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Help and Guidelines |
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Board Guidelines
Follows these rules, but please read them first before doing anything else on the board. They're subjected to change, so read for further updates.
Last Update: May 1, 2011 |
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Help Desk
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Board FAQ
If you have any questions involving the board, please ask here. We will provide you the best answer and/or support our team has to offer.
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News
Come here for updates on the board, members or anything prior. The board is subjected to change, so please keep up with the board and its updates.
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Drakan: The Ancients' Gates |
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General Discussion
Talk about whatever you like!
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Artistic Endeavors
Post hand drawn art, pixel, computer art, paintings, anything you've created. Let loose your imagination and creations and let us, the people of the board, see what you've made. Don't hide it!
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Literature
Stories of your own imagination and style, characters, worlds, and dimensions of your choice. Poetry is also approved. Express the notes and rhythms you combine in a series of lines or prose.
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Order of the Flame: Archive |
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Character Profiles
Profiles of every known character of Drakan: The Ancients' Gates, including the all known and unrelenting Rynn, to the loyal and living legend, Arokh. Even in this archive it holds the great speeches and general actions taken during the years in Surdana.
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Order of the Flame Aresenal
All the available weapons given to you throughout the entire series of Drakan, starting from the Tempest to the Elemental Blades, even the malicious Hoarfrost presented in various aspects that linger throughout the entire series.
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Creatures
Ranging down from the Grull to the Scavenger, all creatures are enlisted with the Wartock horde, along with the Desert Lords. Between the mighty Mezzidrel to the malevolent Bonegrinder.
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Drakan: The Ancients' Gates
Liable information provide about the game, including walkthroughs, hidden weapons, runes, plot and anything ranging around the video game. Helpful information is provided.
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Drakan: The Ancients' Gates May 1 2011, 04:45 PM, By Vaelyis | ||
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Drakan Registration |
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Dragons
Post your dragons here. Ranging from the Blackwings, Elder Breed, Icewings, Bone Dragons, and Bat Wings.
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Dragon Registration Template May 1 2011, 03:07 PM, By Vaelyis | ||
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Dragon Rider
Post your dragon riders here.
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Dragon Rider Template May 1 2011, 03:20 PM, By Vaelyis | ||
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Human Knights
Post your Human Knights here.
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Human Knight Template May 1 2011, 03:24 PM, By Vaelyis | ||
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Half-Men
Post your Half-Men here.
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Half-men Template May 1 2011, 03:29 PM, By Vaelyis | ||
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Desert Lords
Post your Desert Lords here.
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Desert Lord Template May 1 2011, 03:36 PM, By Vaelyis | ||
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Mages
Post your Mage here.
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Mage Template May 1 2011, 03:37 PM, By Vaelyis | ||
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Sorcerers and Sorceresses
Post your Sorcerer or Sorceress here.
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Sorcerer/Sorceress Template May 1 2011, 03:38 PM, By Vaelyis | ||
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Surdana |
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Shadowmire
This dank place was once a forest, but due to some unexplained circumstance, it was flooded and became a swamp. There is a mine here that is used to dig up a special kind of powder that can be used to make explosives known as Blasting Pots. There is also an ancient memorial here known as The Tree of Mourning, where friends and families of the deceased honor their dead by placing jewels and many other valuable items within the chamber below the tree. Here is where you must find the Cypher Rune, the key for Arokh to open the Ancients' Gates.
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Kragmoor
This wasteland is home to many different monsters and beasts that patrol Drakan. Black Wings and Bat Dragons make their nests in the mountains while Giants roam the valleys, and packs of Grull and Wartok make their camp here. The Wartok Captain, Snotmaw, has made this barren place his headquarters and has gathered his forces to prepare to invade Surdana. If she can keep her eyes open while slaughtering beasts, Rynn may find a weapon of the Order here too.
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Monastery of the Brotherhood of the Eternal Word
An ancient building inhabited within Surdana that is clustered with Monks who read and gained knowledge of Ancient Surdana, they whom have lived even since past the Dark Ages. Beneath the old Monastery is a network of catacombs. But there is something else, some other form of evil, that is bringing the dead restlessly from the grave.
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The Inquisitor's Lair
A waterfall runs through Surdana, itself being as "normal" as anything else could be. Behind the roaring waters of the waterfall is a large network of tunnels that lead through the undergrounds of the city of Surdana. A cave is hidden beneath the ground, concealing a monster that is known to take people off into the night only to allow the denizens to hear their screams and suffering. Little is known about this undead creature; he resides in the underground tunnels beneath Surdana and with the help of his Wartock allies, carries humans off during the night for interrogation.
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The City of the Damned
The Necromancer, Khossa Vole, buried himself within the realms beyond Surdana, itself being a nuisance to Surdana, even to Jade the Sorceress. His soul nonetheless resides out of his body, but hidden away in a locked tomb to forever keep those close from his true form seeing as he is vulnerable and week in the form he is in now, which he deems damned forever against his soul.
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The Andrellian Islands
This is a small group of islands with rocky shores that often make a risky place to land while sailing. However, those who have come here are held prisoner. The Desert Lords have sent their assassins here to lie in wait for the Dragon Rider and have bestowed great power on the Grull shaman, Bonegrinder, who now uses his new found power to trap sailors in his storms. One of the small islands features a mine containing mana crystals, which the Grull and Wartoks use at their leisure. Rynn and Arokh must find a guide here to lead them to Ravenshold, but with the storm around the islands trapping everyone within, they must find a way to ease the storms if they are to proceed.
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The Northlands |
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Ravenshold
Ravenshold is the main fortress of the Northmen, and here you will meet Ranwulf and his men. They will point you in the direction of the Gateways in the Northlands. Here you will also meet the wizard, Zegorro, who knows of the barrier around the Half-Men's land and will agree to help you if you bring him the right ingredients. The wilderness of Ravenshold is the territory of the enormous Yeti, Daemog, who has killed all hunters who have gone after him, and even a few who haven't. Ravenshold is also the stomping ground of the pagan Frost Grulls, who have set up altars to drain the blood of any unfortunate human victims they capture. Rynn and Arokh must also search out the Ancient Forgotten Tomb if they are to collect an important ingredient for Zegorro's spell. You will find the first of the four Ancients' Gates here.
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The Northern Tundra
The Tundra to the north connects to Ravenshold, as well as the land of the Half-Men, which now has a barrier around it. The Tundra's wilderness is just as perilous, where a band of Wartoks, under their leader Stormhowler, have made their camp and rob from the Northmen camp nearby. Not only that, but a magical portal nearby leads to a hidden valley crawling with deadly Ice Golems who freeze their victims to death with their deadly gaze. The second half of Zegorro's ingredients can be found here.
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Shiverbane
This is the land of the Half-Men, forced to live here because of their war with the Northmen. The Half-Men seek to expand their territory and have allied themselves with the Desert Lords to make it happen in return for guarding the second of the Ancients' Gates which can be found here.
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The Valley of the Fallen |
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The Desert of Tears
The Valley of the Fallen, also known as The Desert of Tears, has become a barren desert as a result of the Desert Lords' evil magic. There was once a prosperous system of farms here that became the first victims of the Desert Lords. When the farmers and villagers resisted, Jasaad sent the Pain Golem to crush nearly all opposition. Now the Wartoks have made the valley their headquarters and guard the third of the Ancients' Gates that stands here. According to Arokh, the Valley was the site of great bloodshed during the Dark Wars. A testament to the Dark Union rests in the deserts, the Sanguinade ("the walk of blood"), also known as the Devil's Mouth Ruins.
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Stratos |
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Golem Palace
A temple in the heart of the islands where the Pain Golem stands silently on guard. If Rynn and Arokh are to get past the golem and open the final gate, Rynn must make her way through the well-furnished interiors of Grotus' headquarters and the Bridal Hall and enter the hellish pit that is the Flesh Mage's Palace, the Necropolis. in order to find the one key to getting past the Pain Golem and to the Final Gate.
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Bridal Hall
Chosen "brides" reside here in their await to be next in line to be wed with a "man" they do not even know. A floating ship comes to the barricade of the floating landmass to bring the bride to the hall of the Flesh Mage, whom uses these brides' skin as his very own. Which is what they do not know in the order to allow the brides to keep guessing on who this man is, which simply brings the screams out to please the Mage even more.
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Necropolis
The Flesh Mage's Palace, upon a floating land mass, which lies ahead from where the Golem Palace resides. Within its quarters inhabits the soul that once was a man, but plagued during the Dark Ages as he was betrayed and put under a spell by Jasaad Duthane himself, keeping him at bay and work.
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Board Statistics |
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Total Forum Posts: 8 Total Members: 2 (The newest member is Sangyne) Dec 3 2014, 04:04 AM, a record 4 users were online. |
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