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Maridian Vehicles and Parts
Topic Started: Jul 30 2007, 07:56 PM (85 Views)
Javen
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Name: Oceanic VeForce Antidrive 4.4
Classification: Engine
Description: A light propulsion engine, engineered by the Oceanic Space Company. It employs a wide antimatter field, through which than energy is released. Due to the energy pushing forward, the antimatter blasts backwards, and sends the ship in the direction that the captain is steering. It is easily turned on, off, and to go slower, the amount of energy released simply needs to be decreased. An effective system, employed for lighter ships, due to it's lightness, and speed. Useless mostly for larger ships.

Name: Oceanic GeForce Antidrive 4.9
Classification: Engine
Description: A slightly stronger propulsion engine, used for dropships, bombers, and ships which are a bit heavier than the usual fighters. The Oceanic GeForce works in the same way as the VeForce only on a larger scale, and with a backup thruster, in case the main Engine fails. It also includes an override switch, in case the whole thing shuts down completely, it can be turned back on with the switch.

Name: Oceanic Dragonforce PowerDrive 9.1
Classification: Engine
Description: A large engine, used on large ships, such as battle frigates, Battle barges, and large Cargo ships. It is powered by eight cells, each of which contain a slight amount of cold plasma, and hot plasma. The hot plasma, and cold plasma are constantly created by a generator installed in the Engine. The hot and cold plasma, when colliding generate enough energy to keep the ship going quite quickly, considering the size of Battle Frigates. It is too large to fit on most ships, but if mounted on a Fighter, would make it go immensely fast, but hard to control even for the experts.

Name: Oceanic Firestorm PowerDrive 0.4
Classification: Engine
Description: A newer engine designed only recently by the Oceanic Space Company. It functions in exactly the same way as the Dragonforce, but on a Massive scale. It is designed for Capital ships, and is quite large, as well as taking up much more energy, but is very much worth it.

Name: Mechanized Legs
Classification: Parts
Description: Spare Parts, used mostly for the construction of Mech's and Robots, most notably the Marid Colossi. They can also be used as a replacement for a regular limb via surgery, if a previous leg was cut off.

Name: Duranthium Hull
Classification: Parts
Description: Spare parts; used mostly for the construction of Mechs, it's formed from Duranthium ore, useful against lasers and missile's, but mass drivers can usually penetrate it, if moving at fast enough speeds. It's four centimeters thick, and when used for mechs houses the important internal constructions inside of the Hull. It can also be used as a replacement for some body parts, if the skin there is heavily damaged or gone, it can be replaced with Duranthium limbs, with mechanical nerves.

Name: Mechanical Nerves
Classification: Parts
Description: Spare Parts; used mostly for the construction of mechs. An advanced sensor system, allowing robots to almost 'feel' what they touch, and know it's there. Allowing them to have another feeling beside sight. These Mechanical Nerves can also be used as a replacement for real nerves, in the event of a loss of a body part, or the cutting of a nerve. They are just as effective as the real ones.
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