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| Dofus; Review | |
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| Tweet Topic Started: Mar 19 2011, 08:02:07 PM (293 Views) | |
| ☸ Captain Twillness | Mar 19 2011, 08:02:07 PM Post #1 |
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A "Let's Play" review I wrote on Studio Cold Star back when that shit was hot. Disclaimer: This review was written by one jaded writer who should not be taken to heart, but you probably will anyway. Depending on your point of view, Dofus is either an original take on MMOs, as far as combat goes, but has failed to truly meet its potential, the binding force that brought the majority of us together, or a game ran by a sinister group of french terrorists trying to fund their cocaine habit, which would account for all the fucktarded things they've done over the past 3-4 years. Whether you agree with any of that or not, know that once you start Dofus, you will NEVER stop. Srsly. You'll be 74 with dementia screaming about tapioca pudding and Iraq whilst attempting to finally drop that last macguffin to craft that whatiscalled helmet thing, which is probably named after some horrible pun. It is a life long grind, a cycle of "I'm quitting" to "I'm back" to "I'm seriously quitting, gave me mates all me stuff" to "I'm back, my mates are helping me get new stuff". It is seriously addicting. Dofus is, essentially, a turn based Strategy RPG mixed with the old staples of the MMO genre, dealing with morons, stealing other people's accounts and items, and looking down upon other people because your level has three digits as opposed to two or one. If you've ever played an SRPG, like Final Fantasy Tactics or Fire Emblem, you've got an idea of what to expect, but once you get the idea, water it down with two gallons of salt water. Dofus can be a challenging game when you're playing against a human, but against the AI controlled monsters, things get predictable real quick, and from there things tend to sag in the fun department. Which is kind of sad, because in more capable hands, Dofus could be an incredible experience, but no use in dreaming because it just makes life harder. Lets move on. Dofus gives you 12 classes to choose from. You've got the Iop, hard hitting dumbass, the Osamodas, Summoner and animal "enthusiast", Enutrof, old treasure hunter in search of prune juice, Sadida, tree hugging hippie losers, Enisripsa, overpowered healer, Sram, sneaky punk son of a, Feca, shieldbearing virginboy, Cra, archer, Ecaflip, Feline degenerate gamblers, Pandawas, drunken uncle who's frisky, Sacrier, can take a punch, and Xelor, time shifting infant mummy. Each class has it's own strengths and weakness and blah fucking blah, you've been here before, you know the drill. The biggest problem with these classes is that each has only two, and in rare cases, three, different paths one can take if he doesn't want to burn his neighborhood down in sheer frustration, and out of those two or three, sometimes only one will really thrive in the end game. It's really a game of follow the leader, and no mater what you do, no matter how hard you try to tell yourself you're original and witty, you're dancing to the same tune the retard who can't type a complete sentence to save his life is, and he's probably better then you at it. But it's life, and the idiot will always get the girl, but just wait, you'll own the company, and then you'll be the one who's laughing and getting laid. Ok, you'll be laughing. And you'll probably just tell yourself that at night to help you sleep through the tears. But enough hate, you say, tell us about the game. Well, starting off in Dofus is fairly simple. You choose a server, pick a class and gender, give that character a dull color scheme and a pretentious name, and we're off to the races. The point of Dofus is to make friends, level up, and have fun. Because option number one usually ends with someone's account being stolen and a rant on Imp's Village, and number three can only last for so long, lets focus on number 2. Leveling, like in any other MMO, is done through gaining XP, which is done through doing battle with monsters, Alignment PvP(will go into more detail about this later), or quests. The point of it all is to gain enough XP to get to level 200. It's gonna take you a long time to get there, and you'll breakdown at least 3 times on the way, but persevere soldier. Eventually you'll have to deal with the community of Dofus, which can be a great bit of fun or a brain damaging affair. Having a good companion can be the difference maker in whether you enjoy the game or not. As I've already said, PvM can become boring, and having a friend or two to dick around with makes things a hell of a lot more lively. So stop being antisocial and make friends. What have I not talked about....oh yea, alignments. In Dofus there's this alignment "war" between the evil winged Brakmarians and the angel winged Bontarians. Basically the goal is to pick on the same weak sauce nooby pants to make your wings bigger. You get bonuses for having bigger wings, so there's a point to the bullying. For winning fights, one receives a meager amount of XP and little trinkets called strokens that can be traded in to get some type of something. There's also some type of territorial war thing, but I'm tired of talking about alignments. If this were a guide, I'd go into depth about scrolling, professions, Guilds, and other things, but this isn't a guide, this is a poorly written rant disguised as a review. So there. Final Verdict Despite all the RAGE spewed here, Dofus is somehow enjoyable. Somehow. As if the several subpar and average parts come together to form some sort of...strangely flavored cocktail thats somewhat enjoyable, but you feel somewhat silly for paying for it. In any case, it's a hell of a lot better then those godforsaken KMMOs. *cues generic rock riff* |
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2:29 PM Jul 11