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Scumhunt Mafia; The third, I think? not sure but that sounds right
Topic Started: Oct 9 2013, 12:53 PM (734 Views)
PSN Strykr
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memes
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That's right it's time for another game of this!

Rules


Roles


Hyp doesn't have role flavour text yet, but other than that I think it looks okay? opinions will be real useful, though. Game should be going up around this time tomorrow for sign-ups, but thought I'd post it here first.
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Ilvocare
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Takeovers are srs bns.
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NOTHING HAPPENED OR WAS WRITTEN HERE GO AWAY
Edited by Ilvocare, Oct 9 2013, 01:02 PM.
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Shinigami02
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I am Legion, for We are Many
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Snake's not miller, something is wrong here...

Looks cool to me.

Maybe by the next one I'll have been around long enough to be a role...
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Nix Machina
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Dreams of machine-men and trees and rivers...
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I'll comment on this when I get home tonight, but there are definitely some balance things that should be addressed.
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Hyp-R
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paranoid to the bone
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me? a role? im honored
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SnakeWrangler
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it just works
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>Not a role

Worst game 0/10 would not play

(Pre emp sign up)
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Aviana
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Replay Official
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First note, the images should be resized to at least being the size of the avatars. The way they are now is a little obnoxious.

Balance wise, I haven't given this a thorough looking over, but Q's ability basically makes it so that as long as he stays alive, village wins if only one mafia is left alive. Ilvo's ability will basically require someone to be on him all the time and isn't very helpful for the village, since two of the admin abilities are passive. And why does mafia get an investigating member?

I can look at this more thoroughly later, but these are my preliminary concerns.
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PSN Strykr
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Okay, so.

Firstly, the avatars are something I've learnt how to fix, so I'll sort them in the actual thread.

Onto the main things, I'll most likely be changing Q's ability to 'Once per game, you can choose to reveal the role of a random player in the thread'. Ilvo for now will stay the same, as I'm purposefully putting in a bit of a village hindrance in terms of relying on roles to do all the work, though it's still up for change-I might also change it to be a one use ability working like a Virgin or something instead. And the investigating is just because I couldn't really think of a good role-any suggestions on that front would be great. I wasn't really sure about Shadow's ability either, so a suggestion on that could be useful.
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Shinigami02
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I am Legion, for We are Many
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How 'bout Hooker. Alas, I don't know any flavor for anything, but hooker's always a classic.
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Krugo
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Detective
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I like the idea behind this, and the setup seems pretty sound. I'd play.
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Nix Machina
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Dreams of machine-men and trees and rivers...
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PSN Strykr
Oct 9 2013, 02:40 PM
Okay, so.

Firstly, the avatars are something I've learnt how to fix, so I'll sort them in the actual thread.

Onto the main things, I'll most likely be changing Q's ability to 'Once per game, you can choose to reveal the role of a random player in the thread'. Ilvo for now will stay the same, as I'm purposefully putting in a bit of a village hindrance in terms of relying on roles to do all the work, though it's still up for change-I might also change it to be a one use ability working like a Virgin or something instead. And the investigating is just because I couldn't really think of a good role-any suggestions on that front would be great. I wasn't really sure about Shadow's ability either, so a suggestion on that could be useful.
Let's talk about village hindrance.

Hyp-R - The only village protective role. Can only protect every OTHER night, and also hooks the person they protect, making any kind of PR claim useless.
Nyon - Mason. This can work well for creating an organized village, but it kills any PRs. Say you accidentally target Blood night one. Have fun with that, village.
Ilvocare - Forces a PR to target him in order for all the other PRs to be useless. Oh wait! We only have three PRs who target, including the mason, which means you either have to waste your protection or your investigation on him every two nights. And God forbid you don't know who Ilvocare is - this could perma-hook the village until someone accidentally targets him.
Draco - A villager who only counts for the vote every two phases.
Danny - A villager who becomes maf if targeted by the night kill. Basically, a yak in disguise.

On the other hand, we have admins.

Zephyr - Immune to the only reliable form of investigation the village has.
Aviana - The only investigation role to actually get people's roles. The game's only cop is a mafia member.
Shadow - Immune to a lynch.

Notice a bit of power discrepancy here? This game is currently weighed so heavily on the admin's side that I'd be surprised if a village win was possible, just because their own roles would fuck them over. If you're going to have a role that hinders the village, only have one. Get rid of the maf investigation role because that shit's overpowered as fuck - replace it with almost literally anything else. As it is right now, the village doesn't stand a chance.
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bloodrayne03
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Accounted for.
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I like the idea of having a Turncoat in the game, I don't think we've used one before. However, this iteration won't do. The Turncoat role works because it converts the villager into a third party who wins with the mafia, which doesn't accelerate the mafia's win condition at all. Converting straight to a nilla mafia is too powerful because it simultaneously detracts from the village's numbers and adds to the mafia's. Snow's description of the role is actually a little under the power level of this role. It's really like a yak with the doc on him, because the mafia gets the conversion without losing any members. Turn him to a third party and Danny is fine. I think Mason is fine too, they just need to be careful with who they target. I sort of get that the mason is there to try and counteract the negative roles by converting potentially harmful villagers into masons, but there shouldn't be two roles that need converting for the village to not be completely fucked. Turncoat works fine with Mason because he's only a threat if the mafia actually target him. The other two roles are passively and constantly against the village. Ilvo definitely needs a different power though because really the only way to deal with him is to hope he gets converted early. Draco probably needs a new power too, because all I'm seeing really is a way to turn what should be LYLO into mafia's win without the village being able to actually do anything about it. Change those roles, as well as Q's and Jessi's, and the rest looks fine.
Edited by bloodrayne03, Oct 9 2013, 10:32 PM.
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PSN Strykr
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Okay, so, I have some suggested changes here, and I'd like thoughts on these if possible.

1) LordQ's ability now becomes 'Once per game, at any time, you may reveal the role of a random player in the thread. This is activated via a PM, and can reveal any living player.'
2) Ilvocare's ability now becomes 'Once per game, in the night phase, you may negate the ability of all players including night kills.'
3) Draco's ability now becomes 'Every phase, your vote flips between being worth 2 votes and being worth 0 votes.'
4) Danny now becomes a Traitor upon being targeted by the mafia, and can still be converted by the Masons.
5) Aviana's ability now becomes 'Each other phase, you can stop a target player from using their ability. This does not work on Ilvocare.'
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bloodrayne03
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Accounted for.
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I feel like Q's ability should be targeted if it's only once a game. I'm on the fence about Draco's, but I do like that he now at least has an extra vote that might keep village out of MYLO/LYLO for one more lynch, so I'd probably be willing to let it slide. Other than that, it looks good.
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Aviana
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Can you edit the OP to reflect the changes?
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