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Due to convenience reasons, SHS will no longer be operating on this site! We are now located on facebook and are using discord for the chat. For information, our discord chat is here: https://discord.gg/84ue8Vv. It has been a pleasure meeting and serving everyone on this website, but if we wish to move on, we must start fresh in a new location. I hope everyone understands and we hope to see new and old faces. With all that is said and done, SHS is officially up and running again and we had our first tournament on 2/24/2017!! As discussed, we can still hold the 10 year anniversary party. - Thanks for you understanding! With love, Pijy
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Gametypes Breakdown
Topic Started: 25/06/2009 - 09:18 am (118 Views)
Post #1 25/06/2009 - 09:18 am Root Admin
Ok everyone who owns a copy of the conduit, we need to get cracking on team strategies, and to do that we need to start breaking down the game. So can u all make a list of the ffa and team online modes here, and list all of their details, and any other relevant pieces or information or tactics that would help us. No Avatar

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Post #2 25/06/2009 - 09:34 am Deleted User
FREE FOR ALL

Quick Match: Basic deathmatch. 25 kills, or highest score after 10 minutes. Short respawn time.

Marathon: Timed deathmatch. Highest score after 20 minutes. Medium respawn time.

Three Strikes: Three lives for each player, five minute game. Last one standing wins. Very long respawn time.

Last Man Standing: Ten lives for each player, eight minute game. Last one standing wins. Very long respawn time.

ASE Football: Kill the Carrier game. Gain points for holding the ASE. 99 points, or most points after 10 minutes. Medium respawn time.

Bounty Hunter: Kill assigned target for points. No points for other hunters, lose points for innocents. 30 points or 10 minutes, Short respawn time.

TEAM REAPER

Quick Match: Basic deathmatch. 50 points or 12 minutes. Short respawn time.

Marathon: Timed deathmatch. 20 minutes. Medium respawn time.

Shared Stock: Each team shares 50 lives. The last team standing, or 20 minutes. Medium respawn time.

TEAM OBJECTIVE

Quick Match: Basic capture the ASE (Flag) game. 5 captures or 10 minutes with overtime. Very long respawn time.

Marathon: Timed CTF game. 20 minutes with overtime, Medium respawn time.

Killing Override: A mix of Team Deathmatch and CTF. 75 kills OR 5 captures. 20 minute game with overtime. Very Short respawn time. Unknown which victory condition applies when a game times out.

Single ASE: Single flag CTF. An ASE is placed in the middle of the map. 5 captures or 15 minutes with overtime. Long respawn time.
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Post #3 08/01/2010 - 11:09 am Deleted User
This topic has run its course and will now be archives. Any complaints can be PM'd to myself.
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