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Master Eraqus; Upholder of the Light
Topic Started: Dec 20 2011, 03:56 AM (75 Views)
Master Eraqus
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Upholder of the Light
[ *  *  *  *  *  *  * ]
Awakening: ( PLEASE BOLD YOUR SELECTIONS )

"In front of you there floats a sword, a shield, and a staff....each represents a power....which do you choose?"

1. The power of the warrior. (++Attack)
2. The power of the defender. (++Defense)
3. The power of the mystic. (++Magic)

"What's most important to you?"
1. Being number 1. (+Speed)
2. Friendship. (+Defense)
3. My prize possessions. (+Magic)

"What do you want out of life?"

1. To see rare sights. (+Defense)
2. To broaden my horizons. (+Speed)
3. To be strong. (+Attack)

"What are you afraid of?"

1. Getting old. (+Magic)
2. Being different. (+Defense)
3. Being indecisive. (+Attack)

Name: Eraqus ( Your Character Name )

Alias: Master Eraqus ( Is Your Character Known By Any Other Name? )

Age: 35-40( What Age Is Your Character? Estimate If No Age Is Able To Be Found. )

Element:Light ( What Is The Natural Born Element of Your Character, Choose One: Fire, Water, Earth, Wind, Lightning, Nature, Ice, Time, Lunar, Darkness, Illusions, Nothingness, Light, Space, Gravity, White, or Poison )

Race: Human ( Are You Human, Disney, Nobody, or Heartless? )

Home World: Land of Departure ( What World Is Your Character From? )

Job: Keyblade Master ( What Is Your Character's Job? )

Weapon: Keyblade-
Master Keeper

"The Master Keeper has a smooth, cylindrical, grey shaft that tapers outward at both ends. It has a boxy guard, made up of two small, light grey boxes and copper rod. The base of the guard connects to the grip, and both sport several small indentations lining them. The grip itself is somewhat unique in that, while most Keyblade grips are cylindrical, Master Keeper's grip is squared. The teeth are in the shape of an "E". Its Keychain is made of several simple chain links and its token is the Mark of Mastery symbol..."

-Kingdomhearts.wikia.com

The Master Keeper


( What Is Your Character's Weapon? )

Magic:


1.Firaga - Shoots out a wave of fire in all directions and several large fireballs at all enemies.

2.Flaraga - A massive localized explosion that causes huge fire damage, will cause any opponent caught in the blast to immediately catch on fire for up to 3 posts.

3.Fury - Increases physical strength therefore increasing physical damage for 3 posts. Strength increase is based on Magical ability. {So if you have Magic MAX as an ability then your strength increase will be greater than Magic LV 1.}

4.Nuke - After a slight delay there is an insanely massive explosion that will KO most opponents if not blocked or countered with another ultimate spell.

5.Aeroga - Creates mini tornadoes that surround you and shoot out at all enemies and sends a bubble of wind out against all enemies surrounding you that protects you for a moment.

6.Blastera - Sends 4 shock wave shaped blasts of wind at a single target from 4 different angles.

7.Float - Allows the character to float just off the ground, allowing them to cross dangerous surfaces and making them immune to ground based attacks for 3 posts.

8.Hurricane - Creates a hurricane type tornado around a large area, anyone caught within the tornado will instantly be slashed at by thousands of sharp blasts of wind.

9.Freezaga - Freezes a huge area instantly. All enemies caught in it are rendered unable to move for 1 post and become vulnerable to fire damage.

10.Blizzaga - Freezes the ground under all enemies to make them off balance and sends huge icicles that shatter into all enemies from all directions.

11.Glacier - Creates a large ice block that instantly freezes all opponents in the area for 1 post, for three posts after that hail rains down in the area causing all opponents movement speed to be cut in half and causing low level ice damage.

12.Flowaga - Surrounds yourself in protective flowers that will try to shred any enemies that get near you. Also surrounds all enemies in pedals that try to slice and shred at them. Also may disrupt their vision.

13.Mana Blossom - Summons a shower of sharp pedals around your party that will disrupt your enemies vision, while a huge flower appears that glows and explodes in a burst of magic, showering your party with protection against all magic for 3 posts.

14.Evil Forest - Causes a small forest rise from the ground around the target and caster for 3 posts. Once the forest has risen the caster gains complete control over everything that happens within and can then attack his opponent with thorns at any time.

15.Time Control - Increases or Decreases the duration of a status effect on a single target by one post. Meaning if a target is afflicted by poison for 2 posts after casting the spell the duration increases to 3 posts.

16.Copyaga - You instantly create four clones of yourself that can perform any one of your special attacks (they can't use any magic spells), but all four of them can be defeated in one hit each. Clones disappear into a puff of smoke when hit.

17.Prescience - Allow the user to know what will happen in the next post. 3 cast limit.

18.Stopga - Completely halts all enemies surrounding you.

19.Reflega - You instantly summon very large sized bubble of unbreakable light energy around yourself that blocks all attacks. If your enemy hits you with a physical attack when you use this spell then the light will explode back on them for equal damage to their physical attack. If your enemy hits you with a level one, two, or three spell when you use this it will bounce back at them at the speed it came.

20.Flash - Instantly creates a large flash of light that will blind anyone who sees it for 3 posts.

21.Silence - A white light shines down on a single target instantly silencing them for 3 posts, making it impossible to cast magic, speak or summon.

22.Sacred Light - A powerful light shines down from above restricting the movement of the target. Then 5 giant pillars of light erupt out of the ground and slam into the target doing huge damage. Only affects Heartless and Undead.

23.Revivify - Revives and instantly casts Regenga on the target, restoring them to full health in 3 posts.

24.Ultima - Instantly reduces your opponents HP to 1 as green light washes over them at impossible speeds, destroying anything in it's path. (May only be used 3 times in battle can ONLY be blocked by an Ultimate Spell or another Cosmic Spell, Ultima will instantly defeat an opponent 2 Tiers Below You)

25.Holy (White Materia) - You summon Holy. You cannot use any magic for 10 posts. If your opponent cannot either defeat you, make you use other magic, or hit you with either an Ultimate or Cosmic Spell within 10 posts, Holy is summoned and you and your allies cannot take any damage whatsoever for 10 posts.


( Does Your Character Know Any Spells? Maximum of 10 )

Summons:

Keyblade Glider


Special Techniques:

Master Eraqus rarely draws his Keyblade, but when he does He is a force to be reckoned with. He has his un-Armored attacks, and their versions when he is Armored. He also has attacks that he can only preform with his Armors help

Corridor of Light: Being a Master, Eraqus Can fully control his element and even use it to spawn this rare phenomenon at will to travel between worlds (or even realms) at the speed of light.

Light Orbaga: Light spews from the Tip of his Keyblade, and then Fires 5 to 8 Orbs of light energy at a Target
[Armored]: Eraqus Charges a mass of light energy, and fires 5 to 8 orbs of flaming light and a target that Home in and explode furiously

Spectrum Step: Using Light energy, Eraqus can appear at locations using a speed close to that of Light.

Masters Light Barrage: A Flurry of Slashes at breakneck speeds. Deals impressive damage.

Uppercut Slash: Useful against close range targets, Eraqus jumps swinging his Keyblade upwards, attempting to Impale an enemy upon his Keyblade sending them flying for impressive damage
[Armored]: Eraqus Continues the Barrage in Mid Air, trapping the victim in an seemingly endless combo before slamming them viciously to the ground.

Radiant Blade: Similar to a Sonic blade, Eraqus thrusts out with his Keyblade (up to 10 times) in a powerful motion, Slashing through an opponent before they can even realize what is happening.

Swords of Radiance: Courage: 6 majestic blades of light appear and circle Eraqus, shielding him from minor attacks while also damaging enemies that come within their range of attack. Each blade can only take one hit each, and once each blade is destroyed, Eraqus must wait 3 posts to use 'Courage' again.
[Armored]: In addition to protecting Eraqus, the Blades can shoot large beams of light energy from their tips, causing a Deadly trap for nearby enemies.

Swords of Radiance: Truth: Gathers Light energy around him to create 10 blades of pure light. Eraqus can then send this blades of light in a wide area to maim potential targets for incredible damage.
[Armored]: The 10 blades are Faster, Deadlier, and more accurate able to Track a victim to deal amazing Damage. There is a Chain Attached ti the end of each one to show their powered up form.

Master Raid: Eraqus coats his Keyblade in light, making it similar in appearance to his Swords of radiance. By doing this, he increases the already substantial reach of the Master Keeper even further, and Hurls it at an opponent like a boomerang.
[Armored]: The Speed at which the Keyblade returns doubles. At closer ranges, Eraqus can hurl his Keyblade up to 3 times in lightning fast succession

[Armored Skill]- Chains of light Command: Using his Mastery of light, Eraqus can summon multiple Chains of light to do various things such as(But not limited to)

-Impale victims
-Hold Victims in place, constricting them
-Trap them in an unbreakable ball of light energy, have them rise into the air and then send them smashing down for amazing damage

( What are your Characters Special Attacks and Techniques? Maximum of 10 )

Joint Techniques: {Optional} (What are your Characters Special Attacks and Techniques that they preform with other characters. A joint attack can be with as many characters you want and your Character may has as many joint attacks as they want. The only rules are that your character must be aquatinted with the other characters that you are preforming the move with. Also both members must agree with the attack or technique that is being preformed. All Joint Techniques must have a minimum reload time of three posts. If you make a joint limit break it needs to be listed here.)

Abilities:


1.Specialization- At Demi God Tier, You May Choose one category: Magic, Abilities or Special Techniques to add 5, 10 or 15 more Abilities, Spells or Techniques.
Transcendent Tier +15 Magic

2.Defense Mastery - Regroups Guard, Magic Guard, Counter+, and Aerial Recovery, also improves toughness.

3.Unbreakable Power - You naturally have super-human strength now.

4.Combat God - Group Combat Mastery and Air Combat Mastery into one ability slot, also greatly improves combat abilities.

5.High Jump MAX - You can jump higher than you ever thought possible! Up to a mile in one jump if you want!

6.Unlimited Speed - You naturally have super-human speed now.

7.Magic Mastery - Regroups Magic MAX and MP Hastega in the same ability, also improves magic and mind.

8.Endless Magic - You may use up to 40 spells in one battle. You may also use Ultimate Spells 4 times in one battle.

9.Unstoppable Magic - You are not affected by "Nul" spells and your spells cannot be stopped by any "Reflect" spell.

10.Magic Lock-On - Gives you a 100% chance to hit your target with your next spell. Only twice in one thread.


( Does Your Character Know Any Abilities? Maximum of 10. May only begin with "Guard", Will Earn More With Post Count )

Limit Breaks:

Swords of Radiance: Justice - A powered up version of the 'Truth' version, Gathers Light energy once more and Sends energy blasting outwards from their Tips, dealing insane damage to a target if hit. Able to Spin the blades to Move the Beams around.
[Armored]: Eraqus Glows with a majestic Light, Summoning up to 20 blades that float around his waist and behind his back like wings, connected by chains of light. Eraqus is able to do various things in this form.

-Should he choose, he may wield the blades of Light instead of his Keyblade

-Fire Beams of light energy from anyone of the blades, dealing massive damage

-Using the Blades connected to him by chains, he Can strike out at long distance targets by increasing the length of the chains and high speeds. He can then retract the swords back into place.

Swords of Radiance: End - Jumps high into the air and Summons 'Truth' Swords of light. Then Smashes them down into the ground, creating a large shockwave. 3 to 6 Cylinders of Fire and light appear from the place of impact; which then go on to home in on targets in an attempt to do massive damage(Each)

[Armored Skill]-Divine Calling: Eraqus Breaks the Barriers between the Keyblade and the light, channeling radiant energy directly into his body. He rises into the air as Light energy explodes from his body, revolving around him as he rises. Eraqus then Sends that power thundering into the ground, causing the multi-colored light to rip it asunder in Graceful patters. The only way to escape is to manage to get airborne, lest the victim(s) be caught in the insane damage that each Strike Eraqus sends to the ground contains.

Might of Magic: Allows one Ultimate/Cosmic spell to be cast free of charge(No MP cost/ ignores ultimate spell limit)

( What are your Character's 4 Ultimate Attacks? These attacks will usually affect the entire area around you. )

Character Description:

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KeyBlade Armor

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( Describe Your Character in 10 Sentences Or Post A Picture And It Will Be O.K, or both. )

Biography:

(Unfortunately, I trust the Wiki's History more so than my own, for as much as I know about ME Id need to play the games once more to relive him which I cannot do. Were I to write my own, I would need to draw heavily from the extensive research done by the Wiki already, so its better for me to just quote the Wikia and save us the mistakes.)

"In the beginning of Kingdom Hearts Birth by Sleep, Master Eraqus prepares to hold the Mark of Mastery exam for Keyblade wielders and apprentices, while Ventus and Eraqus's long-time colleague, Master Xehanort, are present to witness Terra and Aqua endure their Exams. The exam is carried out soon afterwards, with Aqua passing while Terra fails, Eraqus believing that Terra is unqualified on the grounds that he is unable to control his darkness. Little does Eraqus know that Master Xehanort had used his dark powers to tamper with the course of the Exam itself.
Soon after, Master Xehanort goes missing. Eraqus sends Terra and Aqua to find him shortly after being contacted by Master Yen Sid about the spawning of the mysterious Unversed. Sensing a possible connection between the two events, Eraqus later instructs Aqua to look after Terra, as he fears his apprentice may be tempted by the darkness. However, after Terra departs, Aqua and Eraqus witness Ventus leaving as well, and he instructs Aqua to bring Ventus back.

As he reaches the end of his journey, Ventus discovers the truth about his past, and in order to get his questions answered, travels back to the Land of Departure so he may talk with Master Eraqus. Upon seeing Ventus he welcomes him back home with open arms, but a confused and enraged Ventus was having none of it. When Ventus questions him about the χ-blade and his role in its creation, Eraqus recalls a long-ago discussion between himself and Master Xehanort over the Keyblade War which was believed to be fought over the very weapon.

Eraqus disagreed with Master Xehanort's hypotheses which threatened the worlds and attempted to fight Master Xehanort over it. However, his attempt was futile as Master Xehanort quickly took him down with the use of his dark powers which left Eraqus scarred.

Wanting to put Master Xehanort's plot to an end for good, he turns his attention to Ventus and prepares to strike. Meanwhile, Terra had received this news from Master Xehanort, him being tricked into thinking that the only way to save Ventus from his grim fate was to eliminate his master. Terra arrives just before Eraqus is about to vanquish Ventus, Eraqus sensing that Terra has indeed descended into darkness.

Greatly saddened by the fact that he must use force to eliminate two of his apprentices and even angered when Terra refuses his orders to stand down, Eraqus charges forward, only for Ventus to be thrown into a portal to Destiny Islands by Terra, who goes on to fight Eraqus alone.

Terra wins the battle and leaves Eraqus wounded, but as both begin to show remorse for their actions (Terra for fighting his father figure and Eraqus for turning his Keyblade on Terra and Ventus in the first place), Eraqus is ambushed and finished off by Master Xehanort himself, and he fades out of existence before he can collapse into Terra's arms. He is later mentioned during the final battle between Terra and Master Xehanort, with Terra alluding to Eraqus as his father figure and primary motive for defeating Master Xehanort.

Some time after Terra's possession at Master Xehanort's hand, their hearts begin to converse with each other inside the new Xehanort's body, and as Master Xehanort openly wonders how Terra can still counter him, he realizes that it is because Eraqus has "set foot into" Terra's heart. "

-Kingdom Hearts Wiki

( Give Us Your Character Background )

Personality:

"One of the true Keyblade Masters and also Terra, Aqua, and Ventus's teacher. He has a strong aversion to darkness, and believes it the duty of every Keyblade Master to rid the world of it.

Though strict on the outside, he is not unkind, and loves his pupils like his own children."

-Kingdom Hearts Wiki

Bound By duty, Master Eraqus's Pride and Need for structure Is unsurpassed. He is almost never indecisive; steadfast in his decisions and upholds them until the end and clearly explains why they are correct. In battle, his spirit is fiery, but his sharp mind stays cool and collected. He places his Master position on a pedestal and for good reason seeing as it is highly respected by many. He despises the darkness greatly not even only respecting the balance of darkness to light minimally. He's sworn to use his power in the protection of others, and has only faltered once when his convictions conflicted.

( What Is Your Character's Personality? )

RP Sample:

Eraqus opened his eyes slowly, feeling weightless. Infact, he realized he was floating, falling through an under water like environment. The sleepless gliding continued for a minute or so before he realized he was floating towards a large platform. He steadied himself, twisting his body so that his feet landed softly upon the surface. He looked around, wondering where the hell he was. He took a step, and was Bombarded by..Darkness. The Platforms dark surface transformed in one of purple glass, the cold darkness stinging Eraqus's flesh as it past by him.

Once the darkness that covered the platform was exhausted, Eraqus looked down at the Platform that lit up the area with a purple glow. The Designs depicted his old student, Terra; But something was wrong. His hair was stark white, and through half open eyelids Eraqus could see his irises, a repugnant yellow. In disbelief, Eraqus looked away silently, and his eyes rested upon 4 circles that were next to Terra's head. One showed Terra As he was long ago, and another showed Eraqus's nemesis, Master Xehanort. Below those two circles, were two men he did not recognize, but they had the faintest resemblance to Terra. Eraqus looked down at his hands, unable to cope. "So...This is what has transpired in my absence...does my failure know no bounds?"

Just then, a new feeling. A familiar feeling, like one feels when they meet an old friend. Turning his eyes heavenward, he felt the presence coming closer, seemingly surrounded by a light. The light grew closer, larger, warming the surrounding darkness with a welcoming heat. With Great Force, a Keyblade struck the platform, driving its 'E' shaped teeth into it. The Platform held for a moment, before shattering into millions of shinning shards. "That light..." Eraqus muttered, reaching for the warm blade. "Yes...My Friend..." He Grabbed the hlit of the Master Keeper, feeling connected to it once more.

Eraqus was falling once more, the Shards of Darkness falling around him. But up ahead, a light, shining from another glass platform. This one Depicted Terra, Aqua, and Ventus as they were before they left the land of departure, happy and smiling. "Yes, I am Back, And I will Change things. This time, I must not, I will not fail!" With a Wave of his Keyblade, Master Eraqus Opened a Corridor of Light, Descending into it and towards his destiny. ( SHOW US HOW YOU WILL RP THIS CHARACTER IF YOUR APPLICATION IS ACCEPTED! MUST BE AT LEAST 2-3 PARAGRAPHS LONG, THOUGH MORE WILL HELP YOU GET ACCEPTED FASTER! )
Edited by Master Eraqus, Dec 29 2011, 06:13 AM.
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