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Guide template with BB code
Topic Started: Sep 8 2010, 02:36 PM (192 Views)
joykill

Okay, here it is, a template you can use to make your guide, it'll give the guide a 'clean' make up.

Some notes:

  • The tags I use here in these notes are put with spaces between the brackets because otherwise the forum program would interpret them as BB code and not show them, thus eliminating the whole purpose of using them as an example
  • after the window with the BB code template, I put an example of how it looks
  • anything between <<-- -->> is something you need to fill in yourself.
  • I left the ability information for taric on purpose in the example to give a better idea of how it looks, all the info is copy/pasted from leaguecraft.
  • feel free to add your own section, but ofcourse change the numberign accordingly then.
  • most tags consist of a pair, for example [ b ] and [/ b ] wich makes all between them 2 tags bold, what I want to say though is that most tags also need to be closed with a " / ".
  • the [ hr ] tag adds a horizontal line, I use it to clearly indicate titles
  • the [ list ] tag obviously makes a list, you can add more items by adding another [ * ] between the 2 list tags
  • for a list of all the BB tags you can use, check this link: link


Code:
 

[center][big][b][big][big]<<-- Your guide title here -->>[/big][/big][/b][/big][/center]

[hr]
[big][b]Table of Contents[/b][/big][hr] [list]
[*].:|1|:. Lore
[*].:|2|:. Abilities
[*].:|3|:. Introduction
[*].:|4|:. Masteries
[*].:|5|:. Runes
[*].:|6|:. Ability Path
[*].:|7|:. Core Items
[*].:|8|:. Situational Items
[*].:|9|:. Summonerspells
[*].:|10|:. Early Game / Jungling Phase
[*].:|11|:. Mid Game / Ganking Phase
[*].:|12|:. Late Game / Teamfights Phase
[*].:|13|:. FAQ
[*].:|14|:. Changelog
[*].:|15|:. Conclusion[/list]

[hr][b][big].:|1|:. Lore[/big][/b][hr]

<<-- Champion lore comes here -->>

[hr][big][b].:|2|:. Abilities[/b][/big][hr]

[u]<<-- Ability name -->> (passive):[/u] <<-- Ability effect -->>

[u]<<-- Ability name -->>:[/u] <<-- Ability effect -->>

Spell Effect: [spoiler]
<-- spell description -->>

[i]Spell Stats[/i]
<<-- spell stats -->>
[/spoiler]

[u]<<-- Ability name -->>:[/u] <<-- Ability effect -->>

Spell Effect: [spoiler]
<-- spell description -->>

[i]Spell Stats[/i]
<<-- spell stats -->>[/spoiler]

[u]<<-- Ability name -->>:[/u]: <-- Ability effect -->>

Spell Effect: [spoiler]
<-- spell description -->>

[i]Spell Stats[/i]
<<-- spell stats -->>[/spoiler]

[u]<<-- Ability name -->>e:[/u] <-- Ability effect -->>

Spell Effect: [spoiler]
<-- spell description -->>

[i]Spell Stats[/i]
<<-- spell stats -->>
[/spoiler]

[hr][b][big].:|3|:. Introduction[/big][/b][hr]

<<-- introdution -->>

[hr][b][big].:|4|:. Masteries[/big][/b][hr]

<<-- masteries section -->>

[hr][b][big].:|5|:. Runes[/big][/b][hr]

<<-- runes section -->>

[hr][b][big].:|6|:. Ability Path[/big][/b][hr]

<<-- Ability Path section -->>

[hr][b][big].:|7|:. Core Items[/big][/b][hr]

<<-- Core items section -->>

[hr][b][big].:|8|:. Situational Items[/big][/b][hr]

<<-- Situatinal items section -->>

[hr][b][big].:|9|:. Summonerspells[/big][/b][hr]

<<-- Summonerspells section -->>

[hr][b][big].:|10|:. Early Game / Jungling Phase[/big][/b][hr]

<<-- Early Game / Jungling Phase section -->>

[hr][b][big].:|11|:. Mid Game / Ganking Phase[/big][/b][hr]

<<-- Mid Game / Ganking Phase section -->>

[hr][b][big].:|12|:. Late Game / teamfights Phase[/big][/b][hr]

<<-- Late Game / teamfights Phase section -->>

[hr][b][big].:|13|:. FAQ[/big][/b][hr]

<<-- FAQ section -->>

[hr][b][big].:|14|:. conclusion[/big][/b][hr]

<<-- Conclusion section -->>


<<-- Your guide title here -->>



Table of Contents

  • .:|1|:. Lore
  • .:|2|:. Abilities
  • .:|3|:. Introduction
  • .:|4|:. Masteries
  • .:|5|:. Runes
  • .:|6|:. Ability Path
  • .:|7|:. Core Items
  • .:|8|:. Situational Items
  • .:|9|:. Summonerspells
  • .:|10|:. Early Game / Jungling Phase
  • .:|11|:. Mid Game / Ganking Phase
  • .:|12|:. Late Game / Teamfights Phase
  • .:|13|:. FAQ
  • .:|14|:. Changelog
  • .:|15|:. Conclusion



.:|1|:. Lore


<<-- Champion lore comes here -->>


.:|2|:. Abilities


Gemcraft (passive): Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks repleneshing his mana for 7.5% of damage dealt.

Imbue: Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4x the base heal amount.

Spell Effect:
Spoiler: click to toggle


Shatter: Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.

Spell Effect:
Spoiler: click to toggle


Dazzle: Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.

Spell Effect:
Spoiler: click to toggle


Radiance: Taric emits a brilliant light, healing his allies and increasing their physical damage.

Spell Effect:
Spoiler: click to toggle



.:|3|:. Introduction


<<-- introdution -->>


.:|4|:. Masteries


<<-- masteries section -->>


.:|5|:. Runes


<<-- runes section -->>


.:|6|:. Ability Path


<<-- Ability Path section -->>


.:|7|:. Core Items


<<-- Core items section -->>


.:|8|:. Situational Items


<<-- Situatinal items section -->>


.:|9|:. Summonerspells


<<-- Summonerspells section -->>


.:|10|:. Early Game / Jungling Phase


<<-- Early Game / Jungling Phase section -->>


.:|11|:. Mid Game / Ganking Phase


<<-- Mid Game / Ganking Phase section -->>


.:|12|:. Late Game / teamfights Phase


<<-- Late Game / teamfights Phase section -->>


.:|13|:. FAQ


<<-- FAQ section -->>


.:|14|:. conclusion


<<-- Conclusion section -->>

Edited by joykill, Sep 8 2010, 02:38 PM.
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krysander
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thanks joykill. youre the man.

pinned.
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ScienceXReason

lol well this is definitely better than my guide format, i'm not very familiar with bbcode >.>
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joykill

glad to be of help :)
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ScienceXReason

hmm, can you think of any way to make a table for the ability path? just saying W>R>R>W>E>R>R>E>R>E>E>E>W>W>W>Q>Q>Q seems a little lame >.>
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joykill

not really, unless you mean some coded thingie like on LC? but then we'd need a database with all the characters and their abilities and stuff... and a database does not come with a free forum... :)
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