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| MiniMapScript V1.7; Mini Map | |
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| Tweet Topic Started: Oct 20 2012, 11:32 AM (151 Views) | |
| Roman | Oct 20 2012, 11:32 AM Post #1 |
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Director
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Name: Enemy HP Bars 4.0 Author: Markusmks Introduction Displays a mini map The Script Spoiler: click to toggle #==============================================================================
# � MiniMapScript #------------------------------------------------------------------------------ # Translation by: Mr. DJ # Request by: KHORN # Made by: markusmks #============================================================================== class MiniMapScript < Window_Base attr_accessor :modus #-------------------------------------------------------------------------- # � Initialize #-------------------------------------------------------------------------- def initialize(mapname=nil) super(0, 0, 200, 67) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.color = normal_color self.contents.font.name = "Arial" self.contents.font.size = 20 self.windowskin = nil # ---------------------------OPTIONEN------------------------- # Modus 1 = Name of the map as: "mapname.png" # Vb: "Dungeon.png" # Modus 2 = Id as the name as "mapID.png" # Vb: "1.png" # Modus 3 = $name_minim[MapID] = "Screen" / screenone ".png" # in Modus 3 you save all the images in /pictures/MiniMaps and asign them to the map with call script #============================================================ @modus = 3 # ------------------------------------------------------------ @mapname = mapname if @modus == 1 real_map = $game_map.name elsif @modus == 2 real_map = $game_map.map_id.to_s elsif @modus == 3 real_map = $name_minim[$game_map.map_id] end @real_map = real_map if FileTest.exist?("Graphics/Pictures/MiniMaps/"+real_map+".png") @mapname = real_map end if @mapname != nil #--<Colors>-- Will be the colors of the player and NPC, but do not change these! see below player_color = Color.new(0,0,0) npc_color = Color.new(255,0,0) #----MAP------------------------# @player_color=player_color @npc_color=npc_color @gra_dir = "Graphics/Pictures/MiniMaps/" @mmap = @gra_dir+@mapname+".png" map = Bitmap.new(@mmap) @map_sprite = Sprite.new @map_sprite.bitmap = map @map_sprite.x = 0 @map_sprite.y = 0 @map_sprite.opacity = 180 @map_sprite.zoom_x = 0.98 @map_sprite.zoom_y = 0.98 #------PLAYER------------# @player_sprite = Sprite.new @player_sprite.bitmap = Bitmap.new(3,3) @player_sprite.bitmap.fill_rect(0,0,3,3,@player_color) #you can change these @event_sprite = [] for i in $game_map.events.keys.sort if ($game_map.events.is_a?(Game_Event) and $game_map.events.list!=nil and $game_map.events.list[0].code == 108 and $game_map.events.list[0].parameters == ["mm_point"]) @event_sprite = Sprite.new @event_sprite.bitmap = Bitmap.new(3,3) if $game_map.events.list[1].parameters[0] != nil colors = $game_map.events.list[1].parameters[0].split red = colors[0].to_i green = colors[1].to_i blue = colors[2].to_i @npc_color = Color.new(red,green,blue) else @npc_color = Color.new(255,0,0) end @event_sprite.bitmap.fill_rect(0,0,3,3,@npc_color) end end refresh end end #-------------------------------------------------------------------------- # � Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear if @event_sprite == [] renew end if FileTest.exist?("Graphics/Pictures/MiniMaps/"+@real_map+".png") @mapname = @real_map else @mapname = nil end if @mapname != nil for i in $game_map.events.keys.sort if ($game_map.events.is_a?(Game_Event) and $game_map.events.list!=nil and $game_map.events.list[0].code == 108 and $game_map.events.list[0].parameters == ["mm_point"]) if @event_sprite == [] renew return end @event_sprite.x = $game_map.events.real_x/16 @event_sprite.y = $game_map.events.real_y/16 @event_sprite.opacity = 255 @event_sprite.zoom_x = 1 @event_sprite.zoom_y = 1 end i += 1 end #----PLAYER MOVE---------# @player_sprite.x = $game_player.real_x/16 @player_sprite.y = $game_player.real_y/16 @player_sprite.opacity = 255 @player_sprite.zoom_x = 1 @player_sprite.zoom_y = 1 #----------------------------# end end #-------------------------------------------------------------------------- # � Renew Graphics #-------------------------------------------------------------------------- def renew dispose if @modus == 1 real_map = $game_map.name elsif @modus == 2 real_map = $game_map.map_id.to_s elsif @modus == 3 real_map = $name_minim[$game_map.map_id] end @real_map = real_map if FileTest.exist?("Graphics/Pictures/MiniMaps/"+@real_map+".png") @mapname = real_map end @gra_dir = "Graphics/Pictures/MiniMaps/" @mmap = @gra_dir+@mapname+".png" map = Bitmap.new(@mmap) @map_sprite = Sprite.new @map_sprite.bitmap = map @map_sprite.x = 0 @map_sprite.y = 0 @map_sprite.opacity = 180 @map_sprite.zoom_x = 0.98 @map_sprite.zoom_y = 0.98 @player_sprite = Sprite.new @player_sprite.bitmap = Bitmap.new(3,3) #you can change these @player_sprite.bitmap.fill_rect(0,0,3,3,@player_color=Color.new(0,0,0)) #you can change these @event_sprite = [] for i in $game_map.events.keys.sort if ($game_map.events.is_a?(Game_Event) and $game_map.events.list!=nil and $game_map.events.list[0].code == 108 and $game_map.events.list[0].parameters == ["mm_point"]) @event_sprite = Sprite.new @event_sprite.bitmap = Bitmap.new(3,3) if $game_map.events.list[1].parameters[0] != nil colors = $game_map.events.list[1].parameters[0].split red = colors[0].to_i green = colors[1].to_i blue = colors[2].to_i @npc_color = Color.new(red,green,blue) else @npc_color = Color.new(255,0,0) end @event_sprite.bitmap.fill_rect(0,0,3,3,@npc_color) #you can change these end end end #-------------------------------------------------------------------------- # � Update #-------------------------------------------------------------------------- def update if @modus == 3 and $name_minim[$game_map.map_id] != "" renew end refresh end #-------------------------------------------------------------------------- # � Dispose all #-------------------------------------------------------------------------- def dispose if @event_sprite != nil for sprite in @event_sprite if sprite != nil sprite.dispose end end end if @player_sprite != nil @player_sprite.dispose end if @map_sprite != nil @map_sprite.dispose end end end #============================================================================== # � Game_MiniMap #------------------------------------------------------------------------------ # © i dont know #============================================================================== class Game_MiniMap #-------------------------------------------------------------------------- # � Initialize #-------------------------------------------------------------------------- def initialize @data = [] end #-------------------------------------------------------------------------- # � Map ID # variable_id : Map ID #-------------------------------------------------------------------------- def [](variable_id) if variable_id <= 5000 and @data[variable_id] != nil return @data[variable_id] else return "" end end #-------------------------------------------------------------------------- # � MiniMap Screen declared here # variable_id : Map ID # value : Screen Name #-------------------------------------------------------------------------- def []=(variable_id, value) if variable_id <= 5000 @data[variable_id] = value end end end # ==================== Read this ======================================= # # As i cannot alias, please read this!! # To make sure the data of the minimaps is saved, # Copy the text between the edits, to the corresponding place in: # Scene_Title, Scene_Load, Scene_Save # After you did that... # ...Delete all the codes below # so they wont work here ^^... Mr. DJ # # ================================================================== class Scene_Title def command_new_game $game_system.se_play($data_system.decision_se) Audio.bgm_stop Graphics.frame_count = 0 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new # EDIT ------------------------------- $name_minim = Game_MiniMap.new # ------------------------------------ $game_party.setup_starting_members $game_map.setup($data_system.start_map_id) $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh $game_map.autoplay $game_map.update $scene = Scene_Map.new end end class Scene_Save def write_save_data(file) characters = [] for i in 0...$game_party.actors.size actor = $game_party.actors characters.push([actor.character_name, actor.character_hue]) end Marshal.dump(characters, file) Marshal.dump(Graphics.frame_count, file) $game_system.save_count += 1 $game_system.magic_number = $data_system.magic_number Marshal.dump($game_system, file) Marshal.dump($game_switches, file) Marshal.dump($game_variables, file) Marshal.dump($game_self_switches, file) Marshal.dump($game_screen, file) Marshal.dump($game_actors, file) Marshal.dump($game_party, file) Marshal.dump($game_troop, file) Marshal.dump($game_map, file) Marshal.dump($game_player, file) # EDIT ------------------------ Marshal.dump($name_minim, file) # ----------------------------- end end class Scene_Load def read_save_data(file) characters = Marshal.load(file) Graphics.frame_count = Marshal.load(file) $game_system = Marshal.load(file) $game_switches = Marshal.load(file) $game_variables = Marshal.load(file) $game_self_switches = Marshal.load(file) $game_screen = Marshal.load(file) $game_actors = Marshal.load(file) $game_party = Marshal.load(file) $game_troop = Marshal.load(file) $game_map = Marshal.load(file) $game_player = Marshal.load(file) # EDIT --------------------------------- $name_minim = Marshal.load(file) # -------------------------------------- if $game_system.magic_number != $data_system.magic_number $game_map.setup($game_map.map_id) $game_player.center($game_player.x, $game_player.y) end $game_party.refresh end end |
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8:54 AM Jul 11




