Okay, here it is, a template you can use to make your guide, it'll give the guide a 'clean' make up.
Some notes:
- The tags I use here in these notes are put with spaces between the brackets because otherwise the forum program would interpret them as BB code and not show them, thus eliminating the whole purpose of using them as an example
- after the window with the BB code template, I put an example of how it looks
- anything between <<-- -->> is something you need to fill in yourself.
- I left the ability information for taric on purpose in the example to give a better idea of how it looks, all the info is copy/pasted from leaguecraft.
- feel free to add your own section, but ofcourse change the numberign accordingly then.
- most tags consist of a pair, for example [ b ] and [/ b ] wich makes all between them 2 tags bold, what I want to say though is that most tags also need to be closed with a " / ".
- the [ hr ] tag adds a horizontal line, I use it to clearly indicate titles
- the [ list ] tag obviously makes a list, you can add more items by adding another [ * ] between the 2 list tags
- for a list of all the BB tags you can use, check this link: link
- Code:
-
[center][big][b][big][big]<<-- Your guide title here -->>[/big][/big][/b][/big][/center]
[hr] [big][b]Table of Contents[/b][/big][hr] [list] [*].:|1|:. Lore [*].:|2|:. Abilities [*].:|3|:. Introduction [*].:|4|:. Masteries [*].:|5|:. Runes [*].:|6|:. Ability Path [*].:|7|:. Core Items [*].:|8|:. Situational Items [*].:|9|:. Summonerspells [*].:|10|:. Early Game / Jungling Phase [*].:|11|:. Mid Game / Ganking Phase [*].:|12|:. Late Game / Teamfights Phase [*].:|13|:. FAQ [*].:|14|:. Changelog [*].:|15|:. Conclusion[/list]
[hr][b][big].:|1|:. Lore[/big][/b][hr]
<<-- Champion lore comes here -->>
[hr][big][b].:|2|:. Abilities[/b][/big][hr]
[u]<<-- Ability name -->> (passive):[/u] <<-- Ability effect -->>
[u]<<-- Ability name -->>:[/u] <<-- Ability effect -->>
Spell Effect: [spoiler] <-- spell description -->>
[i]Spell Stats[/i] <<-- spell stats -->> [/spoiler]
[u]<<-- Ability name -->>:[/u] <<-- Ability effect -->>
Spell Effect: [spoiler] <-- spell description -->>
[i]Spell Stats[/i] <<-- spell stats -->>[/spoiler]
[u]<<-- Ability name -->>:[/u]: <-- Ability effect -->>
Spell Effect: [spoiler] <-- spell description -->>
[i]Spell Stats[/i] <<-- spell stats -->>[/spoiler]
[u]<<-- Ability name -->>e:[/u] <-- Ability effect -->>
Spell Effect: [spoiler] <-- spell description -->>
[i]Spell Stats[/i] <<-- spell stats -->> [/spoiler]
[hr][b][big].:|3|:. Introduction[/big][/b][hr]
<<-- introdution -->>
[hr][b][big].:|4|:. Masteries[/big][/b][hr]
<<-- masteries section -->>
[hr][b][big].:|5|:. Runes[/big][/b][hr]
<<-- runes section -->>
[hr][b][big].:|6|:. Ability Path[/big][/b][hr]
<<-- Ability Path section -->>
[hr][b][big].:|7|:. Core Items[/big][/b][hr]
<<-- Core items section -->>
[hr][b][big].:|8|:. Situational Items[/big][/b][hr]
<<-- Situatinal items section -->>
[hr][b][big].:|9|:. Summonerspells[/big][/b][hr]
<<-- Summonerspells section -->>
[hr][b][big].:|10|:. Early Game / Jungling Phase[/big][/b][hr]
<<-- Early Game / Jungling Phase section -->>
[hr][b][big].:|11|:. Mid Game / Ganking Phase[/big][/b][hr]
<<-- Mid Game / Ganking Phase section -->>
[hr][b][big].:|12|:. Late Game / teamfights Phase[/big][/b][hr]
<<-- Late Game / teamfights Phase section -->>
[hr][b][big].:|13|:. FAQ[/big][/b][hr]
<<-- FAQ section -->>
[hr][b][big].:|14|:. conclusion[/big][/b][hr]
<<-- Conclusion section -->>
<<-- Your guide title here -->>
Table of Contents
- .:|1|:. Lore
- .:|2|:. Abilities
- .:|3|:. Introduction
- .:|4|:. Masteries
- .:|5|:. Runes
- .:|6|:. Ability Path
- .:|7|:. Core Items
- .:|8|:. Situational Items
- .:|9|:. Summonerspells
- .:|10|:. Early Game / Jungling Phase
- .:|11|:. Mid Game / Ganking Phase
- .:|12|:. Late Game / Teamfights Phase
- .:|13|:. FAQ
- .:|14|:. Changelog
- .:|15|:. Conclusion
.:|1|:. Lore
<<-- Champion lore comes here -->>
.:|2|:. Abilities
Gemcraft (passive): Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks repleneshing his mana for 7.5% of damage dealt.
Imbue: Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4x the base heal amount.
Spell Effect: Spoiler: click to toggle Taric brings forth earthen energy to heal a nearby ally and himself for 80/120/160/200/240 (+1.1 per ability power). If Taric heals only himself, the heal will be 40% more effective. Melee attacks on enemies decrease this spell's cooldown by 2 seconds per hit.
Spell Stats Cooldown: 20/19/18/17/16 seconds Cost: 70 / 85 / 100 / 115 / 130 Mana Range: 625
Shatter: Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
Spell Effect: Spoiler: click to toggle Passive: Provides 10 / 15 / 20 / 25 / 30 bonus armor to himself and nearby allies.
Active: Taric deals 100 / 150 / 200 / 250 / 300 (+0.5 per ability power) magic damage to nearby enemies and decreases their armor by 10 / 15 / 20 / 25 / 30 for 4 seconds. The passive is not in effect during the cooldown.
Spell Stats Cooldown: 16 seconds Cost: 50 / 60 / 70 / 80 / 90 Mana Range: 400
Dazzle: Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.
Spell Effect: Spoiler: click to toggle Taric fires a sphere of prismatic light at an enemy, dealing 0 - 80 / 160 / 240 / 320 / 400 (+1 per ability power) magic damage (lower damage the further the target is), and stunning them for 1 - 2 seconds (higher stun the further the target is).
Spell Stats Cooldown :14/13/12/11/10 seconds Cost: 95 Mana Range: 650
Radiance: Taric emits a brilliant light, healing his allies and increasing their physical damage.
Spell Effect: Spoiler: click to toggle Toggle: Taric emits brilliant light, healing himself for 30/40/50 (+0.2 per ability power) a second and increasing his and nearby allies attack damage by 30/60/90 (half effect for nearby allies). The cost to sustain Radiance increases by 4/7/10 each second.
Spell Stats Cooldown: 20 seconds Cost: 10 Initial Mana Cost Range: 550
.:|3|:. Introduction
<<-- introdution -->>
.:|4|:. Masteries
<<-- masteries section -->>
.:|5|:. Runes
<<-- runes section -->>
.:|6|:. Ability Path
<<-- Ability Path section -->>
.:|7|:. Core Items
<<-- Core items section -->>
.:|8|:. Situational Items
<<-- Situatinal items section -->>
.:|9|:. Summonerspells
<<-- Summonerspells section -->>
.:|10|:. Early Game / Jungling Phase
<<-- Early Game / Jungling Phase section -->>
.:|11|:. Mid Game / Ganking Phase
<<-- Mid Game / Ganking Phase section -->>
.:|12|:. Late Game / teamfights Phase
<<-- Late Game / teamfights Phase section -->>
.:|13|:. FAQ
<<-- FAQ section -->>
.:|14|:. conclusion
<<-- Conclusion section -->>
Edited by joykill, Sep 8 2010, 02:38 PM.
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