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DR3 Free for All Spitballing
Topic Started: Dec 28 2016, 08:07 AM (228 Views)
Aviana
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Replay Official
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Free for alls are tricky to make huh... please note all of the below is subject to change as the game build progresses.

So here's the basic premise for this game:

-Everyone has a unique role, which gives them powers specific to the role
-Each role has the possibility to win with one of two other roles
-These roles do not overlap, so there is no possibility of a three way win (barring interference from particular roles)
-The last ones standing win - either one player alone, or two players who are able to joint win (exceptions may appear depending on roles)
-Unless noted, other rules stay the same - no metagaming, lynches are voted for in the day and go through with majorities, activity is good, etc

Kill Mechanics

Someone will die every night, but this will not be by the hands of one player, or by a mafia. Instead, the system is as follows. During the day phase, players will PM me one of four rooms to hide in. Up to five players can hide in a room; if more than five players try to go into one room, a random player will be moved into another room. The room with the most players then has a vote during the night phase as to who in the room should die. (The players in this room are told who else is there.) The player with the most votes at the end of the night will be the one to die. (Please note no majority is required - if one player has two votes, and three others have one vote, the player with two votes will die.) If there are multiple players that have the highest vote count, the dead will be randomly selected among the players.

As the game progresses, accidents will happen to collapse certain rooms, so as to continue to have several players in one room. The game starts with fifteen players among four rooms - once the player count is ten, a room will collapse and only three rooms will be available, and so on.

Forbidden Actions

Each role will have a secret forbidden action tied to it. These actions may include things like posting restrictions, not being able to go to a certain room, or not being able to use powers on certain players. You are at liberty to discuss your forbidden action as you see fit, unless the action itself forbids you to do so. RNG will never trigger your forbidden action. Example: Player A tries to go to a room that is overcrowded, and they are forbidden to go to a particular different room. They will never be randomly selected to go to the forbidden room instead, though they may be randomly selected to go to a different non-forbidden room.

List of potential forbidden actions - this link should not be accessible by anyone, but is here for me to keep track of ideas.

Roles

The powers for each role are still in production, but aim to have two powers each: a once per phase (day or night as appropriate) ability, and a once per game ability. Most of these have not been determined and I would love suggestions. Possibilities could include various EM roles, vote manipulation, redirecting, or other such.

Fifteen roles this detailed is a lot
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SML6
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Spoopy Ghosts
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I have an idea for a forbidden action for your setup here.

- You can't post for the first/secind half of the day phase.

First half is the first 24 hours
Second half is the second 24 hours

Also this assumes you have 48-hour day phases and 24-hour night phases like usual...
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