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Annie, The Dark Child
Topic Started: Sep 7 2010, 02:43 PM (95 Views)
Lyra
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In the time shortly before the League, there were those within the sinister city-state of Noxus that did not agree with the evils perpetrated by the Noxian High Command. These outcasts sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple, a grey witch and a cabal warlock. Together they resettled their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. This couple's child, Annie, now comes to the Institute of War to pursue her calling. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. At the age of two she miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear, ''Tibbers,'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy.

''Even for a child, being a champion in the League of Legends isn't child's play.''


Stats
Damage 48 (+2.625 / per level)
Health 348 (+76 / per level)
Mana 250 (+50 / per level)
Move Speed 310
Armor 8.5 (+4 / per level)
Spell Block 30 (+0 / per level)
Health Regen 0.9 (+0.11 / per level)
Mana Regen 0.88 (+0.08 / per level)

Abilities
Disintegrate - Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target.
Annie flings a mana infused fireball dealing 90/130/170/215/260 (+0.6) magic damage. Disintegrate's mana cost is refunded if it deals a killing blow.
Cost
60/75/90/105/120 Mana
Range
625

Incinerate - Annie casts a blazing cone of fire, dealing damage to all targets in the area.
Annie casts a cone of fire dealing 85/145/205/265/325 (+0.6) magic damage to all enemy targets in the area.
Cost
80/100/120/140/160 Mana
Range
625

Molten Shield - Shields Annie from harm, reducing damage she takes and returning damage to melee attackers.
Places a shield around Annie for 15 seconds, increasing her armor and magic resistance by 10/20/30/40/50. Deals 20/30/40/50/60 (+0.2) magic damage to enemies who attack Annie with melee attacks.
Cost
25/25/25/25/25 Mana
Range
Self-Cast
Ultimate: Summon: Tibbers - Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.
Deals 200/325/450 (+0.7) magic damage to units in the target area and summons Annie's bear, Tibbers, to destroy her enemies.
Tibbers has 1200/1600/2000 health and 80/105/130 attack damage, and continually deals magic damage to surrounding enemies.
Cost
150/200/250 Mana
Range
600

Passive : Pyromania - After casting 5 spells, Annie's next spell will stun the target for 1.75 seconds.

General Role : Ganker, Mage,

Author's Notes: Most AP items will benefit Annie quite fine. Throughout the game she is always a massive threat as high burst damage. Annie is quite squishy so an early Rod of Ages is a really good item for her. If you are getting decent amounts of kills and not dying Meji's really boosts up Annie's damage. Also Annie farms quite well making her be able to buy wards for the team resulting in more map control letting your team have a much better chance.

My recommendation would be to max out "Disintegrate" first and use it to last hit since it returns mana when you last hit a creep with it along with "Incinerate" as soon as possible. Annie remains a threat throughout the game and learning to use her stun at the right times is key a combo of Tibbers with Stun and all her other nukes can change the tide of a team fight more than most other heroes. As soon as you hit level 6 I would try to gank people in your lane or in other lanes to put up the pressure.

Annie remains the top pick of mages and has been for a while now and an amazing hero to start on with mages.
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