| RP Specific Rules | |
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| Tweet Topic Started: Nov 7 2010, 03:47 PM (60 Views) | |
| Blueberry | Nov 7 2010, 03:47 PM Post #1 |
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Basically 2 rules: Play fair and have fun. Fairness stuff: You get 10 stat points per Lvl (you start at Lvl 1 with 10 points) which can be put into any of 7 areas: HP - Your max HP goes up by 5 per point. How much damage you can take before death/KO. (If a physical attack takes your last HP you die whereas if a magical attack takes your last HP your just KOed SP - Your energy for magic attacks and skills. Strengh - Affects physical attack power giving a 0.1% boost per point to damage dealt (does not affect damage absorbed or reflected). Constitution - Affects how much damage you take and provides a 1 point boost to max HP. Dexterity/Agility - Affects your speed giving you an increased chance to dodge. (Each point increases dodge rate by 0.1%) Intelligence - How quickly you learn things. Gives a 0.1% boost to Exp gain per point. Also gives a 1 point boost to SP. Wisdom - The ability to use your knowledge to better effect. Gives a -0.1% boost to the Exp cost to train a spell or skill. Also affects magical attack power giving a 0.1% boost per point to damage dealt (does not affect damage absorbed or reflected). You may gain Exp by winning fights or completing quests. You gain 100 Exp times Opp Lvl divided by your Lvl. (Eg Bob is at Lvl 5 and defeats Tom who is at lvl 3 Bob gains 60 Exp ((100 * 3) / 5 = 60)). You need 100 Exp times your Lvl to increase your Lvl. (Eg Bob is at Lvl 5 and would need 500 Exp to get to Lvl 6) You need to spend Exp to train a skill or spell. This will vary depending on the skill/spell and you will be told how much you need to spend beforehand. When you increase a spells Lvl you can increase it's difficulty, it's max damage or min damage for an attack (damage reflected/absorbed for defensive and increased effect for support) or decrease it's MP cost. Only 1 choice per Lvl! You may create your own spells. Spells are either Offensive, Defensive or Support. Creating a new spell costs 1,000 Exp. You start with Lvl 1 Spellcasting and 3 spells (1 Offensive, 1 Defensive and 1 Support).[/b] Edited by Blueberry, Nov 7 2010, 03:48 PM.
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12:54 AM Jul 11