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| A Factions Game That I Have Been Snowballing Around And Aren't Really Sure What To Do With; (And Also A Game Which I Am Suprised Managed To Fit In The Room For The Topic Title) | |
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| Tweet Topic Started: Apr 12 2013, 02:41 PM (226 Views) | |
| PSN Strykr | Apr 12 2013, 02:41 PM Post #1 |
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Okay so this is probably going to be the game that I host on Nuzlocke and I came up with the idea as a joke but it started developing. There are 5 factions, each can joint win with a specific two others. Faction 1 (Bombermen!) 3x Bombs (Whenever a bomb is killed, they can target a player, who will then die. Bomb kills count as lynches for Faction 1's win conditions, but only if the Bomb was lynched) This faction wins if either at least one member of their faction survives until the end of the game, or if a Bomb's death causes a member of the factions they can joint win with to be the last one standing. This faction can joint win with either Faction 2 or Faction 5. Faction 2 (Important Lynching) Fool Lyncher This faction can win in two ways. The first way that they can win is by achieving both win conditions (Fool is lynched, Lyncher causes the correct player to be lynched). They can also win by surviving to the end of the game along with a party they can joint win with, but they do not win if they are the lone survivors-if this would happen, the faction with the last player alive would win. This faction can joint win with either Faction 1 or Faction 3. Faction 3 (The Disguised) One Miller who appears as a Fool upon death and all investigations One Miller who appears as a Lyncher upon death and all investigations One Miller who appears as a random role upon death and all investigations Millers do not know what they appear as. The Disguised win by causing the loss of factions 1, 5, and one other. This faction can joint win with Faction 2 or Faction 4. Faction 4 (The Force) Inspector (Cop, all investigations show up the correct role except that of Millers) Insane Cop (Cop, all investigations show up a random role except for Millers) Paranoid Cop (Cop, all investigations show up as Bombs except for Millers) Naive Cop (Cop, all investigations show up as random Cops except for Millers) Cops do not know each other at the start of the game. Cops are all told that they are Inspectors at the start of the game. This faction can joint win with Faction 3 or Faction 5. Faction 5 (The Vigilance) Doctor (Protection works against a single lynch and a bomb kill, but can only save each player once. Bombs will not have their ability activate if protected) Vigilante Survivor (Each night you can hide behind a player. Any actions targeted on you are instead redirected to that player. If that player dies either in the night or to a lynch/bomb kill, you die as well. You cannot hide behind the Doctor and cause the Doctor to protect themselves.) The Vigilance does not know each other at the start of the game (Not quite sure about this though, might change it so they do) The Vigilance loses if the Survivor dies. The Vigilance can joint win with Faction 1 or Faction 4 Oh and some quick flavour I put on Skype for sadness factor tw: sadness So yeah. Thoughts? It's a 15 man game, which is usually the average turnout for Nuzlocke games. |
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7:53 AM Jul 11