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Zeni rewards from wins and losses?
Topic Started: Jan 3 2016, 05:47 PM (830 Views)
Burnarator
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General Forum Administrator
As announced by Squee in today's stream, the staff have come up with an option to earn Zeni from wins and losses. The basic idea that we had from the beginning of the Zeni system, and in fact the Free Agent system is to help out teams that usually don't do too well. Perhaps even the playing field a bit. So, our idea is this; You would get 1 Zeni from a win, and 2 Zeni from a loss. This means that teams that aren't doing so well might be able to make a comeback later in the season. And teams that are already doing well aren't going to be too crazy either. So, is this something you guys would be interested in having?

Please note that the alternative is keeping things the same, and not having any Zeni rewarded this season.
Edited by Burnarator, Jan 3 2016, 05:50 PM.
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Daxter
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Coach of The Valkyries
Yeah Malachi and Skutty pretty much covered what I was going to say. But I will add that to me, it seems that you feel that teams who got a free agent that was valuable having the possibility of getting a use out of the boost store is an unfair advantage Dylan. But like Skutty said, nobody knows how this will play out so to me that is a very strong assumption.

Going off of that though, like Malachi said, there was talk in the initial post of considering options for earning Zeni so if a team chose to conserve, they did so at their own risk and since this is not a complete surprise, I don't think that aspect of it is unfair at all.

Now personally, I think everything will even out to balancing the league. If you conserved Zeni, then you will either be able to buy several powerful boosts for key matches or lots of average ones to spread out throughout the season. Those who spent most of their Zeni can only get a couple of powerful boosts, or several average ones.

So going from that to earning money for wins and losses, that is proportional to how this all started; we were awarded Zeni based off of the win/loss records. Better performing teams received less Zeni and lesser performing teams received more. I don't know about you but to me, I felt that was very fair. Now that same ideal is being spread to the current season. So unless you had a problem with the initial amounts Dylan, I don't really see a valid reason to oppose the staff's suggestion here.

Essentially, to me this plan is exactly the same as the original Zeni distribution. So honestly to anyone opposing this, whether it is for the argument that it rewards teams doing poorly or, for the argument that this undermines the teams that conserved, I feel that unless when they first assigned the Zeni you were thinking, "Teams that did well or who end up with a good free agent should not be able to use the boost store," I do not agree with that.

The rewarding poor performance point is not solid to me as teams that win earn Zeni as well; so it would end up being similar proportions to the original Zeni amounts which I had no problem with...and I don't remember hearing any from anyone else either(not saying there were not any though). And like what was said by Derangel and myself, intentional losing to abuse this system would be noticed by the staff and would only give the guilty team a playoff birth if that.

As for the conservative advantage point, considering you will still have more to spend than those who received a solid free agent, if you are smart with how you spend the Zeni, then you can end up with something much more valuable than a free agent. Everyone will gain Zeni sure, but if you are smart with your spending, you will still have more to use efficiently. All this will do is take away the guarantee of an advantage; if you are not smart about spending and usage than sure, you will quickly lose your advantage. But if you plan and use according, then your decision will even out nicely in the league which is what I would like to see. I don't want to see teams winning just because they didn't want to spend the time and money to get a solid free agent to fit their team's needs. And I also don't want to see teams winning just because they have way more money than anyone else. This forces you to still be smart with your spending. So if you felt you should have an automatic advantage Dylan over teams with solid free agents, instead of being even with them, then no I do not agree with that. The whole point of this was to balance the league, not to make different teams dominate.

But that is my piece. Just wanted to fully post it. Some will agree, some will not, that is just how this works. But I do want to make it clear that I do not think anyone disagreeing with this proposal is wrong; you have solid issues and concerns with it. However since I voted in favor of it, I just wanted to thoroughly explain why although I have considered all of your concerns and issues, I still voted yes anyway.
Edited by Daxter, Jan 5 2016, 09:15 PM.
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Dimensionsatire
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Supporter of Blades!
I think there's a logical fallacy here: assuming that more money to use boosts will automatically improve a team. I think this is just a bad mentality to go into this season with. The boost store will not in any way mitigate the fact you need to plan and strategize and counter your opponents. It is very possible that a team who spends 15+ Zeni on a match could lose to a team who spent less than five. They could be countered, a character can derp, someone messes up the line-up or fails to use the boost as intended. As a coach who went into this tempering a solid free agent against the boost store, I feel this both eases the pressure on us as a team as well as rewards us for being a little frugal- as this does for EVERY team in my opinion. Super Saiyans spent most of their Zeni on a super powerful free agent and were essentially locked out of the boost store, now they can use a boost for a divisional match or two and be on a little more even footing against a team who has a weaker free agent but more boosts. Androids got the cheapest agent there was (I think) and have a lot of money for the boost store, but they're a solid team. If they keep winning, the pittance reward won't make much of a difference to them. The OG Saiyans spent very little for a potentially super strong free agent, and this is rewarding smart and intelligent play.

The only thing this changes is the fact teams had to plan and strategize for a whole season before the season even started and I think that makes it a heck of a lot more fun. Some may not have realized it, some may not have seen the boost store as that valuable a thing and may be kicking themselves now- earning Zeni allows that to be a little less painful. Some saw just how important it can be and went for a balance, and this rewards that. It's a win-win situation, because in all honesty, I feel this league will be very tight in terms of wins and losses. I feel most teams will be getting similar amounts of Zeni to use throughout the season. So it may be hectic near the end. I say BRING IT ON!
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Daxter
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Coach of The Valkyries
Yep, I agree wholeheartedly Dimension.
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Derangel

Personally, I love the thought of the end of the season being a bit hectic. It's always so intense and great to see teams trying so hard to get their final few wins in. Throwing something like the boost store into the mix has the potential to make it even more intense and harder to guess the outcome. The ways teams will think to use the boost store in the last few weeks has me very excited. Heck everything about this season has got me hyped up for it.
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Gunman1357
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Team Cold and Team Guy Supporter
I say yay
Edited by Gunman1357, Jan 6 2016, 08:46 AM.
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lone_fox
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Coach of Earth's Defenders and Supporter of Team Jinchūriki

I am fine with this system. Besides you would still get zeni even if you do win so it's not like you only get zeni if you lose.
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Burnarator
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It is safe to assume that this has passed. With 80% in favor, we are now introducing this system into the league starting this week. Good luck guys!
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