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Token Game (Innovative Game)
Topic Started: Jan 25 2012, 10:30 AM (280 Views)
Syrassil
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Brooding master of inactivity.
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Right. Today, I had this idea for a new game, roughly built around TalonJay's token mechanic. This is the mechanic that was used during the final round of the previous Scumhunt Games. Together with Talon, we crafted this wacky new setup.

However, I'd like some feedback on all that has been created so far. If anyone has thoughts about this, please contribute!

The Rules


Token Abilities


The Roles



Edited by Syrassil, Jan 25 2012, 10:38 AM.
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bloodrayne03
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Accounted for.
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Quote:
 
If a player chooses the celebrity role

You'll be able to choose your role?
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Syrassil
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Brooding master of inactivity.
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bloodrayne03
Jan 25 2012, 10:59 AM
Quote:
 
If a player chooses the celebrity role

You'll be able to choose your role?
Taken from the rules:

''During the first night, each player is allowed to choose one of the personal roles.''
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Nyon
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Soon.
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This looks interesting, for sure.

If someone in an aliance dies, what happens to the other player?
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Syrassil
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I am not quite certain yet. I am personally leaning towards just having the player die, not the alliance.

Maybe the player that forged the alliance becomes the flagbearer? What do you think?
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Nyon
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Soon.
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Well, seeing that an alliance would be a mutual agreement, I don't see how there could be a flag bearer.

Though having a cost for an alliance would be punishment enough, I would think.

I think that keeping the other player and alliance alive, but have no refunds or passing on of tokens allowed would be a good idea.

Another question: If multiple people try to scout a dead body for coins, are the coins split evenly? Or is it a deadlock?
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Syrassil
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Hmm. I think it'll go like this:

- The tokens are divided evenly among all graverobbers.

- If there are not enough tokens to maintain an even spread, then the tokens will randomly be distributed among all of them.
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Scout
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Isn't something missing?
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What is the actual benefit of making an alliance?
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Syrassil
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The benefits are:

- Joint win condition.
- Secure role information of your partners.
- The total amount tokens of all players in the the alliance is the number used when determining the winner.

Next to this, when you are in an alliance, you all fight for the same goal. This way, you don't have to break formation or rat people out. With this, you can win together, without having to worry about one of the members backstabbing you.
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Nix Machina
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So, just to clarify. You start with three tokens, and the only way to gain more is if an ability says you can or by trade?
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Scout
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Isn't something missing?
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So once you make an alliance, can you break it, or is that not allowed?
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Syrassil
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SnowRemnant
Jan 26 2012, 08:18 AM
So, just to clarify. You start with three tokens, and the only way to gain more is if an ability says you can or by trade?
Yes. I am still thinking of other ways to distribute tokens, but I don't want to make them a readily available resource.

If you have any ideas, I'd love to hear them.

Scout
 
So once you make an alliance, can you break it, or is that not allowed?


Hmm, good point. I think you I'll allow you to break the alliance, but not without the consent of your fellow members. Does that sound alright?
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Nyon
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I think if you break an alliance, there shouldn't be refunds. I mean, if you're going to be committed to something, you better be committed.
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Syrassil
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Nyon
Jan 26 2012, 12:32 PM
I think if you break an alliance, there shouldn't be refunds. I mean, if you're going to be committed to something, you better be committed.
Completely agree with this. An once an alliance is made, the tokens will be lost forever. No refunds. If you want to break the alliance, that is your own choice, but it will be at a price.
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