Welcome to The Kingdom Hearts RP. We hope you enjoy your visit.![]() You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, once you get your character done you'll be able to access member-only sections, and use many member-only features such as being allowed to post in others topics, customizing your profile, sending personal messages, and of course voting in polls. Registration is simple, fast, and completely free. After you register, you must merely go through the character creation process and then you're on your way to becoming a member of The Kingdom Hearts RP! Get A Character and Join KHRP! If you're already a member please log in to your account to access all of our features: |
| The Luna Envoy[X]; a.k.a The elude | |
|---|---|
| Tweet Topic Started: Jul 12 2011, 06:59 AM (236 Views) | |
| Kanashimi | Jul 12 2011, 06:59 AM Post #1 |
![]()
Champion of Gwendolynn
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Name: The Luna Envoy Alias:Elude Function: Ship destroyer and Stealth Runs(most commonly on other ships rather than land base installments) Creator: Nero Sarokai Current owner: Leyiaten, as an inheritance from his father Power:+++ Speed:++++ Defense: - - Description: the L.E Bio Designed By Famous inventor Nero Sarokai, The Luna Envoy is designed to Be The victor of Ship to Ship battles. Able to fight effectively at low altitudes but extraordinarily at higher altitudes And gummi space, this Small Fighter is capable of fighting many small ships at once with ease. Reverse swept wings Make the L.E the pinnacle of dog fighting. Reversed Designed Refluxor Intake turbines Provide the maximum Speed without sacrificing stealth, in fact, they are special designed With Noise reduction type 7735 gummi modules to make the L.E 10x less noisy than your average fighter jet. Equipped also for streamlined Stealth missions, Escaping just happens to be one of The L.Es many talents. as Designer Sarokai Said: "she has Seen many battles, destroyed many ships, but never has any victor claimed her..." Designed for destroying other Ships, The Luna Envoy use the basis of E.M.Ps to make its Prey helpless and then Strikes with massive force. dual reversible Prontium core propulsion system allows the greatest amount of fighting maneuvers possibilities. hull is charged with an E.M.P shield, instantly nullifying sonic and electrical attacks, while also destroying anything that is remotely controlled. wingspan is only about 30 meters, its small size allows it to use its stealth generator more effectively. Using an advance glacier Zeta Hull design, all heat generated by Ship System and propulsion is nullified, making heat seekers useless against the ship itself. Has only one Designated pilot at a Time. a special DNA Identification Scanner installed within the Ship can recognize Pilots voice command and be summoned from anywhere, unless communications are down. The pilot must manually command the L.E, for at this point in time it is unable to sustain an A.I due to its small nature. Number of occupants: 2 Weapons: Gauss Cannon - Heavy artillery, situated below the main chassis of the ship. triple barreled and suited for long range firing, it is the single post powerful gun in the L.E's arsenal. able to fire 3 magnesium armor piercing rounds in 3 seconds, perfect for fighting ships bigger (and less maneuverable) than the L.E Gauss cannon Thermal rockets: 24 inch Rockets that are fired from the sides of the L.E, auto reload from the stock of 12 missiles on-board, 6 for each thermal rocket launcher on the left and right sides. rockets will aim for the highest heat source(usually enemy propulsion systems) and lock on. once locked on, they will propel them selves and follow heat source until hit. these rockets are designed to cripple enemy space craft. upon impact, they release a small E.M.P charge, jamming sensors and AI repairs that last for a standard 3 post. Thermal Rockets Anti-missile: situated directly behind the gauss cannon, shoots out 500 12 Inch long drilling missiles that glow high in heat and seek other lock seeking enemy missiles. since the L.E generates no heat, they are usually only in use after the gauss cannon is used, which becomes hotter than the ship itself after firing. Can be fired twice in one thread anti-missile Example 8.1 mm zaronium armor piercing firing Gatling guns: perfect for dog fighting and the apex of ship destroying bullets, situated under the wings and one in the front, the tri fire can rip through a hull in seconds, causing massive damage if hit by all 3 while firing Machine guns Abilities: Barrel roll: Can dodge three attacks per thread Boosters: Increases the speed of the ship Boosters +: Increases the speed of the ship more Wings +: Improves the ship's manoeuvrability a little more Neon: Improve the main weapon's damage Magic amplifier: Allows the user to cast spells from his ship Ability amplifier: Allows the user to use abilities from his ship Lock on: Improves the ship's accuracy Support ships: Allow up to two support ships (with one base weapon) to be remotely controlled in formation Support fleet: Can have up to four support ships [Support Ships: the Devil Arms: All attached with Grade A Type 00732 'Spartan' lasers that nullify shields that fire after charging. if two lasers land direct hits on an enemy ship An E.M.P Charge occurs shutting down all secondary systems and requires main systems to charge. may disrupt electrical breakers of Particle systems that require charging before or after use. These ships are attached to the L.E until launched, alowing for better stealth runs] Special equipments: Type G terrereal gummi Finns: small wings placed under the ship that Allows for a greater boost in speed in Gummi space and greater control in atmospheric conditions Stealth: The Luna Envoy didnt get its nickname for nothing. it has a Type Z- phantasmal Light Refluxing Stealth Generator equipped on board and is undetectable by any means except by special designed gummi scanners, which will detect the E.M.P resistant Hull. Problematic flying: If The L.E can get close enough without being detected- it can probe an enemy ship mainframe and shut down all secondary systems and give remote control of them to the pilot via voice commands and inserts a virus into the ship that will send A.I into a loop when it inevitably searches for the root of the problem. Ace: throws thrusters full blast which causes emp shield to become overcharged.then spins the ship in a corkscrew fasion and as soon as the L.E is close enough to a ship, it will switch off it thrusters which will cause the E.M.P shield to be released from its bonds and blast out in a 50 meter radius. Tracer: Can Track any Ship in the sector, making hit and runs more effective. uses thermal sensoring to track specific heat signatures of Vehicles and traces them to their Transmitting ID, which broadcasts to air and space towers so they do not collide. This Trace Back Can be considered a Hacking but is undetectable By A.I and would take a computer genius to notice the slight disturbance the hack causes in the transmitting code. for land base vehicles its a matter of detecting radio chatter and engine thermals. Tracer Siege Mode: Opens all vents upon the bottom of the L.E and thrusters rotate down ward, allowing The Luna Envoy to 'hover' if need be. usually used for ship to ship docking and use of the problematic flying ability, siege mode allows The L.E to attack things below her without having to make new flight patterns and new attack runs. as you can guess, Mobility is greatly reduced but in this mode missile and M.B.R.C Reserved Energy is channeled into the E.M.P shield allowing for a great defense boost. Weapon systems(Machine guns and Gauss cannon) are allowed a 180 degree pivot, but manual targeting is the only option. S.M Heavy equipments: (not really any, The L.E is meant for Combat and maneuverability) Gauss Cannon - Heavy artillery, situated below the main chassis of the ship. triple barreled and suited for long range firing, it is the single post powerful gun in the L.E's arsenal. able to fire 3 magnesium armor piercing rounds in 3 seconds, perfect for fighting ships bigger (and less maneuverable) than the L.E Gauss cannon Modified Beam Rail Cannon: The L.Es last Weaponized attack, channels E.M.P into a concentrated Beam that fires at a ship, severly damging it. The only draw back is that the E.M.P field shield is now gone and cannot be charged, making enemy attacks much more devastating. Deploys from the hatch on the L.Es Top of her hull. M.B.R.C Warp core attack: Pilot sends the ship into warp mode, and blasts away about 7 miles ahead of current postiton. if used inside atmospheric conditions, will create a minor space rift that will slice anything caught in the path of the seperating molecules in the Affected Area Edited by Kanashimi, Jul 12 2011, 07:14 AM.
|
[rotate] [rotate] [rotate]![]() !!!!Themes!!!!
| |
![]() |
|
| Kanashimi | Oct 9 2011, 03:17 PM Post #2 |
![]()
Champion of Gwendolynn
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
((This Is The Luna Envoy remodeled. History can be aquired from above, the slight changes will be posted here)) Name: The Luna Envoy Alias:Elude Function: Cruiser Ship Creator: Nero Sarokai Current owner: Leyiaten, Leader Of Heart Corps Power:+++++ Speed:++++ Defense: +++ Description: the L.E Bio After 10 Yearss Of Battle weary Use, The L.E Has Been innovatively Re-Designed To Fit the Hearts Corps Needs. It Is now a Rank A Frigate With Siege abilities. It Still maintains most of its unique features, however. Number of occupants: 8 Weapons: Gauss Cannon - Heavy artillery, situated below the main chassis of the ship. triple barreled and suited for long range firing, it is the single post powerful gun in the L.E's arsenal. able to fire 3 magnesium armor piercing rounds in 3 seconds, perfect for fighting ships bigger (and less maneuverable) than the L.E Gauss cannon Thermal rockets: 24 inch Rockets that are fired from the sides of the L.E, auto reload from the stock of 12 missiles on-board, 6 for each thermal rocket launcher on the left and right sides. rockets will aim for the highest heat source(usually enemy propulsion systems) and lock on. once locked on, they will propel them selves and follow heat source until hit. these rockets are designed to cripple enemy space craft. upon impact, they release a small E.M.P charge, jamming sensors and AI repairs that last for a standard 3 post. Thermal Rockets Anti-missile: situated directly behind the gauss cannon, shoots out 500 12 Inch long drilling missiles that glow high in heat and seek other lock seeking enemy missiles. since the L.E generates no heat, they are usually only in use after the gauss cannon is used, which becomes hotter than the ship itself after firing. Can be fired twice in one thread anti-missile Example 8.1 mm zaronium armor piercing firing Gatling guns: perfect for dog fighting and the apex of ship destroying bullets, situated under the wings and one in the front, the tri fire can rip through a hull in seconds, causing massive damage if hit by all 3 while firing Machine guns Abilities: Barrel roll: Can dodge three attacks per thread Auto repair deck: Slowly regenerate the hull when not using special equipments Boosters +: Increases the speed of the ship more Wings +: Improves the ship's manoeuvrability a little more Neon: Improve the main weapon's damage Magic amplifier: Allows the user to cast spells from his ship Scanner: Gives informations on the surrounding (like energy fields, damage dealt to opponents, hint of hidden ships...) Lock on: Improves the ship's accuracy Support ships: Allow up to two support ships (with one base weapon) to be remotely controlled in formation Support fleet: Can have up to four support ships [Support Ships: the Devil Arms: All attached with Grade A Type 00732 'Spartan' lasers that nullify shields that fire after charging. if two lasers land direct hits on an enemy ship An E.M.P Charge occurs shutting down all secondary systems and requires main systems to charge. may disrupt electrical breakers of Particle systems that require charging before or after use. These ships are attached to the L.E until launched, alowing for better stealth runs] Special equipments: Type G terrereal gummi Finns: small wings placed under the ship that Allows for a greater boost in speed in Gummi space and greater control in atmospheric conditions Stealth: The Luna Envoy didnt get its nickname for nothing. it has a Type Z- phantasmal Light Refluxing Stealth Generator equipped on board and is undetectable by any means except by special designed gummi scanners, which will detect the E.M.P resistant Hull. Problematic flying: If The L.E can get close enough without being detected- it can probe an enemy ship mainframe and shut down all secondary systems and give remote control of them to the pilot via voice commands and inserts a virus into the ship that will send A.I into a loop when it inevitably searches for the root of the problem. Ace: throws thrusters full blast which causes emp shield to become overcharged.then spins the ship in a corkscrew fasion and as soon as the L.E is close enough to a ship, it will switch off it thrusters which will cause the E.M.P shield to be released from its bonds and blast out in a 50 meter radius. Tracer: Can Track any Ship in the sector, making hit and runs more effective. uses thermal sensoring to track specific heat signatures of Vehicles and traces them to their Transmitting ID, which broadcasts to air and space towers so they do not collide. This Trace Back Can be considered a Hacking but is undetectable By A.I and would take a computer genius to notice the slight disturbance the hack causes in the transmitting code. for land base vehicles its a matter of detecting radio chatter and engine thermals. Tracer Siege Mode: Opens all vents upon the bottom of the L.E and thrusters rotate down ward, allowing The Luna Envoy to 'hover' if need be. usually used for ship to ship docking and use of the problematic flying ability, siege mode allows The L.E to attack things below her without having to make new flight patterns and new attack runs. as you can guess, Mobility is greatly reduced but in this mode missile and M.B.R.C Reserved Energy is channeled into the E.M.P shield allowing for a great defense boost. Weapon systems(Machine guns and Gauss cannon) are allowed a 180 degree pivot, but manual targeting is the only option. S.M Heavy equipments: (not really any, The L.E is meant for Combat and maneuverability) Gauss Cannon - Heavy artillery, situated below the main chassis of the ship. triple barreled and suited for long range firing, it is the single post powerful gun in the L.E's arsenal. able to fire 3 magnesium armor piercing rounds in 3 seconds, perfect for fighting ships bigger (and less maneuverable) than the L.E Gauss cannon Modified Beam Rail Cannon: The L.Es last Weaponized attack, channels E.M.P into a concentrated Beam that fires at a ship, severly damging it. The only draw back is that the E.M.P field shield is now gone and cannot be charged, making enemy attacks much more devastating. Deploys from the hatch on the L.Es Top of her hull. M.B.R.C Warp core attack: Pilot sends the ship into warp mode, and blasts away about 7 miles ahead of current postiton. if used inside atmospheric conditions, will create a minor space rift that will slice anything caught in the path of the seperating molecules in the Affected Area Edited by Kanashimi, Oct 17 2011, 03:10 PM.
|
[rotate] [rotate] [rotate]![]() !!!!Themes!!!!
| |
![]() |
|
| Kanashimi | Apr 5 2012, 08:47 AM Post #3 |
![]()
Champion of Gwendolynn
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Re-submission Required! Your Gummi ship must be resubmitted for staff review before it can be used IC If you have no need for the ship, please disregard this message. But nice ship dude, you have GREAT taste |
[rotate] [rotate] [rotate]![]() !!!!Themes!!!!
| |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Gummi Garage · Next Topic » |
| Track Topic · E-mail Topic |
4:30 AM Jul 11
|

Shiva created by Sarah & Delirium of the ZNR







![]](http://z4.ifrm.com/static/1/pip_r.png)






[rotate]
[rotate]




4:30 AM Jul 11