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Surdana |
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Shadowmire
This dank place was once a forest, but due to some unexplained circumstance, it was flooded and became a swamp. There is a mine here that is used to dig up a special kind of powder that can be used to make explosives known as Blasting Pots. There is also an ancient memorial here known as The Tree of Mourning, where friends and families of the deceased honor their dead by placing jewels and many other valuable items within the chamber below the tree. Here is where you must find the Cypher Rune, the key for Arokh to open the Ancients' Gates.
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Kragmoor
This wasteland is home to many different monsters and beasts that patrol Drakan. Black Wings and Bat Dragons make their nests in the mountains while Giants roam the valleys, and packs of Grull and Wartok make their camp here. The Wartok Captain, Snotmaw, has made this barren place his headquarters and has gathered his forces to prepare to invade Surdana. If she can keep her eyes open while slaughtering beasts, Rynn may find a weapon of the Order here too.
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Monastery of the Brotherhood of the Eternal Word
An ancient building inhabited within Surdana that is clustered with Monks who read and gained knowledge of Ancient Surdana, they whom have lived even since past the Dark Ages. Beneath the old Monastery is a network of catacombs. But there is something else, some other form of evil, that is bringing the dead restlessly from the grave.
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The Inquisitor's Lair
A waterfall runs through Surdana, itself being as "normal" as anything else could be. Behind the roaring waters of the waterfall is a large network of tunnels that lead through the undergrounds of the city of Surdana. A cave is hidden beneath the ground, concealing a monster that is known to take people off into the night only to allow the denizens to hear their screams and suffering. Little is known about this undead creature; he resides in the underground tunnels beneath Surdana and with the help of his Wartock allies, carries humans off during the night for interrogation.
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The City of the Damned
The Necromancer, Khossa Vole, buried himself within the realms beyond Surdana, itself being a nuisance to Surdana, even to Jade the Sorceress. His soul nonetheless resides out of his body, but hidden away in a locked tomb to forever keep those close from his true form seeing as he is vulnerable and week in the form he is in now, which he deems damned forever against his soul.
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The Andrellian Islands
This is a small group of islands with rocky shores that often make a risky place to land while sailing. However, those who have come here are held prisoner. The Desert Lords have sent their assassins here to lie in wait for the Dragon Rider and have bestowed great power on the Grull shaman, Bonegrinder, who now uses his new found power to trap sailors in his storms. One of the small islands features a mine containing mana crystals, which the Grull and Wartoks use at their leisure. Rynn and Arokh must find a guide here to lead them to Ravenshold, but with the storm around the islands trapping everyone within, they must find a way to ease the storms if they are to proceed.
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9:11 AM Jul 11
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9:11 AM Jul 11