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Games You've Beaten in 2008
Topic Started: Jan 1 2008, 12:01 AM (2,413 Views)
Dual
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She and Her Cat
Mooninites
n+ (Xbox Live Arcade)

A really addictive, really fun, and, often times, really frustrating puzzle/platformer, n+ was quite a bit of fun to beat. The original version of the game, "n," is available for free on their website [ http://www.harveycartel.org/metanet/n.html ], and n+ will soon be released on the PSP and DS, as well (or already is released, for all I know). Mike, I suggest you try this one out, I think you'll like it, if just for the challenge :p.

R-Type DX (Game Boy Color)

While I had previously beaten the old Game Boy version of R-Type 2 that was on here, I hadn't actually beaten "DX" mode, which was both games smooshed together with upgraded graphics. A fairly competent arcade-to-Game Boy port of the arcade versions, I had quite a bit of fun with it. Unfortunately, one of the bosses made me use about half my credits on him (I used about 14 total, 7 or 8 of them on him, if I had used 10 or under I would have unlocked a cheat, but I used too many) because the damn game (I do actually own a cart of this) had to many projectiles on the screen. It was literally impossible to see some of the bullets (as opposed to flickering, many of them just disappeared) and I died loads of times on him because of this. The game suffers a bit because the sprites are too large, making it a little clunky.

Nemesis (Game Boy)

Unfortunately for R-Type's sake, Gradius's incarnation on the Game Boy was quite a bit better, and actually a pretty good game. I really liked the bosses in this one, and found the game to be quite well done. A little short, though.

Gradius: The Interstellar Assault (Game Boy)

Out of the 3 GB shmups I've mentioned here, this one takes the cake. It seriously goes up and beyond what I could have possibly expected for a shmup on the Game Boy. Beyond being fully competent gameplay-wise, it was also graphically rather amazing. My favorite moment in this game had to be the atmospheric entry, watching the boss disintegrate was just badass, and a lot of the animations in this game were really neat, especially for Game Boy. My only gripes are that the ending is a little disappointing, it goes to "end" faster than most shmups do (which says something), and with how impressive the rest of the game was I was expecting a little more... it was also a little short, but that can really be forgiven.

Edit:

Gradius II (NES)

This game, like the previously mentioned portable Gradius games, is really, really well done for the system it's on. It actually had working voices, too! I liked it, even though the difficulty seemed to be somewhat... odd. The first few levels were harder than most the latter ones. I was also really surprised to see the last boss putting up a fight, too. The only thing I had to say that really ticked me off about this one was that the hitbox seemed to be rather ambiguous. I'd often be hit by things that I didn't think would hit me, or avoid things (especially the bubbles the last boss shot out) that I didn't think I was going to avoid.

Also, is it just me or did the game feel a wee bit Contra-y? It might have just been the sound effects. :p
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sotenga
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Dual,Mar 18 2008
12:12 AM
n+ (Xbox Live Arcade)

A really addictive, really fun, and, often times, really frustrating puzzle/platformer, n+ was quite a bit of fun to beat. The original version of the game, "n," is available for free on their website [ http://www.harveycartel.org/metanet/n.html ], and n+ will soon be released on the PSP and DS, as well (or already is released, for all I know). Mike, I suggest you try this one out, I think you'll like it, if just for the challenge :p.

Aw, of course I know about n, and of course I know it's a total absolute bitchpain to play! It's just simply addicting, that's all there is to it. I'd like to get a version of n+ sometime soon, but I'm having trouble deciding what the best version to get would be. Hmm... well, whatever the case, I'll snag it eventually.

ADD: I kicked the ass of Devil May Cry 3, though there's still quite a bit to do with this game... beat it with Vergil, for one. Still, a kickass action title that I recommend for anyone who's looking for some serious adrenaline.

Plus, I beat the Adventure mode in Super Smash Bros Brawl, as well as the Boss Battles challenge... on Intense difficulty. Hello, post-traumatic flashbacks. :ph43r:
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sotenga
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My latest accomplishment: Ninja Gaiden for the Sega Master System. A good game worthy of the Ninja Gaiden name, but the stage design seemed to be a bit overmuch in some places. Still, I had a blast playing through it... but damn if level 6 doesn't suck. I recognize that the NES NG games also have frustrating designs, even more so than the SMS version, but they just seemed to really irritate me on this playthrough. Don't know why that is.
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Dual
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Rez HD (Xbox Live Arcade):

I've got sort-of mixed opinions about this one. While I really enjoyed it, it wasn't quite the euphoric experience that many reviews made it out to be, and it was also kind of short and, in my honest opinion, quite lacking in replay value. It was pretty easy and the last stage was damned cool, but I think that's about all I have to say.

Super Smash Brothers Brawl (Wii):

I beat the "story" mode of the game, Subspace Emissary, anyway. And, well, I fucking hated it. I played on the next to highest difficulty, and, to put it bluntly, it is one of the worst things Nintendo has ever done that I've had the displeasure of playing. Sticking fighting game characters into an extremely cliche and poorly-inspired platforming game came out as a terrible, awful mess. Fighting enemies and bosses is just incredibly awkward, boring, and very, very poorly done... Not to mention that all of the environments (graphically) and the level design (gameplay-wise) are terrible, and very few of the enemies look like they had any sort of inspiration (I expected more out of what have previously been proven to be creative minds).

Why the hell didn't they do something like Melee's adventure mode, where they visited various worlds of each of the game characters? Why didn't they use more (any?) regular enemies from those games? Why not use exact versions of the old tunes instead of making terrible covers (at least they didn't butcher Bramble Blast)? Why in the mother fucking hell did they put that STUPID maze in? What the fuck was Sakurai and/or Hal Labs smoking when they developed it? It's a broken god damned mess. Although the gameplay for SSE was reprehensible (and nearly everything else about it), I will be the first to admit the cutscenes were badass, and definitely enough to keep me interested and playing.

The rest of the game is fine, but I don't like some of the subtle changes they made to the overall gameplay and individual characters (especially Samus, who I used to excel with, being made more powerful, yet sacrificing speed in the process, to the point where I'm no longer very good with her and can get my ass kicked by Kirby, who is noticeably better, Sakurai seemed to beef his own creations... Speaking of that, the fuck was up with Kirby blowing that huge thing up in SSE? I mean, seriously). What was the point of getting rid of the feature where, if you tap down, you can fall faster? Subtle changes and SSE's complete and utter shittiness aside, it's still a pretty good game and does bring with it some welcome additions (do I need to even mention how awesome it is to have Solid Snake in here?), but it's definitely a disappointment and I sincerely do not think it's as good as Melee.

Ikaruga (Xbox Live Arcade):

Alright, I'm going to be completely honest, what is all the fuss about? I realize I sometimes tackle games that are extremely popular with an unfair bias against them, but I tried earnestly and just could not see what all the hype was about. Maybe I just don't like danmaku/bullet hells. It wasn't that hard, I beat it in shortly over 2 hours (not counting the time I played it back when I very briefly bought that gamecube version that would freeze before stage 4 started a year or so ago), and it wasn't that amazing either... In fact, it actually felt rather pretentious.

The gameplay, once you take away the polarity swapping, really isn't that great, and playing for score isn't as much of a genuine challenge as it is a test of your memorization skills. I don't know. It was a good game, really, but I don't think it was "great" or really deserving as of much praise as it received. Am I alone here?
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sotenga
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Quite jaded at the moment, are we? :lol

Seriously, I don't think the SSE was THAT bad. Not that it was super-great either... I could see many of the legitimate points of contention. But maybe it's just because I really like platformer-type games, and I thought much of the music in the game is awesome. Though... I won't deny it, The Great Maze is... well, tedious. Quite tedious indeed.

As for Rez and Ikaruga, I get the feeling your expectations might have been raised by all the constant praise you've been hearing for both games. That's all. I think they're fantastic, but they're not for everyone.
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Dire 51
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Edgecrusher
sotenga,Apr 24 2008
02:14 PM
I think they're fantastic, but they're not for everyone.

I'll second that for Ikaruga. Can't tell you about Rez, because I still haven't played it.
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sotenga
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Dire 51,Apr 24 2008
01:33 PM
sotenga,Apr 24 2008
02:14 PM
I think they're fantastic, but they're not for everyone.

I'll second that for Ikaruga. Can't tell you about Rez, because I still haven't played it.

Really? My HG101 article hasn't motivated you properly? :smug
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Dual
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sotenga,Apr 24 2008
02:14 PM
Quite jaded at the moment, are we? :lol

Pffff, maybe :lol

Quote:
 
Seriously, I don't think the SSE was THAT bad.  Not that it was super-great either... I could see many of the legitimate points of contention.  But maybe it's just because I really like platformer-type games, and I thought much of the music in the game is awesome.  Though... I won't deny it, The Great Maze is... well, tedious.  Quite tedious indeed.


This one I'm sticking tight to my opinion on this one, though. I really do think SSE was that bad. If it weren't for the cutscenes and easy route for unlockables I wouldn't have forced myself to finish it.

Quote:
 
As for Rez and Ikaruga, I get the feeling your expectations might have been raised by all the constant praise you've been hearing for both games.  That's all.  I think they're fantastic, but they're not for everyone.


I expected them to both be better, especially Ikaruga. I had somewhat low expectations for Rez, though, and they were exceeded. I really did like the last level a lot.
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Dire 51
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I always leave when the talk gets philosophical.
Edgecrusher
sotenga,Apr 25 2008
12:17 AM
Really? My HG101 article hasn't motivated you properly? :smug

No, I just need to find a copy!
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Dual
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Dire 51,Apr 25 2008
11:35 AM
sotenga,Apr 25 2008
12:17 AM
Really?  My HG101 article hasn't motivated you properly?  :smug

No, I just need to find a copy!

If you ever get a 360, they have "Rez HD" up for download for only 10 bucks. Same with Ikaruga now, too, which is how I played both :p.
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Dire 51
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Edgecrusher
I'll keep that in mind should I ever get a 360. Don't hold your breath waiting for me to announce my purchase, though.
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sotenga
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Streets of Rage 3... no, not the Japanese version. I finally kicked the over-the-top American version's ass. With Dr. Zan, no less. And with the best ending possible. Beating Robot Y with only twelve seconds left on the clock. Can we consider that one a Braunle? My heart was ready to explode at the end of it all! I thought it was impossible at first, but then I just kept spamming Zan's Double Tackle, and barring a couple of fuck-ups, he was so very boned.

It has to be said. WHAT. A. TOUGH. :ph43r: :ph43r: :ph43r:
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Frozenverdugo
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Just aced metal slug anthology.... All 7 games finished! Keep in mid that me and my friend Brian did only beat MS3 on Easy mode. But finishesd it on 0 credits, 0 lives each. Definate Braunle pullage.

On a site note, how does one pronounce the word "braunle"?
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Dire 51
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Edgecrusher
brawn-lee.

Nice to know that "pulling a Braunle" is alive and well. ^_^
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Frozenverdugo
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All thanks to "memoirs"
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Dire 51
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Edgecrusher
:smug

It deserved to be immortalized.
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sotenga
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Dire 51,Apr 28 2008
01:19 PM
:smug

It deserved to be immortalized.

I second this motion. :)

Also, my latest accomplishment: Wild Guns. After seeing the Happy Video Game Nerd's praise of it, I really wanted to give it a shot. VERY FUN GAME... but a very hard one too. I swear, I beat the final boss on pure luck. Still, I highly recommend it.
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Dual
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Journey to Silius (NES):

Pretty neat game by Sunsoft, a friend gave it to me while I was in Arizona and I got around to beating it a week or so ago. Not really as challenging as a lot of people made it out to be... First time I made it to the fourth stage, I then made it to the fifth and finished without my continues expiring (I did run out of continues on stage 3 on my first try that the damned cartridge didn't freeze on me during). Great music, fun gameplay, just wish it was a little longer or had a few more stages.

Grand Theft Auto IV (Xbox 360):

Thinking about writing a review, even though I've already said a shitload in its thread. Very good game, first one in the series I'd recommend purchasing. Not a must play and not deserving of the near unanimous perfect scores it's been getting, but still a really good game. Really had a fuckload of content even if you only did the main story, even though most of it was just driving.
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sotenga
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My most recent accomplishment: Shatterhand for the NES. I think this game pretty much personifies the awesome action-platformers of the immortal gray box. A hell of a tough game, though... but not worse than Holy Diver, trust me on this one. :ph43r:
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Larcen Tyler
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So far, the only one I can think of is The Sword of Hope for the original Game Boy. Sad, but I'll think of more soon.
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Haniwa Dogu
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Silent Hill: Origins (PS2)

I actually beat this one about three weeks back, I was just PAINFULLY slow in logging it down.
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Frozenverdugo
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ALIENS on MAME. Great shooter.
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sotenga
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My latest accomplishment is Sub-Terrania for the Genesis, a fantastic game that's like Solar Jetman on crack. However, it's balls tough, and I've only beat it on Easy difficulty so far. However, I'm confident that I know the game well enough to survive it on Normal, so I'll letcha know when I do that.
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Frozenverdugo
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Oh man!
I tried that ages ago!
That game is IMPOSSIBLE!
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sotenga
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Frozenverdugo,May 13 2008
09:22 AM
Oh man!
I tried that ages ago!
That game is IMPOSSIBLE!

It's bloody hard, but not impossible. It's one of those titles that takes a lot of practice and foreknowledge to beat, and now that I know what I'm doing in all of the stages, I'm confident I can tackle it on higher difficulty.

Oh, dude, you want an impossible game, give Red Zone a try. It's by Zyrinx, the same developers as Sub-Terrania, and it is so very uncompromisingly brutal. Seriously, it's like having your leg ripped down to the bone with a rusty hacksaw, and the shredded skin is wrapped around your head to suffocate you. It's THAT painful. :ph43r:

ADD: Welp, speaking of Red Zone, I beat it. With liberal use of savestates. And an invincibility cheat. AND IT WAS STILL INCREDIBLY FUCKING TOUGH. Goddammit, Zyrinx, you guys were a bunch of crack Hitlers when you programmed this. So, no, I didn't technically beat it legit, but I'm saying that I beat it... period. That's gotta be worth something, right? Listen, YOU go play this game. You'll start to see things my way within... I dunno, two minutes into the game? AUGH. :banghead
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Frozenverdugo
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How do you beat the level in subterrrania with the laser and the mirror?
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sotenga
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Frozenverdugo,May 14 2008
12:52 AM
How do you beat the level in subterrrania with the laser and the mirror?

Ah, that one can be a bitch. Lemme break it down:

First, take the south passage and go all the way down to obtain the reflector there. You might as well collect the fuel here, even though you haven't used much. Head all the way up and to the left to head into the open space with those four stupid invincible probes and the insta-death laser cannon. You'll see a land rover in front of the cannon; press the weapon select button (which I believe is A by default... or is it C?) until you've selected the deflector, and line yourself up above the rover. Press the fire button to drop it onto the rover, and this should stop the laser from firing. Head a bit to the right to find a metal platform, and park your ship onto this platform to disable a laser barrier. Go back to where you found the deflector and go left through the passage that was previously blocked by the barrier. You'll find a cavern with fuel, I think a shield recharger, and different-shaped deflector. Take all of them and go back to the large area with the floating probes. This is where it gets tricky. Float around in the center of the probes orbit with the deflector still in tow. Do NOT drop the Deflector; you'll have to keep it on your ship. Move around until you hear the laser fire, and it should bounce off of your deflector. If it deflects to the right, move a little to the right so it bounces off of the left side. At this point, keep moving up until a laser bounces off to the left and destroys the metal barrier. Go to where the barrier once stood and destroy all of the crap in here, but be careful not to obliterate the fuel, which you probably need at this point. You should disable the barrier in front of the laser cannon and pick up yet another deflector in this area, and this one looks like the first one you obtained. Now, float above the rover again, and the laser cannon should fire, only to bounce off of your deflector and the rover's deflector to head back the exact way it came, effectively wrecking the laser cannon! Go beyond where the cannon was, destroy the ceiling cannon here, and pick up the prisoners and sub module. Go right on back to where you started in the upper-right corner of this area and end the mission.

Whew! What a mouthful. Something I'd like to do is establish a set of video walkthrough series so I can demonstrate what I'm doing while talking about it. I wouldn't know how to do that, but it'd be fun if I could figure it out. :D
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sotenga
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My recent accomplishment: Twisted Metal 2 with Axel. Damn if that game isn't impossible to beat without passwords.
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Dual
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sotenga,May 24 2008
12:48 PM
My recent accomplishment: Twisted Metal 2 with Axel.  Damn if that game isn't impossible to beat without passwords.

:lol I used to be a master of Twisted Metal 2. It's one of the few games I used to be a lot better at than I am now. Up there with the NES Mega Man games and Vigilante 8: 2nd Offense. Nearly everything else, on the other hand, I'm absurdly better at. One thing I liked about 2 was that it actually had a few satisfying endings. Every single one of 3's endings, if I remember correctly, were just kind of stupid. **Spoilers**Axel ends wanting to be turned back entirely into a machine, and Calypso ends up turning him into a clock. Stupid things like that.**/Spoilers**

TM2 was the only TM game I actually worked to get all of the endings for. I never saw all of the ones for 1 because I didn't think it was nearly as fun as 2. For 3, the game had some extremely weird glitch or something I could never duplicate. When I rented it, the very first time I turned it on and right after the opening cinematic, it played every single ending right in order. I still, to this day, have no idea how it happened. I'm glad I saw them all then so I wasn't motivated to beat it for each one of those stinkers. I seriously don't get how it happened. As for TM4, I just skipped it, and I youtube'd all of Black's endings because I didn't really want to play the game (I can't stand car destruction games anymore, which is weird because I used to love them). Black actually had some pretty interesting endings.


Anyway, as for games I've beaten lately -

Gradius (VC/NES) -

I'd beaten the arcade version before, but I'd never beaten the NES version? Why? You only get one credit, it's harder, and it's not really as good. Still, though, I managed to enjoy it. Got a little frustrating when I got to the last stage the first time and accidentally crashed into a wall right near the end, though. Lost all my lives after that because I didn't have any power-ups, which was brutal. It took me an hour and twenty-eight minutes to beat it according to my Wii, and my thumb hated me for it. Seriously, why the hell wasn't that game given better rapid fire? I wish I had actually just bought a cartridge, instead, the game would have been loads easier with my NES Advantage. As a side note, during one playthrough and near the end, I activated some weird glitch (or something) where the controller was rapid-firing by just holding the button down. :unsure:

Mega Turrican (VC/Genesis) -

I don't see why people frequently say that Turrican is a love/hate affair. I didn't hate it, nor did I love it. It was good, but it wasn't "great." I didn't really get why it's so frequently referred to as a polarized experience. The game sort of reeked of "budget title" in nearly every department (huge lol at the main character's artwork before he put on the Turrican artwork), but I still had a pretty decent amount of fun playing it. The fourth stage was ridiculously long, though, and it's one of a million games from that era that had an obvious "Aliens" influence. Kind of makes me want to start a thread on games that had Aliens influences... Like Contra :smug
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Dire 51
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I always leave when the talk gets philosophical.
Edgecrusher
Dual,May 24 2008
07:30 PM
Seriously, why the hell wasn't that game given better rapid fire? I wish I had actually just bought a cartridge, instead, the game would have been loads easier with my NES Advantage.

Better rapid fire? The game has no rapid fire.

Quote:
 
Kind of makes me want to start a thread on games that had Aliens influences... Like Contra :smug

If you don't, someone else just might. :smug
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