills outside of Random Mafia, but it's better than Paralyzer at scaring village into not changing their mind on a lynch, since Paralyzer only messes with village if there's already a majority, and because Diabolist can get kills no matter who the lynch is changing to or from. Diabolist's problem is much like the Voodoo Lady, in that its presence causes village to actively avoid it. Furthermore, just choosing the clear and hoping it works won't do anything if the clear is expecting that the Diabolist is on him.
Apprentice (Mafia) Apprentice: On the night after a mafia member is lynched, you can choose to convert yourself to their role. This does not count as a night action. I'm pretty sure it's supposed to be at the end of the day when a mafia member is being lynched, but for forum mafia purposes this makes more sense. It's basically Amnesiac for the mafia, which can be really good if there's a role that mafia needs or wants to keep around.
Gambler (Third Party) Gambler: Every night, you can visit a player. During the following day, you and your target will play rock, paper, scissors. If you win, your target immediately dies. If your target wins, nothing happens. You win and leave the game if you kill two players in this way. The number of kills needed should be higher depending on the size of the game, of course, but as far as killing third parties go, it's not terrible. Not very great, since it's largely luck, but it's got better odds than something like Siren. As a host, I think I'd try to spice up the game by making the person playing against the Gambler get an item or something if they win.
Edited by Zaazaa0, Nov 16 2016, 02:08 AM.
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Zaazaa0
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Nov 19 2016, 01:16 PM
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Mechanic (Village) Mechanic: All sabotaged items you hold are automatically fixed and turned into the normal version of that item, and can't be sabotaged as long as you hold them. Seems like a decent way to keep a clear alive in an item game. It's also, uh, really easy to CC in most item games. But I can see this being nice as a way to use guns without fear of the saboteur.
Heartbreaker (Mafia) Heartbreaker: Once during the game, at night, you can visit a player to make them fall in love with you. If you die, your target will also die. If your target dies, you will NOT die. A twist on the lover role, but all this really does is give mafia a free kill. There are a lot of free kill roles already, but this one is most comparable to Terrorist, since it requires the role to die in order to get the free kill. But unlike Terrorist, the Heartbreaker isn't instant, and requires village to spend a lynch on it, meaning if the village knows who the Heartbreaker is, they can avoid getting rid of them for a while if the player they're attached to is important to keep alive.
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Aviana
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Nov 19 2016, 08:56 PM
Post #7
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I enjoy the Heartbreaker role if only because Marina.
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Zaazaa0
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Nov 20 2016, 03:19 PM
Post #8
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stop making new roles
Filibuster (Mafia) Filibuster: You can only be lynched if every village-sided player votes to lynch you. This role sounds uh Bad in forum mafia So bad that I won't even add it to the random mafia list edit: i added a shitty overhaul to the random mafia list, in much the same way that we handled blinder, my version basically can only be lynched if it has two thirds of the vote instead of over half
Slasher (Mafia) Slasher: Every night, if no one visits you, you will obtain a knife at the start of the following day. Knives obtained in this way won't reveal the attacker. You don't know who the other mafia members are. Seems like an alternative to Hitman. I can see it working, though Hitman is rarely a role that anyone uses. Slasher is a bit more interesting though, since if a no-reveal knife is used, village can rule out anyone they visited that night and mafia can rule out anyone they visited that night.
Edited by Zaazaa0, Nov 28 2016, 04:31 AM.
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Zaazaa0
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Nov 28 2016, 03:32 AM
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President (Village) President: At the start of the game, your role is revealed to every village-sided player. If you die, the mafia instantly wins. This role does not work in forum mafia. It works in EpicMafia because in EpicMafia it's a lot harder to keep secrets, thanks to features like whisper-leaking. It could in theory be balanced, since President is an enormous asset and an enormous liability at the same time, but it would make a game far too fast if President were in the game. I won't be putting it in the Random Mafia list for this reason. It WOULD be handy for a reverse mafia setup where you want the village to be coordinated, though. But even then, it's such a volatile role that it can't even do that very well.
Cyborg (Third Party) Cyborg: You start the game with three charges. Every night, you can spend a charge to convert a player into a Cyborg, who will also start with three charges. Every Cyborg chooses who to convert together, and every Cyborg spends a charge to convert. If you are targeted for any type of kill, you will lose a charge instead of dying. You also lose a charge at the end of every night. If you run out of charges, you die. You win and end the game if half the players alive are Cyborgs. This role seems powerful. Like, very powerful. Especially in a big game. It's going on the random mafia list, but I'm not sure about balance for forum mafia purposes. Probably depends on the setup, really. Also, the role description says it converts during the day, not at night, but as I found out while playing Random Mafia, that's a fucking lie.
Edited by Zaazaa0, Nov 28 2016, 03:58 AM.
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Zaazaa0
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Nov 30 2016, 04:36 PM
Post #10
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Nomad (Third Party) Nomad: Your vote counts as zero votes instead of one. Every night, you can visit a player to change your alignment to match theirs. Becoming aligned with the mafia does not let you learn who the mafia members are. Becoming aligned with a third party will give you no alignment. You win if the side that you are aligned with at the end of the game wins. This sounds weird. It's like Politician, except it changes alignment at will instead of automatically. Could be neat. If I were hosting, I'd remove the inability to become aligned with a third party (I'm going to do this in the Random Mafia list). Side note, there are a lot of new interesting third parties. We might be due for another edition of Brokendome soon. Not that this role would work in Brokendome, but.
Edited by Zaazaa0, Jul 16 2017, 07:15 PM.
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Zaazaa0
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Dec 9 2016, 01:53 AM
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Librarian (Mafia) Librarian: Once during the game, you can force everyone to spend the day phase in the library. During that phase, nobody can communicate in thread, but everybody can communicate by PM. This role is super terrible in forum mafia, since our means of communicating privately are much different from EpicMafia's. I guess the role COULD work, if you also allow voting by PM, but I think you'd have to also not allow Discord chats to have discussion about the game or the whole thing falls apart, and that requires some policing.
Plumber (Mafia) Plumber: Every night, you can visit someone and choose to clog, break, or patch their pipes for the following day. If a player's pipes are clogged, private messages will fail to reach the recipient. If a player's pipes are broken, ALL of their private messages will be leaked and visible to everyone. If a player's pipes are patched, their private messages have a 0% chance of leaking until they intentionally leak a message, at which point their chance of leaking returns to normal. Okay so this requires some explaining. In EM, in addition to the main chat, you can also "whisper" to a player, which is like a PM, but every whisper has a 5% chance of leaking, making the sender, recipient, and message visible to everyone. You can also intentionally leak a message, as a means of deception. Anyway none of that works in forum mafia, so the break and patch options are useless. A forum overhaul I can think of would be preventing the player from talking about the game anywhere EXCEPT in thread, which is just a really bad Silencer but could be combined with some other roles to make something worthwhile.
Rival (Third Party) Rival: At the start of the game, you will know the names of every other Rival. You win if you are the only Rival alive at the end of the game. This role seems more geared toward discussion-heavy games, since otherwise it's kind of luck-based in the same way that Lyncher is kind of luck-based. I can see it working, possibly with some added night action to give it utility (and therefore, a reason to work with the side of their choosing), or some way to gain access to a means of killing someone.
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Zaazaa0
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Dec 13 2016, 01:33 AM
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haha what the fuck (Mafia) Medusa: Any player who visits you at night is turned to stone during the following day. Being turned to stone does nothing and wears off at the end of the day. Every night, you will learn the number of players who got turned to stone, but not their names. Once during the game, during the day, you can crumble all stone players, killing them. As far as cheeky kill roles go, this is pretty neat I guess. In a standard game, using your ability after village is organized is pretty much revealing yourself unless you're visited by the clear, but if you're found out by investigation at least you can kill the investigation role before you go. I'm interested to see this role in action. In discussion, people also suggested making stone do things, like make it so stone players can't be killed (aside from by crumbling), or make it hook them on the following night, or something. In a nuzgame earlier this year, there was a role called Cockatrice that turned players to stone upon visiting it, and in that game, stone players were silenced, hooked, and janitored, though the Cockatrice couldn't do anything to them. Some ideas you can consider.
Edited by Zaazaa0, Dec 13 2016, 01:46 AM.
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Zaazaa0
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Dec 14 2016, 02:13 PM
Post #13
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ok so apparently Diabolist was modified since it was released Diabolist: Every night, you can visit one player and choose (not visit) another. If the first player votes for the second player during the following day, the first player will immediately die. [3:11 PM] Kwanzaazaa: man [3:11 PM] Kwanzaazaa: i kinda hate this new diabolist [3:11 PM] Kwanzaazaa: the old one made village more likely to stick to their guns and not unvote the new one scares village away from voting [3:11 PM] Kwanzaazaa: which is bad for activity and making lynches happen Since they're completely different roles, we decided to make a new name for the old Diabolist, so now the old Diabolist is called Shaman.
Edited by Zaazaa0, Dec 14 2016, 02:30 PM.
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