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Nedben's Roleplay/Writer's Cafe; A roleplay thread and writer's mall, except it used to have guests. And it's in the intro forum.
Topic Started: Mar 9 2012, 03:46 AM (14,234 Views)
nedben
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Eternal Commander
You head to the War Room. It's a massive underground complex dug into a huge rock. You get led past weird futuristic stuff manned by everyspecies known to the setting and then some. Some nice elves and half-elves working at a bench direct you to Officer Tanya and Lord Daniel, with accompanying peoples. The half-orcs bustling around a large spaceship pay you little notice.

The mysterious presence robopirate Rockboy enters his AWESOME Terminator pirate body. He is to be your ship managing aide. Now fly out and go blow up the antispaceship guns in the ruins of the Capitol.

Here is your Alberta-Quebec-model spaceship Derpinador. She is equipped with several railguns, heavymodded shellcore weapons that can affect nonenergy matter, a DERP cannon, several point defense particle accelerator vents, and the Artificial Universe Encaser warp device for hyperspace, among other things. You chief base will be this establishment in the kingdom of New Jeroliar, on the planet of Kerbin 7 in the star system of Labecker. Your first task from mission control is to colonize the nearby planet of Torquev after destroying the antispaceship cannon. Have fun.
Edited by nedben, Mar 10 2012, 12:39 AM.
 
rockboy3970

Experiment with ym ne wbodys strength and flexibility while waiting for them to take off with the ship.
 
DarkWingedDaemon
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Coreling Cruiser

Enchant the ship's hull with spells that will make it harder for the enemy to detect us.
 
sci-fi_max2001
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Veteran Commander
i make our allies ready for action so i enchance then with my ally enchant!!!
 
Brayzure
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The Analytic Commander

Wait, who's in charge, if not nedben? Me?
 
nedben
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Eternal Commander
The ship's heavy protective enchantments welcome the additional protection of your spells.

You take off on my orders, and we're off. Tanya opens the bubble for our ship to depart, and closes it behind us in door fashion.

We make it to the ruins of Grandfief. The place has really gone downhill. Where the central palace was, a massive ditch inside an explosion crater marks the antispaceship gun's construction site. You blow up the explosion crater with the DERP cannon. Free to take off, the ship does so, and we fly to Torquev.

BUT. Then a few ships under the command of the infamous rebel brony pirate admiral Celestia warp in, friendship-to-magic-kinetic-strike guns blazing! The shields and protective spells are shaking under the weight of heavy assault fire! What do we do?


Eh, decide among yourselves who is second/third-in-command.
Edited by nedben, Mar 10 2012, 01:19 AM.
 
sci-fi_max2001
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Veteran Commander
i call 3 in command and hmm im not sure lets see...
 
sci-fi_max2001
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Veteran Commander
ahh i say that all the recuits we have go into lauch pods along with me as the leader go attack the ships from the inside and we need some defence cannons protecting us from any attacks as we get to the ships
 
Brayzure
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The Analytic Commander

Perhaps I would be best fitting for second in command, or are we going to go about this the democratic way?
 
nedben
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Eternal Commander
Launch all the escape pods?! Are you insane!??!??!?!?!?!?!?!?!!?!?!?!?!?!?!!!?!?!??!!??!!?!?*?!spam^a million* This ship is not a carrier of too many fighters, and we don't have the pilots to man them while we're busy recharging the ship shields! We're shooting loads of railguns and bullet spam at them and they're doing badly so long as we can keep the kinetic energy spelljets negated by the exterior spells! We don't launch the escape pods! And our point defense is mostly particle guns, which don't have the range for covering fire!


And I vote for any one of the staff members for 2nd/3rd in command!


What Do?
Edited by nedben, Mar 10 2012, 01:30 AM.
 
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