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Saix; No. VII, The Lunar Diviner
Topic Started: Oct 10 2011, 02:21 PM (123 Views)
Deleted User
Deleted User

Awakening:

"In front of you there floats a sword, a shield, and a staff....each represents a power....which do you choose?"

1. The power of the warrior. (++Attack)
2. The power of the defender. (++Defense)
3. The power of the mystic. (++Magic)

"What's most important to you?"

1. Being number 1. (+Speed)
2. Friendship. (+Defense)
3. My prize possessions. (+Magic)

"What do you want out of life?"

1. To see rare sights. (+Defense)
2. To broaden my horizons. (+Speed)
3. To be strong. (+Attack)

"What are you afraid of?"

1. Getting old. (+Magic)
2. Being different. (+Defense)
3. Being indecisive. (+Attack)

Name:
Saix

Alias:
Sai, Number VII, The Luna Diviner

Age:
Approximately in his 20's

Element:
Lunar

Race:
Nobody

Home World:
The World that Never Was/The Castle that Never Was

Job:
Second-in-command of Organization XIII

Weapon:
Claymore - "Lunatic"
(Normal mode) --------- (Beserker Mode)
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Saix's "Lunatic" is a normal claymore in its normal mode. However once Saix shifts to his Berserker mode, his claymore too shapeshifts. It gains eight additional points made of white-aura which enable him to do twice the damage to his opponents and gives him an additional 50% defence.

Magic:
Firaga - Shoots out a wave of fire in all directions and several large fireballs at all enemies.
Blizzaga - Freezes the ground under all enemies to make them off balance and sends huge icicles that shatter into all enemies from all directions.
Curaga - Heals up to 3 targets completely in a flash of light.
Shinaga - You and all allies shine with an extremely bright glow that increases all of your stats for the next post and also blasts all enemies with a blast of moonlight from above them that will disorient them badly if it connects.
Rayra - Shoots down a flurry of 10 blasts of light from above onto up to 5 targets causing moderate damage
Lunar Weapons - Surrounds self and allies weapons in lunar energy for extra lunar elemental damage for 3 posts.
Lunar Curtain - Prevents the addition of unwanted status effect on the target for 3 posts
Nul-Lunar - Enemies cannot use their Lunar spells (except Full Moon Summoning) to increase their stats for 3 posts.
Weremoon - Forces a single character in or out of a single form, no affect on limit break forms.
Disable - Sends a clear wave of light directly at a single target, if the light hit's that target instantly loses all ability to attack in any way for 3 posts.

Summons:

Berserker Nobodies

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Can summon three of these creatures, and if undefeated they last for 4 posts. "The Berserker shall first appear without its claymore, though it shall quickly appear in front of it. If [the opponent is] between a Berserker and its claymore, damage will be dealt, so attack at this time is risky. Its attacks include mighty swings of its claymore that will knock [the opponent] far from them. The Berserker will also often shrink itself down and hang onto its claymore before crashing down multiple times" - Kingdom Hearts Wikia

Special Techniques:
Lunar Warrior - Saix uses a combo where he swings left and right at the opponent, then slams his claymore into the ground rupturing the ground beneath the opponent. (Can be blocked by Guard)
Lupin Behaviour - Saix drops his claymore and rushes at the opponent. He goes behind the attacker and kicks them in the back, knocking them towards his claymore. He then picks the weapon up and slashes once at the opponent. (Has only a 45% of success)
Wolverine's Fang - Saix leaps into the air and aims his claymore to smash directly onto the opponent (Has a 80% chance of success)
Moon-gazing - Saix creates a forcefield around himself and uses the moon's light to heal himself for half his health. (Cannot be used in Berserker mode, requires it to be night, and can only be used once every 10 posts)
Total Eclipse - Saix howls and darkness swarms the arena, blocking out all light. Saix then appears behind the opponent so that when the lights come back on he can attack them from behind. However Saix too is blind in this attack and so only has a 20% chance of it being successful.
Celestial Swipes - Saix throws his claymore six times at the opponent in rapid successions, summoning a new claymore each time in his hands. The only problem is that this leaves the thrown claymores on the field for 3 posts. During this time the opponent can pick one of them up and toss it back at Saix, dealing major damage to him, and also able to instantly knock him out of Berserker state.

Joint Techniques:
I - Ethereal Diviner
The Leader and Second in Command of the Organization team up for this combo attack. Xemnas joins Saix in a Berserker rage, Extending one of his Ethereal Blades to a massive size to make his own claymore. Both of them start repeatedly slamming their weapons at their opponents, causing massive craters at impact. Both Saix and Xemnas will attack a dozen times each, with each hit causing massive physical damage, capable of shattering a Reflega spell or a Guard, if it hits, leaving dodging as the only option. After they've both done their dozen attacks, they come together and smash the same target at the same time, causing an even more massive crater, instantly K.O.ing anyone Demi-God or lower, and causing ridiculous damage otherwise.

IV - Chilly Diviner
Vexen creates a mound of snow with a range of 50 feet surrounding him. Anyone caught in this snow will be frozen for the duration of the attack. Saix then enters Beserk Mode and chains a 20 Hit Combo to anyone trapped inside the ice. The ice would protect them from some of the damage, but not enough. Then Saix leaps into the air creates a massive shockwave that covers the mound of snow and deals massive damage. This only lasts for one post though as Saix's strength shatters the ice. (Lasts for 1 post)

X - Lunar Luck
Saix and Luxord join forces of Lunar and Time to create an unstopable force. Luxord uses his Time powers to control Saix who is then forced into a state of Unbreakable Power, his Berserker form. Luxord then rolls 5 sets of 2 dice to come up with combinations that then result in the movements of Saix. (Lasts for 5 turns)
2 = Maul, Saix abandons his claymore and attacks strongly with his claws and fangs
3 = Strong Heal, Saix heals himself and Luxord with the moon's power for half their max health
4 = Whirlwind Slash, Saix spins repeatedly like a whirlwind smashing into the opponent(s)
5 = Claymore Throw, Saix throws his claymore at the opponent(s) and it returns to his hand
6 = Verticle Smash, Saix jumps up and drives his claymore into the ground causing shockwaves
7 = Horizontal Slash, Saix slashes a single opponent once with his claymore
8 = Aerial Slash, Saix knocks a single opponent into the air with his claymore
9 = Lunar Bomber, Saix throws his claymore into the air and waves of lunar energy attack the opponent(s)
10 = Smashing Wheel, Saix cartwheels across the area aiming for the opponent(s)
11 = Lunar Barrier, Saix creates a barrier out of moonlight that protects against a single strong attack
12 = Onslaught, Saix goes into a form beyond that of his Berserker one. He attacks like a wolf and is relentless even when he himself is gravely injured

Abilities:
One Hitter - Increases power of lone attacks (no effect on combos) ( 50 posts / 0 for attack oriented chars )
Reaction Boost - Increases the damage of your counter attacks.
Guard - Blocks a single enemy attack with a perfect parry with your weapon 100% no matter what. (Usable up to 3 times in one thread)
Parry - Improves guard by cancelling other effects {Guard wouldn't prevent an exploding fireball from hurting allies, Parry would}
Protera - Reduces the damage you take by 25%.
Athletism - Regroups Quick Run LV1 and Dodge Roll LV1 in the same ability, also slightly improves strength and endurance.
Acrobatics - Regroups Air dodge and Glide in the same ability, also slightly improves agility and speed.
Element Boost - Increases the effectiveness of spells of that element, one per element (like Nature boost or Healing boost).
MP Hastera - Your spells zoom at high speed now.
Combat caster - Regroups Magic Lv1 and MP haste in the same ability, also slightly improves magic and mind.
True Corridor of Darkness - Allows the use of Corridors of Darkness to travel between worlds.

Limit Breaks:
Berserker
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In this mode Saix alters from his normal calm self into that of a berserker. His claymore gains eight additional spikes made of a white-aura; these allow extra damage to be done to the opponent and increase his defence. Saix himself changes in that his eyes go completely yellow, his hair and scar becomes more wild and his teeth become more fang-like. In this berserker form, Saix has his attack and speed doubled. His berserker attacks are to slam his claymore into the ground and produce shockwaves, and that whenever he throws/swings his claymore blue flames are given off which can deal additional damage to the opponent. Saix is very open to back-attacks though and can be easily defeated by such when in this form. (This form lasts for 7 posts if it isn't stopped) After being kicked out of his berserker state, Saix must stand still and use the moonlight to recharge to get to his normal state. If it is night he takes 3 posts to recharge, if it is daytime he takes 6 posts to recharge.

Character Description:
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Biography:
Spoiler: click to toggle

Personality:
Spoiler: click to toggle

RP Sample:
~The Castle that Never Was: Kingdom Hearts' balcony~
Saix stood leaning upon the balcony rail, staring up at the heart-shaped moon. How long had it been since he'd last had time to himself like this? Time to reflect on all that had happened, time to wonder about when he would truly be whole again. To have a heart again... He'd waited years for this, and even when he'd fallen to the keyblade weilder Sora and been revived by the Kingdom Hearts he still had no heart. The same had happened to the others he knew, even Marluxia the traitor was back working for Xemnas once more. And Axel... If Saix had had a heart he knew it would be hurting at the loss of such a friend. As Isa, he and Lea had been close friends; doing everything together from eating ice-cream to trying to discover just what Xehanort was up to. But once they'd become Axel and Saix all that had changed. Axel had called him "cold" and said that he was not the man he once knew as a friend. Saix sighed to himself in memory. It was not me who changed Axel... It was my heart...

Axel seemed so carefree lately; his friendship with Number XII and that puppet working out nicely. And yet here he was, standing alone once more. Saix shook his head gently and let his eyes drift back to the Heart. He had no heart, he could not feel pain in this form. His lack of friendship would not bother him. He needed one thing and one thing only; once he had his heart he would be whole and then he could truly live. And if following Xemnas to the ends of the universe meant he'd get his heart, by Ansem he'd do it. One day he would look at Axel and know how he truly felt about his lost friendship, but for now the whole thing was an inconvenience. He would be civil with the Flurry of Dancing Flames, he would give the other Nobodies their orders, he would continue to follow at Xemnas's heels until that fateful day when he had his heart.

Without further thought he turned and went inside the castle, going down the long white corridors till he came to the Grey Area were the others were assembled. Some of the cloaked-figures he did not recognise, it seemed that Xemnas had recruited new members. No matter, he thought, it only brings us once step closer to our hearts. He kept his face impassive as he handed over the clipboards to each member, ignoring all groans of "Not this again!" and "Come on Sai! Gimme a break!" and then finally sitting himself down on the sofa once the room was almost empty. Axel was the last to leave, but once he was gone Saix couldn't help but sigh to himself. Lea... What happened to us?
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