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Sireshga-1142K; Trever Valens' Ship
Topic Started: May 14 2012, 09:54 AM (34 Views)
Trever
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Alpha Dawg T-valz (100% Legit)
[ *  *  * ]
"This standard fighter Pteras is property of ShinRa Alpha Dawg T-Valz. The theft, vandalism, or improper use of this vehicle is punishable by death his Alpha Dawg wrath!"

Name: Not The Final Gathering, aka Sireshga-1142K

Description: It's not The Final Gathering, so don't worry about it. Ok just kidding. This baby is a standard space travel and combat capable aircraft utilized by certain parts of Shinra's private army. Trever 'borrowed' the larger carrier ship standardly assigned the name Redler (The Final Gathering). This aircraft however was the fighter ship Trever was trained to utilize and thus given. It was easilly stored within The Final Gathering until a slight accident forced Trever to evaccuate with this much smaller beast here. Like the Redler model, this aircraft is also rather animal or even dinosaur like in appearance.
Spoiler: click to toggle


Class: Class C [Fighter]

Number of occupants: 2, the pilot's seat and right behind it is a passenger seat (Or optional co pilot seat with it's own holographic touch panel that can display ship and speifc part status and nav contols, etc). Sure as hell not The Final Gathering.
Spoiler: click to toggle


Weapons: It's not The Final Gathering, but it is still in fact equipped with Shinra's finest baby. mako cannons, missile launchers, chain guns, and all the like.

Abilities:
Barrel roll: Can dodge three attacks per thread
Protectra block: Makes the ship even sturdier (Requires 200 posts)
Boosters X: Increases the speed of the ship much more (Requires 300 posts)
Wings X: Improves the ship's manoeuvrability way more (Requires 300 posts)
Neon +: Improve the main weapon's damage further (Requires 200 posts)
Shield +: Protective layer with mild regenerative ability (Requires 200 posts)
Lock on: Improves the ship's accuracy (Requires 100 posts)
Ramming hull: Bare minimum damage on collision while attepting to ram a target (Requires 250 posts)
Scanner: Gives informations on the surrounding (like energy fields, damage dealt to opponents, hint of hidden ships...) (Requires 400 posts)
Ability amplifier: Allows the user to use abilities from his ship (Requires 50 posts)

Specialized Class Abilities:
Weapon Charge[Class C, Class B] - allows the charging of firearms, increasing damage by 15% for 1 post (Usable 3 times per thread)
Density[Class A,Class B, Class C] Increases damage of physical attacks.
Flares - For use against heat seeking missiles. Released flares are high in heat, and draw the attention of HSM away from ship.
Critical Shot -(Only usable upon other Gummi Ships) Fires highly accurate shot at a vital part of target ship, potentially crippling movement or other important systems.

Special equipments:

Pure Mako Energy
The pure Mako Energy the ship runs on allows it to be more fuel efficient and gives the occasional speed boost in times of crises.

Bi-Pedal
Two Legs. No landing strip required. These allow the ship to land and take off from just about anywhere, just as a bird can.

Energy Sheild
A shield of mako energy that help in resisting most types of damage for 3 posts. Damage taken is cut in half.

Piercing Barage
The gun at the 'mouth' of the ship fires rapid fire piercing rounds at another ship for high amounts of damage and can potentially damage vital parts of the opponents ship.

Missile Pods
Fires a series of 12 small homing missles from either side of the ships 'torso' at a target for moderate damage.

Wing Sheild
Mako shields go up and the Sireshga's wings wrap over the front of it's body. Can not move or attack until Trever's next post but in exhange the ship can not take any damage until then either.

Twin Mako Missiles
Fires the two giant missiles on the back of the Sireshga-1142K which find targets through advanced heat seeking technology. These missles make a firey explosion for massive damage but then even cause an electrical error using the mako within which slows down the opposing ship greatly.

Heavy equipments:

Mako Bomber
All guns and missles fired at once. You're all fucked. Not to mention one or two select ships are slowed due to the two mako missiles. There is no escape.

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