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Character Creation Rules
Topic Started: Sep 1 2010, 04:10 PM (473 Views)
ThatChickfromLA
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I Talk Too Damn Much
Creation Rules:

Standard MET Creation.
-Attributes: Physical, Social, Mental traits. One gets 7 points, one gets 5, and one gets 3 points.
-Five Abilities
-Three disciplines.
-Five Backgrounds (If you're Sabbat, you get 4 disciplines but no backgrounds.)
-7 total Virtue traits. Each category starts with 1 trait.

-Choose Negative traits (Max five)
-Choose Flaws (Max 7 points, Brujah cannot take the Short Fuse or Uncontrollable flaws)
-Choose a Derangement (optional. Gets you 2 freebie points. If you're a Malkavian, you get one automatically without getting any freebies.)

-Five freebie points (Brujah & Caitiff- get +1 XP at creation on top of this)
-Choose Merits (Max 7 points. nine lives, luck, oracular ability, iron will, etc. have caps- ask an ST)

Mandatory purchases:
Backgrounds - (at least 1) Contacts. Allies. Street.
Abilities - (at least 1) Streetwise. Survival.

Free:
Kindred lore. Anarch lore. Clan lore.

If you come in as a mortal, you get three free points, but none of the above Lores.

Limitations:

Must be on humanity. (2 or higher)
11th generation or higher. (This is decided by a d-4 roll)
No inceptors.
New players get common sense. After 2 months, your common sense is revoked. (You get the point back)
Max 1 intermediate discipline at creation.
No combos at creation.

Clans:
Brujah! Caitiff! Gangrel. Nosferatu. Toreador. Malkavian.

Rare: Assamites. Tremere. Ventrue. Setites.

Very Rare: Ravnos. Lasombra. Tzimisce. Giovanni.


If you have any questions on the Character Creation Rules, feel free to bring it up thatanarchgame@googlegroups.com


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