Welcome Guest [Log In] [Register]
Locked Topic
Basic flight; Speed and turning
Topic Started: May 27 2011, 04:18 AM (33 Views)
Pops
Administrator
Speed

Because the game was originally intended for the tabletop, most movement and ranges are expressed in inches. Needless to say, that's not a problem we'll have. the conversion is effectively 5" for 1km of movement.

All aircraft have a Mn speed, which they cannot operate below. dropping Below this speed causes the aircraft to stall- if it's at NoE flight, it crashes. Otherwise, the aircraft stalls, and enters a powerdive- without the attack bonus. A pilot must check against their PS to recover from a stall- otherwise it continues until the aircraft crashes. While an aircraft wouldn't normally drop below their Mn speed on purpose, failed maneuvers can cause a speed drop.

All aircraft also have a Mx speed, or a Velocity to Never Exceed (VNE). It is not normally possible to exceed this via anything other than dives or certain failed maneuvers. Exceeding this speed causes 1DP of damage for every extra 1km of movement. note that this can cause a cascading effect very easily.

Crippled aircraft, or aircraft with 1/2 or less of their original DP remaining (rounding up) have their Mx speed reduced by 1/2, while their Mn speed remains unchanged. this takes effect immediately- so an aircraft that is hit in the fires element of phase 1 and crippled will take damage upon starting phase 2 if it cannot immediately decelerate to it's new safe speed.

Aircraft turn in a 15* increments, as rated by their Ma score. Ma can be (L)ow, (M)edium, (H)igh, or (E)xtreme. low makes turns at 15*, Medium at 30*, High at 45* and extreme at 60*. an aircraft may make one turn during a phase, at any point in it's movement.
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Gameplay resources · Next Topic »
Locked Topic