Welcome Guest [Log In] [Register]
Validating The Dark Asylum!

We are currently accepting applications to join our White Wolf OLD World of Darkness game, set in San Antonio, Texas. Please email Head Storytellers Falcon at darkmoonsfalcon@gmail.com or Darkmoon at darkmoon99@gmail.com with any questions you might have about our game or to submit your character sheet.

If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Activating Fetishes
Topic Started: Aug 24 2011, 09:04 AM (49 Views)
Falcon
Member Avatar
Head Storyteller/Admin
Activating a fetish requires that the Werewolf/Fera do one of the following:
1. Make a Gnosis roll versus the fetishes Gnosis rating.
2. Spend a Gnosis point to automatically activate the fetish.

On a failed Gnosis roll, the fetish does not activate on that attempt. You may try again, your next turn if in combat, and choose to either roll again, or spend a point of Gnosis.

Please note that botching the activation roll means the character in question has somehow managed to anger the spirit. The conscequences of this vary according to the type of spirit bound to the fetish. Let the shifter beware.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Fully Featured & Customizable Free Forums
« Previous Topic · Garou Technical Infomation · Next Topic »
Add Reply

Theme created by tiptopolive. Find more great themes and skins at the ZB Theme Zone.