Welcome to The Kingdom Hearts RP. We hope you enjoy your visit.![]() You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, once you get your character done you'll be able to access member-only sections, and use many member-only features such as being allowed to post in others topics, customizing your profile, sending personal messages, and of course voting in polls. Registration is simple, fast, and completely free. After you register, you must merely go through the character creation process and then you're on your way to becoming a member of The Kingdom Hearts RP! Get A Character and Join KHRP! If you're already a member please log in to your account to access all of our features: |
| Isaac; The Golden Sun Invader | |
|---|---|
| Tweet Topic Started: Nov 4 2011, 03:56 PM (90 Views) | |
| Deleted User | Nov 4 2011, 03:56 PM Post #1 |
|
Deleted User
|
Awakening: ( PLEASE BOLD YOUR SELECTIONS ) "In front of you there floats a sword, a shield, and a staff....each represents a power....which do you choose?" 1. The power of the warrior. (++Attack) 2. The power of the defender. (++Defense) 3. The power of the mystic. (++Magic) "What's most important to you?" 1. Being number 1. (+Speed) 2. Friendship. (+Defense) 3. My prize possessions. (+Magic) "What do you want out of life?" 1. To see rare sights. (+Defense) 2. To broaden my horizons. (+Speed) 3. To be strong. (+Attack) "What are you afraid of?" 1. Getting old. (+Magic) 2. Being different. (+Defense) 3. Being indecisive. (+Attack) Name: Isaac Alias: The Golden Sun invader Age: Issac was originally appeared to be in his forties but after being warped into this universe Issac transformed back into his teen body. Issac exist outside of time in this universe making all time spells unaffected against him. Element: Venus Adept (earth) Race: a bad-ass Human Home World: Town of Vale Job: Save this universe to save his own. PP: 20 Weapon: SolBlade- The Sol Blade is a Long Sword-class weapon Artifact available in both Golden Sun: The Lost Age and Golden Sun: Dark Dawn, and is widely considered to be the best weapon in the series. It is found in a treasure chest deep in Mars Lighthouse, as a rather easy reward for solving a platform-based ice puzzle shortly before a boss battle with the Flame Dragons, and in Dark Dawn it is found near the end of the final dungeon, the Temple of Apollo, where it is actually required to progress towards the final boss and some of the other super dungeons in the game. This Long Sword-class weapon is unique in that only Isaac can wield it and re-summon it back into his hands at will. The Sol Blade increases the wielder's base Attack over a thousand-fold. Its Unleash effect is Megiddo (the location of Armageddon). ![]() Magic: 1.Fire - Shoots a fast ball of fire at one enemy. 2.Blizzard - Covers one enemy in ice, then shatters for damage. 3.Quake - Causes an earthquake that will hit up to three enemies in the area. 4.Thunder - Zaps one enemy with lightning from above. Will make the target malfunction if the enemy is a machine for the next post. 5.Flower - Surrounds one target in pedals that try to slice and shred at them. Also may disrupt their vision. 6.Warp - Warps you out of harms way instantly, you can warp a range of up to five feet now. 7.Stop - Completely halts one enemy for you. 8.Copy - You instantly create a clone of yourself that can perform any one of your special attacks (they can't use any magic spells), but it also is defeated in just one hit. It disappears into a puff of smoke when hit. 9.Cure - Heals up to 3 targets a little in a flash of light. 10.Reflect - You instantly summon a small bubble of unbreakable light energy around yourself that blocks all attacks. If your enemy hits you with a physical attack when you use this spell then the light will explode back on them for small damage. If your enemy hits you with a level one spell when you use this it will bounce back at them at the same speed it came. Summons: ![]() Djinn are the elemental entities that bolster the Psynergy capabilities of the Adepts. The singular form of Djinn is Djinni. They originated from Mt. Aleph and were spread across Weyard when the mountain erupted. Venus Djinn are immune to earth attacks and nullify lightning attacks. If the Dijnn is not hurt during his summon they can be resummon after four posts. 1.Flint-Flint is the leader of your pack of Djinn and will do most of the talking for his team, he is rather enthusiastic and likes to talk to random strangers, he is the only one that has all of Issac's abilities. Effects:When Flint enters the battle Issac will recover a little HP and 4 PP, Issac's attacks will also be risen up to 60%. Flint is also able to Quake and Stone. 2.Quartz: Quartz doesn't talk much but is always in a cheerful mood and talks more to his fellow Djinn than humans. Effect: When Quartz enters the battle Issac resistant to magic and attacks will increase be 50%. Mother Gaia: This is a Psynergy spell that causes the ground beneath the enemy to open up and engulf the enemy in a wider reverse shower of Venus energy and medium-sized boulders, dealing a Venus-based attack with a devastating force, deals heavy damage per boulder. 3.Sap: A stiff neck Djinn that never talks to anyone around him, not even to his fellow Djinn, only does what he is ordered to do, Sap is immune to Stop and Poison. Effect: When Sap enters the battle Issac will be immune to all status effects and able will drain a little HP from his opponent every time his attacks hit. Sap can use Poison and Stop 4.Vine: Vine is a shy Djinn that doesn't like talking to humans although he goes well with other Djinns, Vine is able to absorb Nature type attacks. Effect: When Vine enters the battle Issac will recover from all nature based attacks and deals double damage using them. Vine can use Flower and Thorn. 5.Granite: Despite his name Granite is actually quite friendly to Djinn and humans alike, he is completely loyal to Issac. Effect: When Granite enters the battle Issac will gain the ability to not be knocked off his feet even from a strong attack, he will also fell no pain. Granite can use Quake and Stone. 6.Ground: Ground is a bit of a scarey cat but is kind and polite when talking to others. Effects: When Ground enters the battle Issac will gain the ability of auto healing and white magic will have more effect on him. Ground can use Cure and Esuna, he can not attack but he can use Sleep. 7.Bane: Bane is a depress type of Djinn that speaks only when necessary, he finds it more relaxing to be alone than with the other Djinn. Effect: When Bane enters the battle Issac's speed and reaction time will slightly increase and anyone who is struck by his blade will be hit with deadly Poison. Rock Tomb: Bane is able to wrap his enemy with rocks into a sphere for one post, if the enemy doesn't escape the sphere it will detonate causing the enemy to be hurled off a great distance causing massive damage. Special Techniques: (all PP techniques cost PP fist before reload time) Psynergy Techniques: 1.Psi Hand: A basic Psynergy move that psychic manifest in a form of a hand for 1 posts, can change size. During the post Issac can lift heavy objects, push and pull thing that are impossible to move alone and grab distant items. The Psi Hand can also be used offensively as it can push away enemies, choke them to death, or even act as a giant fist. (Cost 1 PP or reloads in five posts) ![]() 2.Wild Growth:A large tangle of thorny vines erupt from the ground and through the foes for an extended time. Enemies that are entangled in the thorns will be deal fair damage for three posts and can will be unable to move. (Cost 1 PP or reloads in 5 posts) 3.Sand: Issac turns him or his party into sand allowing greater mobility and nearly invulnerable to physical attacks for two posts. (Cost 1 PP or reloads in 7 posts) 4.Mind Read: Isaac is able to read other people's mind, knowing their secrets and their next move, however Issac can not read a person's mind that are far stronger than him. Isaac's mind is protected by the Wise One making all mental attacks unaffected. 5.Earth Manipulation: Issac is able to manipulate the earth around him creating a shield, stairs, and other things. Issac can't lift up earth objects so it must be all connected and depends on what the ground is like and he is unable to make mass disappear or change the substance of earth. 6.Retreat: Isaac is able to use this psynergy move to retreat from battles of be transported to other worlds in a blink of an eye, he can't however use this to warp around the battlefield. Isaac can also use this to escape out of dimensions and prisons. 7.Eruption:Isaac leaps up in the air and slams his SolBlade doing massive damage anyone who is caught by it. The attack will also cause six pillars of fire to erupt from the ground and home in on enemy's location deals heavy damage. 8.Saber Dance: Isaac's make six sabers out of thin air that will butcher it's victim in a aura of slashes, following them everywhere they go. The swords can be manually controlled by Isaac and can take a few heavy hits before disappearing. (Cost 1 PP or reloads in 7 posts) Sol Techniques: 1.Megiddo: Issac leaps high into the air, the sword glowing bright red over his head. He then slams the blade of the sword into a great sphere of burning plasma that is summoned off the top of atmosphere(this could be said to represent a star such as the Sun itself), and slings the searing object onto the enemy. Deals massive damage if hits, reloads in 4 posts. 2.Sol Raid: Isaac throw his SolBlade at his enemy like a chakram spinning with a yellow aura around it. Deals a fair amount of damage if hits, Isaac can also control the SolBlade with his mind and direct it's every move. 3.Odyssey: Odyssey, which is described as "pierc[ing] a foe with a colossal sword", appears as Issac piercing his target with two small, rapier-esque blades coming out of thin air before slamming into them with the aforementioned "colossal sword". (Cost 1 PP or reloads in 7 posts) 4.Skull Splitter: Isaac slams his blade down at his foe causing massive damage and maybe even death. If the foe it was also cause him/her to be stunned for one post. 5.Quick Strike: Isaac goes into a samurai stance and warps behind an enemy and slices them showing a blue slash. If it hits it will do a fair amount of damage. 6.Sol Take-Down: Issac leaps up in the air and does a rapid 7-hit combo with his SolBlade, he then drop kicks his opponent to the ground and slams his blade down, impaling them. Deals heavy damage. 7.Defend: Isaac braces for an attack and cuts whatever damage he receives by 50%, he will also be resistant to small knock-backs. (Reloads 3 posts) Joint Techniques: ![]() Summoning: When summoning a god from Issac's universe a Djinns must be on standby taking one post to be ready for the summoning, after the summoning is complete the Djinn can't be summoned for seven posts. Don't make the mistake of attacking the gods, if you do it's most likely they'll get angry, a VERY bad position to be in, each god or goddess can be summon once per battle. 1.Ramses 2.Cybele : Cybele is a Summon sequence of the Venus element. When three Djinn of the Venus Element are on standby, the Cybele Summon sequence can be activated. It appears as a large, orange-and-blue amphibian with a beard and a pair of trees growing from its head, dropping down and digging underneath the battlefield beneath the enemy forces, a forest of long, thorny vines will start to grow, and entangle and carry the enemy up the atmosphere for a moment dealing heavy damage and entangling them for four posts. Isaac will also have the choice to pick two apples. The red one will restore half of his health while the blue one will restore half of his PP, if he chooses one the other will wither away, anyone else that eats the fruit will be poisoned.3.Judgement :Judgment is a Summon sequence of the Venus element. When four Djinn of the Venus Element are on standby, the Judgment Summon sequence can be activated. It resembles an angelic knight in the sky gather power in its lion shield and assault the overworld land below, consuming everything including the enemies in an expanding white explosion. Deals massive damage.4.Flora :When four Venus Djinn are on standby the Flora Summon sequence can be activated. Flora resembles a young, pink-clothed, purple-haired goddess in the skies with small green wings in her hair, summoning nine flower petals to attack the opposition on the ground, slamming down them like meteors from space. If anyone is hit it will deal heavy damage and charm them.5.Daedalus : Daedalus is a Summon sequence when five Venus Djinn are on standby, the Daedalus Summon sequence can be activated. It resembles a giant monolithic golem-like statue emerging from the ground and launching an array of 10 homing artillery missiles fueled by some sort of fantasy technology dealing heavy damage. Then Daedalus launches a much larger missile that takes one post to get to Isaac's location locking on to the enemy causing a massive nuclear explosion dealing a ridiculous amount of damage. The golem then disappears.6.Meteor : Meteor is a Summon when five Djinn of the Venus Element are on standby, the Meteor Summon sequence can be activated. It resembles a gargantuan flaming rock from outer space taking two posts to get there, falling onto the battlefield in a blinding explosion causing an instant KO if not blocked. Abilities: 1.Specialization - At Demi God Tier, You May Choose one category: Magic, Abilities or Special Techniques to add 5, 10 or 15 more Abilities, Spells or Techniques. ( Demi God can add 5, God can add 10, and Transcendent can add 15, you may split the points up in the three categories as you wish, but denote how you have split them in your profile next to Specialization when you add the Ability ) 2.Guard - Blocks a single enemy attack with a perfect parry with your weapon 100% no matter what. 3.Leadership - Boost allies' stats slightly when under your command if they are lower tier 4.Combat Mastery - Regroups Combo boost and Air combo boost, also improves combat abilities. 5.Defense Mastery - Regroups Guard, Counter+, and Aerial Recovery, also improves toughness. 6.Ground Mastery - Regroups Quick Run MAX and Dodge Roll MAX in the same ability, also improves strength and endurance 7.Aerial Mastery - Regroups Air Dodge MAX and Glide MAX in the same ability, also improves agility and speed. 8.Magic Mastery - Regroups Magic MAX and MP Hastega in the same ability, also improves magic and mind. Limit Breaks: 1.Iris: Isaac summons Iris, his most powerful summon. It resembles a matriarchal goddess garbed in a divinely textured array of clothing. She summons up the battle’s foes and projects them into outer space, where they are sent into the blaze of the sun itself. A instant KO if not blocked afterwards Isaac and his allies health will be fully restored, if there are any survivors they will be transported back to the battlefield. 2.Sand Storm: Isaac turns himself into sand and causes a sandstorm, burring the enemy's vision and turns the battle grounds into a giant sand pit. During this time Isaac can manipulate the sand to his will, creating varies of objects with them, he can also make clones of himself. Isaac has complete control over every grain of and and can even cause them to levitate, last for five posts. 3.Djinn Frenzy: Isaac revives all his Djinns and his summonings to peak strength and health. 4.Mind Control: Isaac focuses his Psynergy on a single opponent (summon of character) and gains control of their mind, learning everything about them and able to use their special techniques. Isaac can't make them kill them self unless it's a special technique and can use their limit break but it will cost one of his to activate it. Isaac will be unable to use any of his Psynergy techniques since he's using all his Psynergy to control his victim, the control effect can last for 6 posts but depending on the enemy's mind it can last longer or shorter. Character Description: ![]() As Isaac arrived to this universe he returned into his teenage form wearing a yellow scarf, red breast plate, and brown boots and gloves. Biography: Isaac was born in the secluded town of Vale at the base of the dormant volcano Mt. Aleph, and for his first fourteen years he lived a tranquil life there with his parents Kyle and Dora and his friends Garet, Jenna, and Felix. Like his parents, Isaac is a Venus Adept, and all the townspeople of Vale are Adepts to varying degrees because they live their lives under the influence of a giant Psynergy Stone formation near the town's entrance. Isaac was very reliable and was well-liked by the populace; as an individual, he is virtuous and caring yet not to a fault, and Dora describes him as being so much like his father at his age, including his stubbornness. Thirty years later, Isaac is the blond-haired adult in blue trench coat that has been shown in various cutscenes and battle scenes early in the games. Evidently, Isaac has since passed down his yellow scarf to Matthew. Isaac lives in a cottage on the Goma Plateau with Garet, studying the effects of Alchemy on Mount Aleph. For the start/tutorial part of the game, Isaac and Garet are guest characters that appear alongside Matthew and Karis in battle, but cannot be controlled by the player. As the leader of the group of Adepts that brought the Golden Sun to the world, Isaac has achieved a significant deal of fame, and is the focus of the controversy amongst the populace of Weyard concerning Alchemy's release; some venerate him for saving the world, while others resentfully hold him accountable for "destroying" the world/putting it in danger. He sends Matthew's party on a quest for a Mountain Roc's feather to repair Ivan's Soarwing, but remains at his cottage to prepare for the reappearance of the Mourning Moon. It's stated by a villager that sometime after Matthew left, Isaac vanished and hasn't been seen since. When Matthew, Tyrell, and Karis return to the cottage, it is unknown what happened to him and Garet when the three children watch a Psynergy Vortex near the cottage. Having lived at Vale his entire life, at a mountainous area not close enough to the Great Western Sea, Isaac had never seen an ocean before prior to his quest in Golden Sun, like his friends at that point. In reality The Wise One a giant eye with momentum Psynergy told Isaac and Grant that he foresaw a future that dark creatures from another universe will invade and destroy this universe, The Wise One said he can send one person to the other universe to stop this incoming invasion, Isaac agreed to go and was sent to the Universe of Kingdom Hearts. Isaac arrived at Twilight Town back to his teenage self and carrying a SolBlade, the Wise One made Isaac exist outside of time and talked to him inside his head, Isaac then set out his journey in saving his universe. Personality: Isaac is a cheerful yet serious boy that likes to make friends and save the world every so often. He usually responds by nodding his head but is also a great speaker and will willingly lay down his life for his friends, he has a unusual great amount of psynergy and his a pure and innocent person. He will get serious when needed and will fight with all he got no matter what battles he fights, he also appears to be very brave since all his life he was fighting zombies and fiends. RP Sample: Issac walked in the busy streets of Twilight Town, it was bustling with people and kids playing with stick swords, "<These people wear strange clothing>" Isaac thought to himself. "<This universe is technologically more advance than us, so don't look surprise to see chariots without horses or ships that can reach the stars>" the Wise One said in Isaac's head. Isaac walked up to a big man, a few people stared at the big yellow sword on his back, "Excuse me sir did you see any dark creatures around here?" The man looked at Isaac like a crazy man and walked away, "Um okay I guess not..." suddenly a man came in front of him and stuck out something blue frozen on a stick, "Hey kid want a Sea-Salt Ice cream? It's a free sample!" Isaac looked at the man for a minute, "<Take it!>" Wise One said to him, Isaac slowly grabbed the frozen treat and walked away to an empty alleyway. "<What am I pose to do with this?>" Isaac thought to himself a he examine the treat, "<You pose to eat it!>" The Wise One said wearily. Isaac placed the blue ice in his lips but immediately spat it back out, "Ack! It's salty!" The ally was suddenly filled with dark creatures with yellow eyes, "The creatures in the vision!" Isaac shouted as he took out his blade. Isaac quickly uses Mind Read to unlock the secrets of his mind, "<They are called Shadows and they are part of a bigger group called the Heartless>" the Wise One said. "What you mean there's more of them?!!" Isaac said when a Shadow leaped up and attempted to slash at him, Isaac easily dodge the attack and used Quick Slice as he sliced the Shadow clean in half. The other Shadows saw there comrade go down and retreated into the darkness, "Well that wasn't so bad..." Isaac said as he placed his sword back in it's sheath, "<That was only a small one... there's much more of them with far greater power, blitz spears, Guardian, Armors...>" the Wise One said as he wen on and on. Isaac walked back into the busy streets and blended in with the crowd, "At any case if any Heartless is foolish to go head to head with me I'll make sure they collect their reward..." Isaac muttered as he disappeared into the crowd. |
|
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Character Books · Next Topic » |
| Track Topic · E-mail Topic |
8:59 AM Jul 11
|

Shiva created by Sarah & Delirium of the ZNR








: Cybele is a Summon sequence of the Venus element. When three Djinn of the Venus Element are on standby, the Cybele Summon sequence can be activated. It appears as a large, orange-and-blue amphibian with a beard and a pair of trees growing from its head, dropping down and digging underneath the battlefield beneath the enemy forces, a forest of long, thorny vines will start to grow, and entangle and carry the enemy up the atmosphere for a moment dealing heavy damage and entangling them for four posts. Isaac will also have the choice to pick two apples. The red one will restore half of his health while the blue one will restore half of his PP, if he chooses one the other will wither away, anyone else that eats the fruit will be poisoned.
:Judgment is a Summon sequence of the Venus element. When four Djinn of the Venus Element are on standby, the Judgment Summon sequence can be activated. It resembles an angelic knight in the sky gather power in its lion shield and assault the overworld land below, consuming everything including the enemies in an expanding white explosion. Deals massive damage.
:When four Venus Djinn are on standby the Flora Summon sequence can be activated. Flora resembles a young, pink-clothed, purple-haired goddess in the skies with small green wings in her hair, summoning nine flower petals to attack the opposition on the ground, slamming down them like meteors from space. If anyone is hit it will deal heavy damage and charm them.
: Daedalus is a Summon sequence when five Venus Djinn are on standby, the Daedalus Summon sequence can be activated. It resembles a giant monolithic golem-like statue emerging from the ground and launching an array of 10 homing artillery missiles fueled by some sort of fantasy technology dealing heavy damage. Then Daedalus launches a much larger missile that takes one post to get to Isaac's location locking on to the enemy causing a massive nuclear explosion dealing a ridiculous amount of damage. The golem then disappears.
: Meteor is a Summon when five Djinn of the Venus Element are on standby, the Meteor Summon sequence can be activated. It resembles a gargantuan flaming rock from outer space taking two posts to get there, falling onto the battlefield in a blinding explosion causing an instant KO if not blocked. 



8:59 AM Jul 11