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The Ruins of Reinhart
Topic Started: Jul 23 2013, 07:53 AM (292 Views)
Sun Tzu
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Remind me to write up a pitch tonight.
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Sun Tzu
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Backstory

There was once a great civilization that spanned the reaches of the world of Erde.

We call that time, the Age of Magic.

This was a world far different to the one of the present. A world where magic flourished, and its presence was felt in every corner of society. A world where great heroes carved their legends into the flow of time itself, their deeds recorded forever. A world where cities floated in the skies, beneath the seas, where culture, knowledge, and life flowed unbound by any obstacle.

It was a world where dreams were made real. But eventually, the dream had to end.

No one to this day knows how it happened. How such a powerful and advanced race could vanish from the world, and worse still, how they could take magic with them. But vanish they did. Their legacies fell from the skies and vanished from the earth. The ravages of time took their remains and ground them into the dust.

Today, everyone looks back upon that world with wonder and delight. But everyone knows that the magic has left this world, and its practitioners with it.

Even with the wings of progress clipped, life found a way. After settling into an Age of Darkness during which countless knowledge was lost to ignorance and destruction, the world begins to stand anew.

The Age of Adventure is now upon us. Those brave men and women who hear its call push outwards against the great boundary of the Frontier. Humans are reclaiming their ancestral grounds from the wilderness that has sprung up in the Age of Darkness.

Great names and the adventures associated with them are being forged every day. The greatest of those are the ones who have dared to explore the remnants of the Age of Magic, those crumbling ruins which house so much of which we have forgotten.

Setting

The last great push of Settlers expanded the Frontier once more, and carved out the region of Reinhart. Those whose souls crave expansion into new worlds have uprooted their comfortable lives in the civilized worlds and moved to tame Reinhart's wild nature for themselves.

Just such a group of settlers founded a village in Reinhart only five years ago. Neuling Village is a self sufficient settlement on the edge of the Frontier. There are the usual threats of such a life: Bandits and Monster attacks are not exactly uncommon. But every man and woman in Neuling is an Adventurer, and the Adventurer spirit does not balk against adversity!

It enjoys the advantage of terrain, for as well as fertile ground which has made the village a farmer's paradise, the land is situated in the bend of a river. The north benefits from this shield of nature, as well as the woods which stretch out until they reach the Anfang Mountains. Man must take responsibility for the other boundaries of the settlement though, and a palisade guards these flanks neglected by nature. Unless one is willing to swim, the gates to the south are the only entrance.

The western reaches are taken up by a massive expanse of farmland, which provides a considerable portion of Reinhart's demand for food. Not for nothing is Neuling called the Cornucopia of the North. To the south near the gates, one will find the market, run by the locals serving the traders who come to town as well as the occasional stream of adventurers who seek to go to the north. Beyond that is the residences of the villagers. You can tell which families had faith in the venture which brought them there; the faithful crafted their houses out of more durable stone, while the less charitable live now in wooden houses. Construction is still in full swing as immigrants join the settlement.

The residents are a close knit community, which is necessitated by the environment in which they live. One's life is in the hands of those around you in the Frontier, and no man or woman can make it alone. They are hard workers, for the settlement can only expand with the effort of everyone able to work. And of course, everyone knows their way around a weapon, even if they are not experts in the arts of war, for you never know when you might be called up to fight...

Or when adventure might knock upon your door.

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Mezeryn
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we need more people here :\
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Sun Tzu
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The Scenario

Your characters for one reason or another, set out into the Reinhart region on the last great wave of expansion, perhaps seeking excitement, or the chance of a new home, or their own personal reason for being part of the expansion into unknown territory.

Because civilization's knowledge of the world has been lost in the Age of Darkness, these expeditions are undertaken with the greatest level of caution and planning. As the Frontier is pushed back, settlements are formed to provide security and to reclaim the Wilderness in preparation for the next push. Five years ago, your expedition was ordered to halt and settle the village of Neuling.

You can't claim that you've not had excitement getting here. Wild monsters attacked your convoy, the terrain was rough with great hills and dense forests, but thankfully you managed to avoid any cases of dysentery or other horrible diseases.

But now that you've settled down, built your defenses, and taken to the settled life, things are getting much more routine. Perhaps you consider that not exactly a bad thing, but perhaps you're finding settled life boring.

Either way, your life on the frontier is about to get exciting again.

Because an Adventurer has come to town.

He didn't come from the south though. He never reached your gates following the Settler's Trail back to the Kingdom.

No, this man came from the Frontier. From the woods to the north, those unexplored wastes from which no man has set foot in five years.

It has been Royal Decree to halt expansion for another five years. There have been no rumours of unofficial settlements, and as far as you're aware, no one from Reinhart has breached that strictly enforced ruling.

Yet here this man is. Those that found him said that with his last reserves of strength, he swam his way across the river to arrive at your shores.

He didn't get a word out before he collapsed in front of his welcoming party, consisting of the town watch, imminently surprised and unfamiliar with the protocol for this sort of situation. Upon examination, it's clear that he's suffered a considerable wound. A hole though his jacket shows where the projectile, whatever it is, passed through his torso.

No explanations can be forthcoming until he regains consciousness. That was two weeks ago, and since then curiosity around the village has only increased.

Everything that you hear about this man only seems to increase the curiosity. There were few possessions on his person, and his clothes don't seem to mark him as a run of the mill settler.

From second hand gossip, you learn that there were two things in his possession - A length of metal that the blacksmith cannot, for the life of him, figure out the purpose to, and a bow made of strange materials, but utterly useless because it lacks a string or any kind of arrow. Both have been returned to him - maybe they're sentimental in nature.

The Player Characters

Or I should say, your characters.

Your characters are all settlers in Neuling, who joined the expedition for whatever personal reasons one can conceive of.

In aid of character design, the setting uses Germanic names. Outfits and such have a more Western asthetic though (Not quite full cowboy, but dusters and lighter armour instead of full on fantasy).

Weapon choice is mostly medieval, though your characters are allowed to be proficient in numerous weapons, which is a benefit of your Adventurer lifestyle. Above all, weapon choice shouldn't be seen as a 'that weapon and no others' type thing. You can change weapon types as much as you want.

There is no magic in the setting. Magic as a concept was known to have existed, but no longer does. There are no relics of that time which replicate magic either. Don't limit your character to a class stereotype either.

Since Neuling is quite close knit, your characters will at least be fairly well acquainted with each other, if not outright friends.

Try and stay within an age bracket of about 18-22, with perhaps a year on either side to play with. The Adventurer will be two years older than your oldest character.

I'd be over the moon if there was a gender ratio of 1:1 in the party, but I won't force this.

If you're unsure, design someone and send it to me, and I'll tell you what works and doesn't. Full disclosure: I might not fully disclose the reasons something won't work for reasons of plot.

And of course, the most important rule:

Every single rule above is completely dependent on the events of the plot and subject to change whenever the whim takes me.

Yes, even that one. Wait.
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Reikakou
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Hmmm...

I think its time for me to try the fantasy genre once again.
Edited by Reikakou, Jul 29 2013, 07:19 PM.
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Mezeryn
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Idk if I'm gonna join this or not, but I'm following quite a bit of the same concepts I can see having basis here

so if this does get started (which I'm all for, and willing to participate if it comes down to throwing it to the trash heap or not) please know I'm going to be keeping an eye on it. Seems super interesting, and a lot of the things I'm doing in DLC I'm doing as if I were a deaf bat working on audience trial-and-error, so some cross-x would be super cool to have.
Edited by Mezeryn, Aug 12 2013, 01:44 AM.
Time flies like an arrow. Fruit flies like a banana!

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Alti
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I'm interested, provided if I have time.
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Sun Tzu
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Yeah, I need to put more effort in here. But that's what my undivided attention is for!

(Nothing to do with not being able to get into FFXIV, no siree.)

Questions!

Q. What's with the German/Western theme for this?
A. I have absolutely no idea. I can't even remotely remember why I thought German names were a good idea. I vaguely remember towns being involved. The Western theme is because it's a frontier setting, and vaguely reminiscent of that general era of human expansion into unknown territory.

Hopefully fewer minorities will be killed in our particular venture.

Q. Do I need to have a German name for my character?
A. Honestly I'd prefer it. But if not, then knock yourselves out. But be somewhat reasonable.

Q. What tech level are we talking?
A. The ancient world before our adventure had tons of magical things, like flying transport, underwater cities, advanced weaponry and over 1000 flavors of ice-cream. In the modern day, you have none of this. Industrialization hasn't even remotely taken place. Guns are a recent innovation, prone to such things as manual reload times and limited ammunition. Lasers are right out, eye or otherwise.

Q. Okay, but we have magic right? We totally have that.
A. No, you don't have that either. Magic as a concept died in the cataclysm that knocked civilization back a bunch of calenders.

Q. So... we've got weapons and our own cunning and intellect?
A. About the size of it.

Q. ... Right. So is there a battle system?
A. Eventually yes. At the beginning, no. You'll work with cinematic battles until a certain event later on in the story.

Q. You won't even hint when that might be, will you?
A. Not in the slightest. Except that it will be at... a time.

Q. Helpful.
A. Not a question.

Q. Can we differentiate our characters from each other?
A. Oh, sure! I've been working on Races for a while now and...

Q. By 'working', can I take it to mean you've just repurposed a bunch of real world civilizations and traits into some close approximation, then called it a smeerp to hide the fact?
A. Hey, look at all the fuck you I just found.

Q. Alright, what have you got then?
A. Jaegar - The tribe of the mountains. Their hardy, physical lifestyle makes them stronger and more enduring than most races. Think of them like Mighty Glaciers. Their nation is a Kingdom, ruled from the mountainous terrain of the Western Lands. Their nation is militaristic by default. Upon reaching adulthood, each member of the race enters a mandatory period of conscription into the armed forces, spending at least three years in rigorous physical development. Exemption is given only to those who can contribute to the state in other functions, such as religious service, vital manual labour, or academic pursuits, though most choose to go through with their conscription regardless.

Verloren - The tribe of the deserts. These brave men and women accept no authority beyond their own. They exist as a great collective which moves across the vast southern deserts, moving from resource spot to resource spot as each is temporarily exhausted. As such, they know full well the value of possessions and life. In combat, they prefer light equipment, swift and effective attacks, and resolving a battle as soon as possible. Fragile Speedsters in other words. Their civilization is ruled by a council of four Meisters which consist of a Meister of War, Trades, Religion and Knowledge. Personal authority is highly respected, but in the end, these four men and women decide the course of their civilization, especially in their colonial efforts with the other races.

Q. ... Wait, is that it?
A. No, I just haven't written up the other two yet. Take it as read they're probably smart people and Lightning Bruisers respectively. Stick them in Google Translate, you'll get your names. It's probably what I'll end up doing.
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Reikakou
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German name? Reinhard Kircheis sounds about just right
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Link
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Did I Patrick? Did I? Or did your criminal mind hypnotize me to steal it?
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That's a little close to "Reinhart"...
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"Too often, science boils down to subtle effects, microscopic results, and careful balances of forces and chemicals. But every once in a while, science boils down to "Fuck that thing, hit it with a missile." And every once in a while, the Fuck-It Missile works. The Fuck-It Missile works like goddamn crazy."-Robert Brockway

"If you have more than one waifu you'll ruin your laifu." -Liam "Gunjumper" Allen-Miller.

"My name is Simon. Leader of Team Dai-Gurren: Simon the Digger. If you decide that you're going to be a wall that's standing in my way, then I have something that will open a hole in you every time! And that something... is my DRIIIILLLLL!!!""-Simon, Tengen Toppa Gurren Lagann.

"The reputation of Team Gurren echoes far and wide across Giha village! When they talk about its badass leader, that paragon of indomitable spirit and masculinity... they're talkin' about THE MIGHTY KAMINA!!"
"Go beyond the impossible, and kick reason to the curb!" -Kamina, Tengen Toppa Gurren Lagann.

"[Anger] is what truly separates casual from hardcore. Casual's all like: Now when you're ready I want you to press this button. Okay, that was slightly to the left of the button, but keep trying, you're doing ever-so-well. And hardcore is all like: Oh look at this wee man, thinks he can roll with us. Maybe if you ate this ENTIRE LIVE CRAB RIGHT NOW. WHILE I'M HITTING YOU IN THE FACE. WITH THE CRAB."-Yahtzee Croshaw.

"Today. Today... At the edge of our hope, at the end of our time, we have chosen not only to believe in ourselves, but in each other. Today there is not a man nor woman in here that shall stand alone. Not today. Today we face the monsters that are at our door and bring the fight to them! TODAY, WE ARE CANCELLING THE APOCALYPSE!" -Stacker Pentecost.

"You can learn all the math in the 'Verse, but you take a boat in the air that you don't love, she'll shake you off just as sure as the turning of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' 'fore she keens. Makes her a home." -Captain Malcolm Reynolds.

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ROUND ONE: FIGHT!
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