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Basic Attack Combos
Topic Started: 15/10/2011 - 05:14 pm (423 Views)
Post #1 15/10/2011 - 05:14 pm Nate.ExE
Belly Drum + Rest
Strategy: Use Belly Drum to max out your attack, then use Rest so that your HP becomes full once again. Works better with a Chesto Berry.

Belly Drum + Psych Up

Strategy: 2v2 only. One Pokémon uses Belly Drum, and the other one uses Psych Up to copy the max attack stat change.

Charge + Electric Attack

Strategy: Charge, then use an Electric Attack for double damage.

Cross Flame/Thunder + Cross Thunder/Flame

Strategy: If the target used the other Cross move, then the power of your move increases.

Defense Curl + Rollout

Strategy: Defense Curl first, then Rollout for x2 damage.

Dragon Dance + Physical Attack

Strategy: Dragon Dance as much as you'd like, then use the Physical Attack of your choice for powerful sweeping.

Endure + Reversal/Flail

Strategy: When you believe that your opponent is about to strike a final blow on you, use Endure so you'll survive with 1 HP. Then use Reversal/Flail for heavy hits. Works better on faster Pokémon.

Flatter + Psych Up

Strategy: Use Flatter, then Psych up to copy the upped special attack stat change and not the confusion status.

Foresight + Fighting Move

Strategy: Versus a Ghost-type Pokémon, use Foresight first, then use any Fighting Move you want to and it will hit for damage as it goes around the Ghost-type advantage completely.

Foresight + Normal Move

Strategy: Versus a Ghost-type Pokémon, use Foresight first, then use any Normal Move you want to and it will hit for damage as it goes around the Ghost-type advantage completely.

Leech Seed + Ingrain

Strategy: Leech Seed first for damage, then Ingrain for lots of HP gain. Leftovers as a held item makes this strategy work even better.

Lock On + Zap Cannon

Strategy: Using Lock On will ensure that Zap Cannon hits, which has a 50% chance of hitting normally. Zap Cannon also gives an added paralyzing bonus.

Mean Look + Perish Song

Strategy: Mean Look first, then use Perish Song. If you can survive until the turn before both Pokémon faint, then switch.

Mimic + Imprision

Strategy: Mimic whichever move you want to ban the other Pokémon from using, then Imprison it.

Mind Reader + Sheer Cold

Strategy: Using Mind Reader first ensures that Sheer Cold hits with an OHKO.

Miracle Eye + Psychic Move

Strategy: Versus a Dark-type Pokémon, use Foresight first, then use any Psychic Move you want to and it will hit for damage as it goes around the Dark-type advantage completely.

Rain Dance + Water Attack

Strategy: Rain Dance first, then use any water attack for 1.5x damage.

Rain Dance + Gale

Strategy: Rain Dance first, then use Gale for 100% accuracy.

Rain Dance + Thunder

Strategy: Rain Dance first, then use Thunder for 100% accuracy.

Rest + Sleep Talk

Strategy: Rest first, then Sleep Talk. A not-so-great strategical combo because it's random.

Rest + Snore

Strategy: Rest first, then Snore for damage. Not much to say here.

Safeguard + Thrash/Outrage/Petal Dance

Strategy: Using Safeguard first, use Thrash/Outrage/Petal Dance. At the end of those attacks, you will not get confused because of the Safeguard.

Spore + Focus Punch

Strategy: Spore, then Focus Punch. Relies a little bit on luck seeing as your opponent might wake up and attack you to disrupt Focus Punch.

Subsitute + Flail/Reversal

Strategy: Subsitute 4 times with your opponent knocking out each of them, then use Flail/Reversal for big damage. Works better on faster Pokémon.

Substitute + Focus Punch

Strategy: Subsitute first, then next turn your opposing Pokémon won't be able to directly hit you. That means that you can pull off a Focus Punch even if your opponent attacks you and hits, because the subsitute will take the hit. This works best if your Pokémon is slower than the opponents.

Sunny Day + Solar Beam

Strategy: Sunny Day first, then Solarbeam as much as you'd like with no startup phase.

Sunny Day + Synthesis/Morning Sun/Moonlight

Strategy: Use Sunny Day, then Synthesis/Morning Sun/Moonlight to restore all HP.

Sunny Day + Fire Attack

Strategy: Sunny Day, then use any Fire attack for 1.5x damage.

Stat Up Move + Baton Pass

Strategy: Use any move to increase your Pokémon's status, then use Baton Pass to give those changes to any other Pokémon of your choice.

Swagger + Psych Up

Strategy: Use Swagger to confuse your opponent, then use Psych Up to copy the upped attack but not the confusion.

Swagger + Screech

Strategy: Use Swagger, then use Screech to move the defense of the opponent down as much as you'd like to greatly increase the damage taken when they hit themselves in their confusion. Works well in conjunction with attacking moves as well.

Toxic + Dig/Fly/Dive/Bounce

Strategy: Use Toxic, then use Fly continuously to make opponents hit half of the time. Doesn't work well if your opponent has something to hit you in the air/ground though.

Toxic + Protect/Detect

Strategy: Toxic first, then just keep using Protect or Detect. Not much else to say here.

Weather + Weather Ball

Strategy: Using a weather move and then Weather Ball will result in Weather Ball changing type to match the weather.
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Post #2 15/10/2011 - 05:22 pm rez
Most of these I learned from Pokemon Stadium 2. No Avatar
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Post #3 15/10/2011 - 05:28 pm ShiroShinigami
cept you cant customize your pokemon in Pokemon Stadium 2, and its crap compared to the main games :P

I find a Belly Drum + Rest/Chesto Berry + Baton Pass to someone with Max EV/IV Atk works great, if you wanna reuse the pokemon you Belly Drummed with later in the battle.
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Post #4 15/10/2011 - 09:53 pm rez
:O I have a gameshark tho, for the gbc, remember my delibird with 3 explosions and 1 splash?

Yes, they give you the crappiest selection of moves for pokemon....PKMN Stadium 2 fail
Edited by rez, 15/10/2011 - 10:03 pm.
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Post #5 16/10/2011 - 09:48 pm Nate.ExE
some of these combos are kinda cool like flatter+physic up
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Post #6 16/10/2011 - 11:51 pm kirbymania
I find that using stuff like toxic+protect/detect and perish song+mean look kind of cheap...even though I have pokemon that have those moves...I never use it though
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Post #7 16/10/2011 - 11:51 pm rez
toxic and protect is mad cheap, its used frequently, same as defense curl and rollout. No Avatar
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Post #8 17/10/2011 - 06:53 pm Fixerek
Alot of these combos you'll learn arn't really competitively viable. Like Charge and an Electric Move. It's much better to have nasty plot as it will boost the other 2 moves and lasts for the duration your pokemon is on the field. Stuff like Swagger + Psych up are pointless aswell as you could just have swords dance and not waste a move slot.

Toxic, Wish, Protect, Iron Defense/Double Team is the cheapest combo imo (umbreon).

Ones you could add are;

Stealth rocks/Toxic Spikes/Spikes + Dragontail/Circlethrow/Roar/Whirlwind
Taunt/Encore + Counter/Mirror Coat
Encore + Disable
Thunderwave/Stunspore + Confuse Ray + Stomp/Air Slash/Zen Headbutt (flinching moves)
Endure + Flail
Edited by Fixerek, 17/10/2011 - 06:56 pm.
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Post #9 18/10/2011 - 01:06 am Ryuji Yamazaki
Pokemon Stadium 3 plox.
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Post #10 18/10/2011 - 01:07 am rez
SHS_Slash.
18/10/2011 - 01:06 am
Pokemon Stadium 3 plox.
Yes, I agree. Pokemon Stadium 1 and 2 taught me so much <3
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