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Ryze, The Rogue Mage; Champion Description
Topic Started: Sep 7 2010, 05:32 PM (97 Views)
krysander
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The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. As a young man, he travelled the world, seeking the wisdom of powerful hermits, witches, and shamans. When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world. This led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power. His travels also brought him to the giant indestructible scroll he carries on his back. The purpose of the inscribed spell is a secret only Ryze knows. However, he claims it is an abomination, something that he must safeguard from the world. Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.

''There is no doubt. Ryze is no longer a mage - he has become a creature of magic.''


Stats

Damage 50 (+3 / per level)
Health 360 (+86 / per level)
Mana 250 (+55 / per level)
Move Speed 310
Armor 11 (+3.9 / per level)
Spell Block 35 (+0 / per level)
Health Regen 0.87 (+0.11 / per level)
Mana Regen 0.9 (+0.08 / per level)


Recommended Items
Sapphire Crystal Sorcerer's Shoes Rod of Ages
Deathfire Grasp Void Staff Zhonya's Ring


Abilities

Overload - Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze's maximum mana. Ryze also gains passive cooldown reduction.
Passive: Ryze gains ////% cooldown reduction.

Active: Ryze blasts enemy unit for 50/90/130/170/210 (+0.45) plus 10% of his max mana (+) in magic damage.

Cost
50/65/80/95/110 Mana
Range
600


Rune Prison - Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage for the duration.
Ryze traps an enemy unit, preventing them from moving and dealing 40 (+0.2) magic damage per tick (2/3/4/5/6 ticks) over 1.2/1.5/1.8/2.1/2.4 seconds.

Cost
80/95/110/125/140 Mana
Range
600


Spell Flux - Ryze releases an orb of pure magical power which deals damage and bounces from the initial target up to 6 times. Targets hit have their magic resistance reduced.
Ryze unleashes an orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 70/85/100/115/130 (+0.38) magic damage and reduces the target's Magic Resistance by 12/15/18/21/24.

Cost
60/80/100/120/140 Mana
Range
700


Desperate Power - Ryze channels forbidden uncontrolled arcane power, granting him bonus Ability Power, and causing all of his spells to deal AoE damage.
Ryze becomes supercharged, gaining 50/80/110 ability power and causing his spells to deal 65% AoE damage for 8 seconds.

Cost
No Mana
Range
200


Arcane Mastery - When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.
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