Welcome Guest [Log In] [Register]
Welcome to the ShellCore Command Forums. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Please note: The Zetaboard hosting service which hosted our forum will soon be shut down due to a migration to redirect all their forums to Tapatalk


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Scc_r; Project Shellcore Revival
Topic Started: May 8 2018, 06:04 AM (224 Views)
DarkWingedDaemon
Member Avatar
Coreling Cruiser

This is all from scratch and written in C++. It is using glew, and glfw to access Opengl.

Small update, I have successfully drawn a rectangle using opengl and textured it with a shader. The shader is loaded from text and complied by the SCC_R program.
Posted Image
Attached to this post:
Untitled41.png (77.55 KB)
Edited by DarkWingedDaemon, May 17 2018, 05:26 PM.
 
Shell-Core
Member Avatar
Heavy Assault Frigate
Once we're ready to make the project more public we should move on to create a new forum though

And damn... it's been 8 years since FB publish the first game that starts ShellCore Command

I hope FB would be okay if we rebrand his game like this though, If we were to meet him again one day, I just want to know what he thinks
Edited by Shell-Core, May 18 2018, 02:34 PM.
 
nedben
Member Avatar
Eternal Commander
For the sake of relatively permanent necromancy of this forum, it would be convenient if it was kept merged into this one.
 
Infect
Member Avatar
Overlord Of Fail
[Vague acknowledgement of the thread's existence without anything valuable to say]
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Capitol Platforms (General Discussion) · Next Topic »