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Synile
Sangyne
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Drakan: The Ancients' Gates
Welcome to the world of Drakan, the video brought from video game to roleplaying. Here, Surdana has everything to offer, even towards making your own characters and breeds (if you wish, or ones that are provided for you), in the efforts to enjoy the game in its own franchise. However, we do have guidelines and rules to the board. You must read The Board Guidelines.
This is a fair warning: Do not threaten any of the staff. If anything comes to an extreme of severe case, any member shall and will be banned, suspended or removed. This is not a joke. Too many have broken this rule and it will not be tolerated anymore.


-Synile
Latest News

Board Update: Rules updated on April 30, 2011

May 1, 2011: The board is under construction, currently, at the moment. We soon hope that we can at least get this board up and running, ready for people to Rp, register and chat amongst others.

Surdana

Regular Forum (No New Posts) Shadowmire
This dank place was once a forest, but due to some unexplained circumstance, it was flooded and became a swamp. There is a mine here that is used to dig up a special kind of powder that can be used to make explosives known as Blasting Pots. There is also an ancient memorial here known as The Tree of Mourning, where friends and families of the deceased honor their dead by placing jewels and many other valuable items within the chamber below the tree. Here is where you must find the Cypher Rune, the key for Arokh to open the Ancients' Gates.
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Subforums: The Tree of Mourning
Regular Forum (No New Posts) Kragmoor
This wasteland is home to many different monsters and beasts that patrol Drakan. Black Wings and Bat Dragons make their nests in the mountains while Giants roam the valleys, and packs of Grull and Wartok make their camp here. The Wartok Captain, Snotmaw, has made this barren place his headquarters and has gathered his forces to prepare to invade Surdana. If she can keep her eyes open while slaughtering beasts, Rynn may find a weapon of the Order here too.
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Regular Forum (No New Posts) Monastery of the Brotherhood of the Eternal Word
An ancient building inhabited within Surdana that is clustered with Monks who read and gained knowledge of Ancient Surdana, they whom have lived even since past the Dark Ages. Beneath the old Monastery is a network of catacombs. But there is something else, some other form of evil, that is bringing the dead restlessly from the grave.
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Regular Forum (No New Posts) The Inquisitor's Lair
A waterfall runs through Surdana, itself being as "normal" as anything else could be. Behind the roaring waters of the waterfall is a large network of tunnels that lead through the undergrounds of the city of Surdana. A cave is hidden beneath the ground, concealing a monster that is known to take people off into the night only to allow the denizens to hear their screams and suffering. Little is known about this undead creature; he resides in the underground tunnels beneath Surdana and with the help of his Wartock allies, carries humans off during the night for interrogation.
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Regular Forum (No New Posts) The City of the Damned
The Necromancer, Khossa Vole, buried himself within the realms beyond Surdana, itself being a nuisance to Surdana, even to Jade the Sorceress. His soul nonetheless resides out of his body, but hidden away in a locked tomb to forever keep those close from his true form seeing as he is vulnerable and week in the form he is in now, which he deems damned forever against his soul.
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Regular Forum (No New Posts) The Andrellian Islands
This is a small group of islands with rocky shores that often make a risky place to land while sailing. However, those who have come here are held prisoner. The Desert Lords have sent their assassins here to lie in wait for the Dragon Rider and have bestowed great power on the Grull shaman, Bonegrinder, who now uses his new found power to trap sailors in his storms. One of the small islands features a mine containing mana crystals, which the Grull and Wartoks use at their leisure. Rynn and Arokh must find a guide here to lead them to Ravenshold, but with the storm around the islands trapping everyone within, they must find a way to ease the storms if they are to proceed.
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