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| The Nekomata 猫また; Totally not a Pelican from Halo 3. | |
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| Tweet Topic Started: Jun 18 2011, 01:14 AM (280 Views) | |
| Shoujax Celxniy | Jun 18 2011, 01:14 AM Post #1 |
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Agent LXIX
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Name: The Nekomata (猫また) Description: Outside of the Nekomata ![]() Width 30.5 metres (100 ft) Troop Bay: 6.19 Meters (20.3 feet) Wingspan - 23.4 metres (77 ft) Hight/Depth Troop Bay: 4.64 Meters (15.22 feet) 10.0 meters (35.9 feet) (10.5 meters with landing gear) Troop Bay: 3.23 Meters (10.6 feet) Inside of the Nekomata Number of occupants: 17 (1 pilot, 1 Co-pilot, 10 sitting, and 5 standing) Weapons: The Nekomata has a 40mm rotary cannon and the 70mm Chain Gun types. The 70mm Chain Gun is an anti-personnel/anti-vehicle weapon mounted on the chin of the Nekomata. The gun is linked to the movements of the pilot's head, which allows for very short delays between spotting enemies and firing, the turret will rotate up to 180 degrees to wherever the pilot is looking. However, the turret can also be operated by a copilot, or manually by a gunner. The Nekomata is also able to mount an AIE-486H Heavy Machine Gun in its troop bay for supporting ground teams and covering the departure of its passengers, although this prevents it from carrying a vehicle internally. The Nekomata also is equipped with ANVIL-II Air-to-Surface Missile pods which seamlessly blends with the ship. The ANVIL pods can fire up to 12 missiles at once, six from each pod. Propulsion: The main engines are mounted in pairs in four nacelles, one situated on each wing and two at the rear and posterior. The nacelles can articulate independently, thus altering the direction of thrust, referred to as vectoring in aviation; This improves the Nekomata's low altitude maneuverability. Four ventral thrusters are identified by markings and a rendered thrust effect, one on each wing nacelle and one on each aft nacelle, allow the drop ship to land and take off vertically. These engines are capable of both space and atmospheric operation. It has eight jet intakes, three on each side and two on top. Abilities: Barrel roll: Can dodge three attacks per thread Protectga block: Makes the ship really sturdier Automated IA: Pilot can use one more special equipment per post Booster MAX: Increases the speed of the ship way up! Wings MAX: Improves the ship's manoeuvrability incredibly Neon MAX: Improve the main weapon's damage unimaginably Shield MAX: Protective layer with impressive regenerative ability Auto repair deck: Slowly regenerate the hull when not using special equipments Magic amplifier: Allows the user to cast spells from his ship Ability amplifier: Allows the user to use abilities from his ship Special equipments: Electron Canon The Electron Canon in installed on the top of the Nekomata. It allows the Nekomata to fire electron beams. This is an equiment that takes one post to charge. After charging for a complete post a golden consentrated beam of pure electrom energy with an eight foor radius will fire in a straight line at 80 MPH. Any type of eletrical apliance will instantly be shut down for the next two posts. This includes gummi ships and gliders. The beam itself will also deal moderate damage. Ahenahemak Generator The Ahemahemak Generator is located inside of the Nekomata on the back of the Co-Pilots seat. When activated, a giant royal blue force field with a 15 foot radius will from around the Nekomata for one post. Any magic attacks or energy attacks that come in contact with the force field will instantly be absorbed and used to magically heal the ship. However, any physical attacks such as bullets, missles, or even other ships will pass right through the force field. Force Field Generator The Force Field generator is located above the Ahemahemak generator. When activated, a giant sky blue force field with a 15 foot radius will from around the Nekomata for one post. The force field blocks all attacks and can take heave damage before breaking. However, any heavy equipment will instantly shatter the force field. Atitificial Inteligence System This equipment is actually a system that runs throughout the entire ship. Once it is activated it stays activated till the end of the thread. The pilot can only use this system if he has an actually AI chip with an AI on it. The main loading dock for the AI is located to the left of the pilot's seat. When the chip is plugged in the AI will use the ships projectors to appear as a hologram anywhere on the ship. It can also control it's size which can vary to the size of a figurine to a life size person. Once the AI is hooked up to the system it has complete access to the entire ship. It can control the ship if the pilot has to do something or it can fire the weapons on the Nekomata. The AI will also scan the area around the ship for analysis and give strategic data in battles. Another thing that the AI can do is rout power from the ships main generator to different parts of the ship. For example, the AI can rout power to the engine for a boost in speed or it can rout power to the weapons or a boost in firepower. Space Suits The Nekomata has a stogare compartment with 17 space suits in it. Anyone on board the ship can put on a space suit and use it to survive in gimmi space and fight out in gummi space. Once a person puts on a suit they walk o er to the back of the Nekomata. A glass door will then come down 5 feet away from the back of the ship as the landing bay opens up. The person can then jump out of the ship and walk up to the top of the Nekomata for whatever reason why they wanted to do so. Heavy equipments: Missle Storm The Nekomata will unload 128 missiles at opposing ships. Each missile deals high damage and will follow a ship where ever it goes. The missiles explode on contact. Hyper Slice A blade will stick out as an extension on the wings of the Nekomata. All power from the main generator will then be routed to the engines for an insane boost of speed. The Nekomata will then move at light speed an slice though a ship destroying it by cutting it in half. |
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LXIX Plan like there's a future, live like there is no tomorrow. Shoujax's Theme: The Lost Prince [rotate] B.R.A.W.L Insignia [rotate] B.R.A.W.L Insignia [rotate] ![]() B.R.A.W.L Insignia [rotate] ![]() B.R.A.W.L Insignia ![]() B.R.A.W.L Insignia [rotate] ![]() B.R.A.W.L Insignia ![]() B.R.A.W.L Insignia Shoujax the Pua'a ![]() Shoujax and Cablex's Theme: Bromance | |
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| Shoujax Celxniy | Mar 31 2012, 08:32 AM Post #2 |
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Agent LXIX
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((Updated with new class system)) Name: The Nekomata (猫また) Class X[ABC Hybrid Special Unit] {Custom Class} Size: Medium Passengers: 17 Required to pilot: 0-1 Combat prowess: Very High Description: Outside of the Nekomata ![]() Width 30.5 metres (100 ft) Troop Bay: 6.19 Meters (20.3 feet) Wingspan - 23.4 metres (77 ft) Hight/Depth Troop Bay: 4.64 Meters (15.22 feet) 10.0 meters (35.9 feet) (10.5 meters with landing gear) Troop Bay: 3.23 Meters (10.6 feet) Inside of the Nekomata Number of occupants: 17 (1 pilot, 1 Co-pilot, 10 sitting, and 5 standing) Weapons: The Nekomata has a 40mm rotary cannon and the 70mm Chain Gun types. The 70mm Chain Gun is an anti-personnel/anti-vehicle weapon mounted on the chin of the Nekomata. The gun is linked to the movements of the pilot's head, which allows for very short delays between spotting enemies and firing, the turret will rotate up to 180 degrees to wherever the pilot is looking. However, the turret can also be operated by a copilot, or manually by a gunner. The Nekomata is also able to mount an AIE-486H Heavy Machine Gun in its troop bay for supporting ground teams and covering the departure of its passengers, although this prevents it from carrying a vehicle internally. The Nekomata also is equipped with ANVIL-II Air-to-Surface Missile pods which seamlessly blends with the ship. The ANVIL pods can fire up to 12 missiles at once, six from each pod. Propulsion: The main engines are mounted in pairs in four nacelles, one situated on each wing and two at the rear and posterior. The nacelles can articulate independently, thus altering the direction of thrust, referred to as vectoring in aviation; This improves the Nekomata's low altitude maneuverability. Four ventral thrusters are identified by markings and a rendered thrust effect, one on each wing nacelle and one on each aft nacelle, allow the drop ship to land and take off vertically. These engines are capable of both space and atmospheric operation. It has eight jet intakes, three on each side and two on top. Abilities: Barrel roll: Can dodge three attacks per thread. Protectga block: Makes the ship really sturdier. Automated IA: Pilot can use one more special equipment per post. Booster MAX: Increases the speed of the ship way up! Wings MAX: Improves the ship's manoeuvrability incredibly. Neon MAX: Improve the main weapon's damage unimaginably. Shield MAX: Protective layer with impressive regenerative ability. Auto repair deck: Slowly regenerate the hull when not using special equipments. Magic amplifier: Allows the user to cast spells from his ship. Ability amplifier: Allows the user to use abilities from his ship. Ship Class Abilities Medical Ward[A,S,SS] - Fully equipped Medical stations, able to Heal anything in 3 posts minimum (posts required to fully heal may increase with seriousness of treatment needed) Hybrid[Class N/A] - Allows the combination of two or 3 classes (Example: AB, BC, DF, ABC) must have combined total of post required to create/pilot ship(and meet all other requirements) Hybrid ships are allowed to pick from their combined Specialized ability banks. THIS ABILITY MUST BE ONE OF THE CHOSEN CLASS ABILITIES IF THE SHIPS CLASS IS HYBRID. NO EXCEPTIONS. Ranks above A MAY NOT choose this ability or be combined with other classes. Special equipments: Electron Canon The Electron Canon in installed on the top of the Nekomata. It allows the Nekomata to fire electron beams. This is an equiment that takes one post to charge. After charging for a complete post a golden consentrated beam of pure electrom energy with an eight foor radius will fire in a straight line at 300 MPH. Any type of eletrical apliance will instantly be shut down for the next two posts. This includes gummi ships and gliders. The beam itself will also deal moderate damage. Ahenahemak Generator The Ahemahemak Generator is located inside of the Nekomata on the back of the Co-Pilots seat. When activated, a giant royal blue force field with a 15 meter radius will from around the Nekomata for one post. Any magic attacks or energy attacks that come in contact with the force field will instantly be absorbed and used to magically heal the ship. However, any physical attacks such as bullets, missles, or even other ships will pass right through the force field. Force Field Generator The Force Field generator is located above the Ahemahemak generator. When activated, a giant sky blue force field with a 15 meter radius will from around the Nekomata for one post. The force field blocks all attacks and can take massive damage before breaking. However, any heavy equipment will instantly shatter the force field. Atitificial Inteligence System This equipment is actually a system that runs throughout the entire ship. Once it is activated it stays activated till the end of the thread. The pilot can only use this system if he has an actually AI chip with an AI on it. The main loading dock for the AI is located to the left of the pilot's seat. When the chip is plugged in the AI will use the ships projectors to appear as a hologram anywhere on the ship. It can also control it's size which can vary to the size of a figurine to a life size person. Once the AI is hooked up to the system it has complete access to the entire ship. It can control the ship if the pilot has to do something or it can fire the weapons on the Nekomata. The AI will also scan the area around the ship for analysis and give strategic data in battles. Another thing that the AI can do is rout power from the ships main generator to different parts of the ship. For example, the AI can rout power to the engine for a boost in speed or it can rout power to the weapons or a boost in firepower. Space Suits The Nekomata has a storage compartment with 17 space suits in it. Anyone on board the ship can put on a space suit and use it to survive in gimmi space and fight out in gummi space. Once a person puts on a suit they walk over to the back of the Nekomata. A glass door will then come down 5 feet away from the back of the ship as the landing bay opens up. The person can then jump out of the ship and walk up to the top of the Nekomata for whatever reason why they wanted to do so. Heavy equipments: Missle Storm The Nekomata will unload 256 missiles at opposing ships. Each missile deals high damage and will follow a ship where ever it goes. The missiles explode on contact with a 30 meter radius. The missiles are big enough to be rode on. Hyper Slice A blade will stick out as an extension on the wings of the Nekomata. All power from the main generator will then be routed to the engines for an insane boost of speed. The Nekomata will then move at light speed and slice though a ship destroying it by cutting it in half. |
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LXIX Plan like there's a future, live like there is no tomorrow. Shoujax's Theme: The Lost Prince [rotate] B.R.A.W.L Insignia [rotate] B.R.A.W.L Insignia [rotate] ![]() B.R.A.W.L Insignia [rotate] ![]() B.R.A.W.L Insignia ![]() B.R.A.W.L Insignia [rotate] ![]() B.R.A.W.L Insignia ![]() B.R.A.W.L Insignia Shoujax the Pua'a ![]() Shoujax and Cablex's Theme: Bromance | |
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Shiva created by Sarah & Delirium of the ZNR







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