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Terra Branford; Freedom
Topic Started: Aug 16 2011, 04:09 AM (107 Views)
Auron
Member Avatar
Glowing Heart
[ *  * ]
sword shield or staff, which do you choose?

Essence Of Magic (++++ Magic)

What's most important to you?
My dear friends (++ Defense)

What Do You Want Out Of Life?

To Live It My Way (+Attack +Defense + Magic)

What Are You Afraid Of?
Kefka,Being Controled (+Defense)

Name:Terra Branford

Alias:None

Age:18

Birthday:Octobar 8th

Height:5'3

Weight:105 Pounds

Homeworld:Land Of Espers (FF VI)

Tresure:Magicite Of Her Father (Madiun)
Loves:Animals,Children

Hates:Crowded Places,Being Controlled,Kefka

Hobby:Fluffing Moogles

Element:Light

Race:Human-Esper Hybrid

Job:Magitek Knight,Babysitter

Weapon:Atma/Ultima Weapon-is a lightsaber like blue sword of energy that's power grows as you increase in rank (demi god, god tier etc), it inflicts light damage with each hit

Weapon Apprance:http://images4.wikia.nocookie.net/__cb36436/finalfantasy/images/thumb/4/41/Ultima_Weapon_-_Celes_-_Final_Fantasy_VI_Advance.PNG/130px-0,100,0,88-Ultima_Weapon_-_Celes_-_Final_Fantasy_VI_Advance.PN

Warp:warps you out of harms way istantly, you can warp up to a range of five feet now

Dia - A beam of destroying light instantly smashes down on a target, only effects Heartless and Undead. ( Must have 50 posts to equip )

Reflera - You instantly summon a large sized bubble of
unbreakable light energy around yourself that blocks all attacks. If your enemy hits you with a physical attack when you use this spell then the light will explode back on them for O.K damage. If your enemy hits you with a level one or two spell when you use this it will bounce back at them at the same speed it came. ( Must have 100 posts to equip )

Cura:heals up to three targets substanually in a flash of light

Flare:a small localized explosion that causes low fire damage and may set a target ablaze for three posts

Jet:shoots a high powered jet of water at a single target

Stone;dropsone large stone about the size of a minivan on a target

Shock:instantly causes a static charge in a small area around a single target it causes mild paralsis making there movments sluggish for three posts

Thorn:shoots out a blst of thorns directly at a single target

Stop:completly halts one enemy for you
Summons

Maduin-is the esper who is also terra's dad, although dead she can still communcate with him through his magicte remains

Skills
Apprance:http://images3.wikia.nocookie.net/__cb37684/finalfantasy/images/thumb/9/9d/MaduinFF6.PNG/130px-0,96,0,85-MaduinFF6.PNG
Chaos Wave-a surge of energy flows through the user and darkness,fire,ice,and lighting is realsed in a chaotic burst, this attack is not affected my elemental resistence

Megaton Punch-Darkness engulfs madiuns hand as he ushes forth landing a crushing and devastating blow on the opponet inflicting heavy darkness damage

Ramuh-ramuh is the esper that first explains terra's condition as a half esper

Skills

Judgment Bolt-a massive bolt is summoned from the sky to strike the enemy inflicting massive thunder damage as well as paralysing the enemy

Slow-slows one targwts movment
Apprance:http://images1.wikia.nocookie.net/__cb20110218070332/finalfantasy/images/f/f9/Ramuh-FF11.png
Tritoch-is the esper terra sees when she first visits narshe

Skills

Tri-Dazer-a wave of lighting ice and fire is shot at the enemy all at once, inflicting heavy ice fire and lighting damage

Freezing Dust-an icy breath like powedry dust shoots from the mouth, if it touches the target there frozen solid
Apprance:http://i745.photobucket.com/albums/xx95/MaduinChaos/Final Fantasy Icons/Ff6_tritoch.gif
Special Techs
Holy Aura:causes all of terra's allies within five feet of her to slowly heal there wounds for five posts

Hellfire:A extremely large meteor-like fire ball forms in terra's hands that she she can fire from a long distance at foes for heavy fire damage

Diamond Dust:Extermly large chunks of ice fall on the target for three posts if they hit they each deal moderate ice damage MP Cost:

Tri-Aero:Three powerful guts of wind shoot out the foe inflicting moderate wind damage

Tri-Blizzara:three medium sized chunks of ice fire at the target, each inflicitng moderate ice damage.

Magic Shield:Terra forms a protective field around her that absorbs magic attacks for two posts


Holy-Several bolts of light strike down at the foe, each inflicting modrate light damage

Meteor Strike:a meteor falls from the sky that sends spirling at her target, which explodes on contact also hurting surrounding enimies inflicts a large amount of fire damage

When You Play With Fire.... Or Wind!:terra combines wind and fire magic to send.a medium sized burning tornado that cab suck up and ingulf those it hits burning and slashing them with wind, moderate fire and wind damage



Joint Techs

Abilities
Guard:Blocks a enemy attack no matter what

Glide Level 2:you can fly better now

MP Haste - Your spells move faster now. ( Must have at least 50 posts to equip

Healing Boost - Increases the effectiveness of spells of that element, one per element (like Nature boost or Healing boost). ( Must have at least 50 posts to equip

Protect:you take 25%. Less damage

Dodge Roll Level 2;you are better at using dodge roll to avoid attacks now

Parry:Improves Guard By cancelling other effects

Forms

Esper Form:Terra transforms into her esper form raising her magic and melee power moderatly and gains the ability to fly,but she ditches her weapon in this form in this form,she gains acces to the riot blade skill, as well as being able to use her techs and normal magic without consuming mp,she also enters this form when she loses control of her esper powers

Appearance:

Skills

Riot Blade:Terra kicks the target away from her then fires three chunks of ice at them inflicting modrate ice damage, then builds energy inside her and fires off seven blades of magic energy inflicting a large amount of non-elemental damage

Limit Breaks

Ultima:often thought to be the most powerful black magic skill there is, it causes a massive blue field to form around and explode on the foe causing massive non-elemental every one of her foes, it is unnefected by reflect or any other barrier type spell



Rebeling Against The Master:For the remainder of the thread any attacks magic or limit breaks used against kefka by terra have there effects/damage doubled

Elmental Nightmare:A sphere of each element surrounds terra she then fires all these spheres at one or multiple targets each one inflicitng large amounts of damage of that element

Bio:
Terra was born in the Land of Espers, to an Esper father (Maduin) and a human mother (Madeline). Two years after she was born, the Gestahlian Empire raided the Land of Espers and abducted Maduin. Madeline, with her last breath, told the Emperor Gestahl to keep away from her daughter; however, it was too late. Terra grew up in the custody of the Empire, and was raised as a weapon of mass destruction. The exact details of this part of her life are unknown, but she developed a fondness for Moogles during this time, and enjoyed fluffing their fur. Eventually, the Imperial general Kefka Palazzo took a keen interest in her and put a Slave Crown on her head, forcing her to obey his orders directly. Among them was to annihilate fifty of the Empire's finest soldiers, which she did with ease. Presumably this was a test of whether the slave crown actually worked and/or her ability to do so.

Sixteen years after the raid on the Land of Espers, Terra was assigned on a mission to Narshe, accompanied by two Imperial troopers: Biggs and Wedge. The mission was to do research on, and to retrieve, the frozen Esper lying in the mines. The trio succeed in reaching the Esper, but its sheer power remove Biggs and Wedge from the area and knock Terra clean out cold. Despite this, she has a bad case of amnesia. She is rescued by Arvis, a resident of Narshe, who removes the slave crown and nurses her back to health. However, the local police knows of her location and wants her in custody due to her former control by the Empire. Arvis helps Terra escape, but the guards catch up to her in the mines. This forces Locke Cole to rescue her, along with eleven Moogles. They succeed, and Locke takes Terra away to Figaro.
Meanwhile, Kefka is worried his weapon is taken away. He heads to Figaro (where Terra was being hidden by the king, Edgar Roni Figaro, and Locke), to ask about her whereabouts. Edgar lies and says he never knew of her. This does not stop Kefka from attempting to burn the castle down. Terra, Locke, and Edgar manage to escape riding Chocobos, while the Castle submerges under the desert. Edgar and Locke, knowing of Terra's power, take her to the Returner Hideout in the Sabre Mountains, where Terra meets Edgar's twin brother, Sabin. After passing the Sabre Mountains, the party meet up with the leader of the Returners, Banon, who tries to convince Terra to join their cause. He does not want to force Terra to do so, because, as Edgar said, forcing her would make them "no different from the Empire", making her decision completely hers. Depending upon the player's actions, Terra eventually agrees to join. Banon invites Terra to come to Narshe with him, Edgar and Sabin, and she accepts. On the way, the foursome is attacked by Ultros, an octopus inhabitant of the Lethe River. During the battle, Ultros latches onto Terra's leg with a tentacle, and while Edgar pulls Terra away, Sabin tries fighting it off with a Blitz. However, during the struggle, Sabin is thrown from the raft, and Terra, Edgar, and Banon have to reach Narshe alone and have to trek back through the mines to meet up with Arvis as the local police does not want Terra or the Returners in town.

Thereafter, everyone meets up in Narshe. The Empire stages an attack in order to get the to Esper again, this time led by Kefka. Banon leads the defense, which Terra participates in. The defense eventually wins and Kefka is forced to retreat. After the battle, the group goes to see the Esper, which reacts with Terra again. This time, Terra transforms into an Esper, and flies away to a place unknown.

A search party is set up to look for her. She is eventually found in the city of Zozo, atop the tallest tower. She is being cared for by Ramuh, an Esper. Ramuh tells the party that in order for Terra to recover, she has to meet with her father, who is still being held prisoner by the Empire. Celes Chere agrees to lead a party to attack the Empire, and Locke agrees to accompany her.

Locke eventually returns with Maduin, now a Magicite shard, and brings him to Terra. She regains her memory, and is able to control her transformation. The party heads for Narshe to form a strategy to attack the Empire. Banon thinks the best strategy would be to have the Espers attack from the east, and then a coalition of Returners and Narshe guards would attack the Imperial capital, Vector. Terra has to be the messenger to the Espers, since she is the only one who could communicate with them. She leads a team through the Cave to the Sealed Gate, which leads to the Land of Espers. She is ambushed by Kefka, but is able to open the gate to the Land of Espers, and the army of Espers that emerge, led by Yura, attack Kefka. Terra's group manage to escape to the party's airship, but the Espers are in hot pursuit, and attack the ship, which is forced to land near Vector. The party agrees to enter Vector.
Once they arrive, they find the city up in flames, and Arvis and Banon are confused. Inside the castle, Emperor Gestahl appears to have surrendered. He invites the Returners to a banquet during which he proposes peace. He asks Terra to relay a message to the Espers, who were hiding out on Crescent Island to the east. Locke agrees to accompany her, and General Leo Cristophe would act as the Imperial liaison. On the way, Terra asks Leo about love, because it is an emotion she has never felt before. She is worried that being half-Esper would prevent her from truly falling in love. Leo reassures her and says it wouldn't.

Upon arriving at Crescent Island, Terra and Locke, now accompanied by Shadow, make their way to the remote village of Thamasa, to ask about Espers. They find the villagers hostile to strangers, and they ask an old man named Strago Magus for help. Strago denies the existence of Espers, but is friendly nonetheless. That night, Terra, Locke, and Shadow are invited to stay for free at the inn. During the night, a building is caught on fire, and Strago's granddaughter, Relm Arrowny, is stuck inside. Strago asks Terra and Locke to help him rescue her, and they see Strago's magical abilities in the process. As a result, Strago reveals the truth of his ancestry to Terra and Locke, and agrees to accompany them to the Espers' Gathering Place. Relm follows them, and catch up to them in a fight with Ultros. Eventually, the group reach the area where Yura is hiding with the rest of the Espers who attacked Vector. Terra convinces Yura to set up a conference with General Leo.

Back in Thamasa, Yura and Leo begin peace negotiations. However, they are interrupted by Kefka, who reveals this was a set up for him and Gestahl to retrieve more Espers to turn into Magicite. Kefka kills Yura and the other Espers and wounds everyone but Leo, who fights Kefka and dies. Kefka begins to collect the remains of various Espers, and heads to the Sealed Gate to collect more. As a result, the Statues are restored and the Sealed Gate rises above the ground and becomes the Floating Continent. Afterward, Terra leads a funeral service for Leo.

One year after Kefka destroyed the world, Terra finds herself in the village of Mobliz, which is attacked by Kefka's "Light of Judgement." All the adults have died, and Terra feels a responsibility to take care of the kids. While doing so, she realizes a new side of her is awakening, and thus she loses her ability to fight. Celes and Sabin try to convince her to take up arms again, but Terra refuses, knowing that she would only be a burden. She even proves her weakness when the town is attacked by Humbaba, a legendary beast. The second time Humbaba comes, though, Terra realizes what her feeling was, and it was love for the children. With this new-found knowledge, she defeats Humbaba and rejoins the battle.

As the party prepare to invade Kefka's Tower, Terra's friends, most noticeably Celes, are worried about her fate, as they might have to destroy the Warring Triad, the source of Magic which allows the Espers' survival. As the party confronts Kefka, even if the player avoids recruiting her, Terra senses the party calling to her and flies to the tower. After Kefka is killed, Terra transforms into an Esper and uses the last of her power to help the party escape from Kefka's Tower. However, Maduin tells her as he is about to shatter, that she would live on as a full human if she was attached to someone or something. Due to her love for the children of Mobliz, she was allowed to live, and the game ends with Terra standing at the bow of the Falcon releasing her ponytail and savoring freedom at last.

Personality:

As a person, Terra is a confused young woman. She often questions her emotions, or lack thereof. She is easily confused and frightened early in the game. However, as Terra learns more about herself, she becomes more assertive and determined. Once she learns her true past, she is insecure about her unique heritage and questions if she can feel love. In the end, however, Terra is brave and willing to fight for what she knows is right, especially in the second part of the game where she rejoins the party to help make the world a better place for others.

Character Appearance:

Terra is a young woman, eighteen years old. She has mint green hair, a red leotard with a purple sash around her waist, red boots, red wristbands and purple shoulder-pads. Her hair is always seen tied into a ponytail. In Terra's Esper form, her hair is long and wild, and her entire body, hair included, is vivid lavender.



RP Sample

Terra lay on the bed in her room, the gold circlet around her head that forced her service to kefka and left her a mindless servent to do his bidding. She heard his familar cackle of a laugh as he called for her to come. She slowly lifted herself off the bed and and walked down the halls of the place that was essentualy her home when she finally reached kefka she spoke in a low emotionless tone. yes..... Sir? he then explained her mission, yet another one of destruction but seeing as in a way she had no mind of her own,she coudent feel anything about this. And slowly walked towards the exit entering her magitek armor, and left the place kefka's orders the only thing floating through her head. your mission.... Destroy narshe!

she stopped sevral hours later trugging through the snow in the armor her body freezing from the cold of the mountains surrounding
Edited by Auron, Sep 25 2011, 02:53 PM.
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