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Token Game (Innovative Game)
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Topic Started: Jan 25 2012, 10:30 AM (280 Views)
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Syrassil
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Jan 25 2012, 10:30 AM
Post #1
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Brooding master of inactivity.
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Right. Today, I had this idea for a new game, roughly built around TalonJay's token mechanic. This is the mechanic that was used during the final round of the previous Scumhunt Games. Together with Talon, we crafted this wacky new setup.
However, I'd like some feedback on all that has been created so far. If anyone has thoughts about this, please contribute!
The Rules > Each player starts off on their own. > The game is played in two phases, a day and night phase, each lasting 24 hours. > During the night, players can use their active abilities and vote for the election of the Official Treasurer. > During the day, players can vote for a lynch, start the end-vote and/or Minister of Tokens re-election. > Token-abilities can be used at any time during the game. > If a player dies, their role is revealed in the thread. > The dead are not allowed to post in the thread. > A player wins when they are still alive at the end of the game, and have the highest total of tokens out of all players currently alive. > At the start of the game, each player is given three tokens. > Tokens can be traded between players at will. This is done by having both player send a PM to the GM, detailing the specifics of the trade. > During the first night, each player is allowed to choose one of the personal roles. > The game can be ended prematurely, by starting the end-vote: * This is a mechanic that can be initiated by any player; they only have to post ‘I hereby request an end-vote’. * While the end-vote election is active, the game is held in suspended position; neither phases will end at their respective deadlines. * If a definite majority of players votes in favor of the end-vote and all players currently alive have voted, then the game ends immediately. * In this scenario, the person or alliance with the most tokens that is still alive wins the game. > Screenshots are not allowed. > Metagaming is not allowed. This means that evidence coming from anywhere outside of the forum is prohibited. In case of confusion about this rule, the host has the final, unquestionable say in what goes and what doesn't.
Token Abilities - At the cost of a two tokens per player, participants can form an official ‘’Alliance’’. * In this case, the GM will PM the roles and names of all members to the respective partners, forming a single alliance. * The maximum number of player that can be in an alliance at the same time is four.
- At the cost of a single token, a player can investigate another player. This will net them their potential affiliation, the amount of tokens the player possesses at the time of investigation and the potential role of the player.
- At the cost of three tokens, a single player can eliminate another player.
- At the cost of a single token, a player can protect themselves for the duration of one night.
- At the cost of a single token, a player can prevent another player from using their tokens for the duration of a single night.
- At the cost of a single token, a player can silence another player during the coming day.
- At the cost of a single token, a player can scout the remains of a dead player, taking any tokens that were left behind.
- At the cost of a single token, a player can visit another player, attempting to steal any tokens the player might possess. The amount of tokens that can be stolen is random between 1 - 3. If the target has no tokens, then the user of this power won’t steal any tokens.
- At the cost of a single token, a player can add one extra vote their vote during a lynch, election or the end-vote.
The Roles Public Roles: - Official Treasurer – The Official Treasurer will receive a single token at the end of each phase. During the night, each player can send in a vote to re-elect the Official Treasurer. The player with the majority of votes will be elected as the new Official Treasurer.
- Minister of Tokens – The Minister of Tokens decrees one player to give one of their tokens to another player. If this particular player has no tokens, then nothing will be given. The Minister of Tokens cannot target himself as the recipient. The Minister of Tokens role is assigned to a random player at the start of the game. During the course of the game, the Minister of Tokens can be re-elected: * During any day phase, a player can call for a ‘’Re-election’’ by saying ‘I, (Player Name), call for a re-election of the Minister of Tokens position’. * Whenever the re-election has begun, all players will have to vote. The player that has the majority of votes will then be elected as the new Minister of Tokens.
Personal Roles: - Fat Cat - Upon investigation, this player always appears to have three more tokens in their possession than they actually do.
- Poor Bloke - Upon investigation, this player always appears to have two less tokens than they have in their possession than they actually do.
- Diplomat - When forming an alliance with the Diplomat, the cost of forming the alliance is reduced to one token per player. This effect is cumulative.
- Mercenary - Each night you protect may one player from all abilities, however for each ability that targets him, he must pay you one token. If the player has no tokens to pay the Mercenary with, then the Mercenary will not protect said player.
- Auditor – Every night, you may visit a player to find out the amount of tokens they currently possess.
- Gold Digger – On the first night, you can hook yourself onto another player. Until the end of the game, you two will share all tokens and be treated as a couple. If your partner dies, you will continue playing on your own, taking all of your lover’s tokens with you.
- Serial Killer – This role reduces the cost of killing another player by one.
- Penny Pincher – The penny pincher receives a single token at the start of each day phase. However, at the start of each night the Penny Pincher loses one token. The Penny Pincher will die if he ever owns zero tokens.
- Politician – As long as the Politician is the current Official Treasurer, he will receive two tokens every phase instead of one. If the Politician is elected as Minister of Tokens, then he CAN target himself as the recipient of the token swap.
- Unbreakable Object – Whenever the Unbreakable Object is targeted by any ability that would be lethal, the ability is nullified and the Unbreakable Object receives a token. This does not apply to lynches.
- Celebrity – If a player chooses the celebrity role, then this made publicly known in the thread. The Celebrity’s vote counts double, and will survive in a tied lynch.
Edited by Syrassil, Jan 25 2012, 10:38 AM.
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bloodrayne03
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Jan 25 2012, 10:59 AM
Post #2
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- Quote:
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If a player chooses the celebrity role
You'll be able to choose your role?
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Syrassil
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Jan 25 2012, 11:01 AM
Post #3
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Brooding master of inactivity.
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- bloodrayne03
- Jan 25 2012, 10:59 AM
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If a player chooses the celebrity role
You'll be able to choose your role? Taken from the rules:
''During the first night, each player is allowed to choose one of the personal roles.''
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Nyon
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Jan 25 2012, 12:13 PM
Post #4
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This looks interesting, for sure.
If someone in an aliance dies, what happens to the other player?
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Syrassil
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Jan 25 2012, 12:20 PM
Post #5
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Brooding master of inactivity.
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I am not quite certain yet. I am personally leaning towards just having the player die, not the alliance.
Maybe the player that forged the alliance becomes the flagbearer? What do you think?
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Nyon
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Jan 25 2012, 12:35 PM
Post #6
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Well, seeing that an alliance would be a mutual agreement, I don't see how there could be a flag bearer.
Though having a cost for an alliance would be punishment enough, I would think.
I think that keeping the other player and alliance alive, but have no refunds or passing on of tokens allowed would be a good idea.
Another question: If multiple people try to scout a dead body for coins, are the coins split evenly? Or is it a deadlock?
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Syrassil
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Jan 25 2012, 12:40 PM
Post #7
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Brooding master of inactivity.
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Hmm. I think it'll go like this:
- The tokens are divided evenly among all graverobbers.
- If there are not enough tokens to maintain an even spread, then the tokens will randomly be distributed among all of them.
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Scout
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Jan 26 2012, 07:15 AM
Post #8
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What is the actual benefit of making an alliance?
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Syrassil
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Jan 26 2012, 07:59 AM
Post #9
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Brooding master of inactivity.
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The benefits are:
- Joint win condition. - Secure role information of your partners. - The total amount tokens of all players in the the alliance is the number used when determining the winner.
Next to this, when you are in an alliance, you all fight for the same goal. This way, you don't have to break formation or rat people out. With this, you can win together, without having to worry about one of the members backstabbing you.
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Nix Machina
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Jan 26 2012, 08:18 AM
Post #10
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Dreams of machine-men and trees and rivers...
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So, just to clarify. You start with three tokens, and the only way to gain more is if an ability says you can or by trade?
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Scout
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Jan 26 2012, 11:30 AM
Post #11
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So once you make an alliance, can you break it, or is that not allowed?
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Syrassil
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Jan 26 2012, 12:07 PM
Post #12
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- SnowRemnant
- Jan 26 2012, 08:18 AM
So, just to clarify. You start with three tokens, and the only way to gain more is if an ability says you can or by trade? Yes. I am still thinking of other ways to distribute tokens, but I don't want to make them a readily available resource.
If you have any ideas, I'd love to hear them.
- Scout
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So once you make an alliance, can you break it, or is that not allowed?
Hmm, good point. I think you I'll allow you to break the alliance, but not without the consent of your fellow members. Does that sound alright?
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Nyon
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Jan 26 2012, 12:32 PM
Post #13
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I think if you break an alliance, there shouldn't be refunds. I mean, if you're going to be committed to something, you better be committed.
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Syrassil
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Jan 26 2012, 12:59 PM
Post #14
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Brooding master of inactivity.
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- Nyon
- Jan 26 2012, 12:32 PM
I think if you break an alliance, there shouldn't be refunds. I mean, if you're going to be committed to something, you better be committed. Completely agree with this. An once an alliance is made, the tokens will be lost forever. No refunds. If you want to break the alliance, that is your own choice, but it will be at a price.
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