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Dazma Obwruz
Topic Started: Mar 24 2012, 04:30 AM (76 Views)
Dazma
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Free Heart
[ * ]
Awakening:

"In front of you there floats a sword, a shield, and a staff....each represents a power....which do you choose?"

1. The power of the warrior. (++Attack)
2. The power of the defender. (++Defense)
3. The power of the mystic. (++Magic)

"What's most important to you?"
1. Being number 1. (+Speed)
2. Friendship. (+Defense)
3. My prize possessions. (+Magic)

"What do you want out of life?"

1. To see rare sights. (+Defense)
2. To broaden my horizons. (+Speed)
3. To be strong. (+Attack)

"What are you afraid of?"

1. Getting old. (+Magic)
2. Being different. (+Defense)
3. Being indecisive. (+Attack)

Name: Dazma Obwruz

Alias: The Game Manipulator, Daz, Tech Mage

Age: 18

Element: Twilight

Race: Human

Home World: Radient Garden

Job: Technological Mage

Weapon:

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Dazma uses Data Disks, or CD's, as his primary weapon of choice. They usually contain video game data as this is most beneficial to his abilities. He can use his technological, magical abilities to warp the arena to look like an area from certain Data Disks as well as absorbing the data to gain the special moves of certain characters within the game. He usually carries 10 Data Disks that contain data which can interchange between thousands of games as well as holding many blank discs for general weaponry use.

Magic:

Dawn - A hazy ball of light with a darkened aura floats above you. If anyone comes within reaching distance of you, the orb will home in on them and hit them with basic damage.
Magnet - You create a person sized orb of magnetic energy that pulls everything towards it with decent magnetic power. If your enemy is caught directly by orb they will spin around it uncontrollably and take magnetic damage for awhile.
Cure - Heals up to 3 targets a little in a flash of light.
Copy - You instantly create a clone of yourself that can perform any one of your special attacks (they can't use any magic spells), but it also is defeated in just one hit. It disappears into a puff of smoke when hit.
Orb - You summon an orb of dark energy that spins around you until the end of your post, you can either use it to defend or fire it at your enemy at high speed.
Reflect - You instantly summon a small bubble of unbreakable light energy around yourself that blocks all attacks. If your enemy hits you with a physical attack when you use this spell then the light will explode back on them for small damage. If your enemy hits you with a level one spell when you use this it will bounce back at them at the same speed it came.
Stop - Completely halts one enemy for you.
Fire - Shoots a fast ball of fire at one enemy.
Water - Drops a big ball of water that splashes harshly on top of one enemy.
Quake - Causes an earthquake that will hit up to three enemies in the area.

Summons:

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Space Invader Swarm - Dazma pulls out a cartridge from his back pocket and throws it up into the air. The Sky becomes pitch black and white lights appear in the form of blocky aliens. They move quite slowly and their shots fire straight down. The more that are destroyed, the faster they move and the shots become less avoidable as they dart towards the opponent. They last until three waves have been defeated, after 10 posts or until Dazma de-summons them.

Special Techniques:

Techno Space - Dazma slams a disk into the ground which cuts into ground embedding itself. Waves of data flow out and change the area that surround Dazma by a 2 mile diameter. It will resemble a well known area from the CD's game data and create new, solid surfaces which anyone can interact with. Dazma's knowledge of the area however gives him a slight advantage. The area cannot change until deactivated or changed to a different disk.

Techno Absorb - Dazma holds a game disk in his hand and it is absorbed into the skin. Whatever disk Dazma is holding, gives him the abilities of any character that appears in that game.

CD Storm - Dazma wields many blank CD's and throws them at the opponent. He throws rounds of razor sharp CD's which act like Shurikens which will pierce any surface they hit.

Joint Techniques:

Twilight Fall - Lost Twins - This Joint Tech combines the Dark and Light variations of the Lost Twins with Dazma's ability to change his Aura at will. Chase and Seth will give Dazma the ability to change his element from Twilight to Dark or Light depending on who has control.

During Dazma's Dark Form, he and Chase have the ability to create Dark projectiles which will explode upon impact but have little to no control over where they go after being fired. Also during this form, Chase can gain strength by absorbing Dazma's Black Aura and Dazma can use Orbaga and Shadega but only once each.

During Dazma's Light Form, he and Seth have the ability to create Light projectiles which can be controlled after being fired but do not have too much strength behind them and do not explode. Also during this form, Seth can gain strength by absorbing Dazma's White Aura and Dazma can use Lightaga and Diaga but only once each.

Abilities: N/A

Limit Breaks:

Techno Fusion - Dazma takes three data CD's and fuses them into one. They become one game fusing many characters and area's together. Dazma can use fused data disks to create areas and take abilities all at once rather than it being two separate moves. Once used however, the CD's cannot be split apart until the fight is over and regular disks cannot be used. Dazma can switch between different fused characters and different fused areas.

Character Description:

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Biography:

Dazma started off on Radient Garden before it was attacked by heartless forces becoming Hollow Bastion. He moved to Traverse Town along with a small group of people who specialised in technological magic. Dazma was, by no means, the best of the group, but he had managed to create a form of magic, by accident, that no one had been able to do before. Most Tech Mages use computers to create programmes that will boost their magical prowess. Dazma merely took video games and used the current data within it to power up. It started while on the ship to Mars and his current home.

Dazma was playing around on a copy of Kingdom Hearts II while on his break and wondered whether it would be possible to actually take the data within it to fuse with his DNA using magic. He just shot off a small electrical bolt at the screen which then caused it to malfunction and break. As Dazma was trying to salvage the remains, he got electrocuted by the CD reader and accidentally shot off some Twilight magic at it in his panic. The CD shot out of the reader and hit Dazma. The CD didn't however bounce onto the ground but had completely disappeared. Instead, Dazma became a little light headed and began to stand up. He caught a glimpse of himself in his bedroom mirror and saw that his hair had morphed. A blue aura was emitting from his head and had formed into the shape of Sora's hair, the main character of Kingdom Hearts II. Somehow he had managed to absorb a magically infused data disk which he could use and remove whenever he pleased.

Personality:

Dazma Obwruz is a very intellectual being which shows in his fighting style. He prefers to keep away from the opponent when he isn't magically infused and dive straight in when the magical data disk allows it. He has a strong sense of justness shown by him using his Data Disks whenever he needs to. He generally chooses violent video games as his weapon of choice but always likes to throw a spanner in the works just in case of the situation arises.

But he isn't all just about magic and weaponry. He is just like any other teenager, listening to music and playing games whenever he can. He doesn't always use the Data Disks for fighting. He likes to take fun and childish games just for the thrill of doing near impossible stunts whether it be Sonic the Hedgehog's super speed or Mario's ability to take items and grow using them. Whenever he feels stressed or depressed, he always relies on his Data Disks to get him through the tough time.

RP Sample:

Dazma is walking along the streets of Traverse Town in the second district, shuffling through a CD case full of his Data Disks. He pulls out a copy of Assassin's creed and focuses on the data within it. "Come on!" Dazma thought. This was a trial run after last weeks accident after destroying his computer after a little experiment. The CD began to twitch in his hand and began to give off a dark blue aura. "Come on now Daz," Dazma thought. "Kingdom Hearts II was an accident. Assassins Creed should be easy enough. Now focus!" The CD began to melt into his hand and disappeared completely. Dazma opened his eyes and saw that his eyes were now slightly shrouded by some sort of hood. He looked in a store window and saw his reflection. He was now wearing a dark blue coat which stretched down past his waist. Below that he was wearing a dark blue set of boots, perfect for fast yet quick movement.

"Alright," Dazma said to himself. He began to sprint towards one of the low buildings and leapt at the wall reaching up. With ease he managed to pull himself up onto the roof without losing any breath. "So this is what it's like, being a video game. It's fun." Dazma began to sprint along the roof reaching for higher and higher buildings.

As he reached the Gizmo shop after leaping to the ground, he pulled out a copy of Sonic Adventure and absorbed its power. The game went in one hand while Assassin's Creed was pushed out of the other. Dazma saw in the reflection of the Gizmo shop window coming up he was now sporting a set of dark blue spikes similar to that of Shadow the Hedgehog down to the lighter blue stripes on each spike. He began to pick up the speed and began to skate along on the air. He dashed foarwards and streaked up the side of the Gizmo shop which causing a scratch on any of the windows. He leapt up onto the top and began to smile.

"So this is my power. The power to manipulate video games for my own use. This could come in handy."
Edited by Dazma, Apr 5 2012, 10:40 AM.
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