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Iron Armbands of Power do;
Gain a +2 item bonus to melee damage rolls.

Bracers of Mighty Striking do;
When you hit with a melee basic attack, you gain a
+2 item bonus to the damage roll.

In other words, the Bracers of Mighty Striking are cheaper as they ONLY work on Melee Basic Attacks. Iron Armbands of Power work on ALL melee damage rolls, including at-wills, etc.

Therius Hart
====== Created Using Wizards of the Coast D&D Character Builder ======
Therius Hart, level 12
Human, Swordmage, Wandering Swordmage
Swordmage Aegis Option: Aegis of Assault
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Light blade)
Human Power Selection Option: Heroic Effort
Early Life - Isolated (Perception class skill)
Theme: Guardian

STR 17, CON 13, DEX 12, INT 21, WIS 15, CHA 9

STR 14, CON 12, DEX 11, INT 16, WIS 14, CHA 8

AC: 28 Fort: 25 Ref: 26 Will: 27
HP: 94 Surges: 9 Surge Value: 23

Arcana +16, Athletics +14, Endurance +12, History +18, Insight +15, Perception +15

Acrobatics +7, Bluff +5, Diplomacy +5, Dungeoneering +8, Heal +8, Intimidate +5, Nature +8, Religion +11, Stealth +7, Streetwise +5, Thievery +7

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian's Counter
Human Racial Power: Heroic Effort
Swordmage Feature: Aegis of Assault
Swordmage Attack 1: Booming Blade
Swordmage Attack 1: Sword Burst
Swordmage Attack 1: Sword of Sigils
Swordmage Attack 1: Vanishing Blade
Swordmage Utility 2: Dimensional Warp
Swordmage Attack 3: Dimensional Vortex
Swordmage Attack 5: Swordmage Shielding Fire
Swordmage Utility 6: Armathor's Step
Swordmage Attack 7: Echoes of Sword Magic
Swordmage Attack 9: Forceful Dismissal
Endurance Utility 10: Enter the Crucible
Swordmage Utility 10: Impenetrable Warding
Wandering Swordmage Attack 11: Four Corners Attack
Wandering Swordmage Utility 12: Arcane Tanglestep

Level 1: Battle Awareness
Level 1: Weapon Proficiency (Bastard sword)
Level 2: White Lotus Riposte
Level 4: Skill Power
Level 5: Versatile Expertise
Level 7: Improved Defenses
Level 10: Wintertouched
Level 11: Double Aegis
Level 11: Lasting Frost
Level 12: Icy Heart
Level 12: Superior Will

Iron Armbands of Power (heroic tier)
Steadfast Amulet +2
Backlash Tattoo
Ruby Scabbard
Boots of the Fencing Master
Diamond Cincture (heroic tier)
Battle Harness Leather Armor +2
Circlet of Indomitability (heroic tier)
Farbond Spellblade Bastard sword +3
Siberys Shard of Merciless Cold (heroic tier)
Frozen Whetstone (heroic tier) x7

Flint and Steel
Belt Pouch (empty)
Sunrod x2
Climber's Kit
Silk Rope (50 ft.) x2
Potion of Healing x2
Thieves' Tools
Desert Clothing
Cold-weather clothing
Ten-foot pole
Manacles, iron
Restful Bedroll
Talent Shard (level 3)
Chalk and slate
Map case
Bag of Holding
Rubbing Kit
Writing case
Everlasting Provisions
Floating Lantern
====== End ======

Wealth System '12 - '14
With a vault system being impossible to use with our 2 character rule, and, items per level being a lazy version of the old system, the old system is being used, with, heavily modified values. If you wish, you may use Item + 1, Item, Item -1, gold of item -1, but, it will generate the same or less wealth then the current values.

Therius Hart
Therius Hart, the Wanderer
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

Name: Therius Hart
Race: Human
Class: Swordmage [Aegis of Assault ] (Fighter Multiclass), Wandering Swordmage
Level: 12
Nickname: Spike/Spikey
Height: 173cm (5' 8")
Weight: 77.8kg (171 lbs.)
Age and Birthdate: 24, August 11th
Gender: Male
Alignment: Good
Deity: Avandra
Blood Type: AB+
Hair: Platinum blond
Eyes: Blue
Skin: Pale
Theme Songs:
Theme Songs

“A swordsman with impossible hair and piercing eyes.”
Physical Description: Therius is a rather short guy at only 173cm (5’ 8”), but despite his height he’s still quite strong with a lean, athletic build that is mostly muscle with little fat, weighing 77.8kg (171 lbs.). He has light, almost platinum blond hair, that’s about medium length, fine and straight, best described as refusing to obey the laws of physics, his hair usually spiked up. His eyes are a vivid blue with a small ring of green surrounding the pupil. A side effect of his magic means that at times his eyes literally glow with a blue light, though even when this does occur it would be impossible to notice unless you were very close and/or it was quite dark. He is quite handsome, most women (and some men) in general finding him quite attractive, even having hair and skin some women would kill to have. He has an even and pale complexion, but not unhealthily so. Except for his height and the glow of his eyes Therius is the splitting image of his father.

Clothing: When not in armour; on top Therius wears a dark blue ribbed vest with a high neck and a silver zipper down the front. A loose, long, black sleeve is attached on the left side, though the right side is completely sleeveless. On his hands he wears black leather gloves with pins on the cuffs that resemble a wolf with a ring in its mouth (see below in accessories for a picture). On his right arm he wears a black swede bracer that looks connected to his glove. He wears navy blue cargo pants with various short length straps attached. On his feet he wears black combat boots. If it’s too hot to wear his vest he will often instead wear a short-sleeved black t-shirt with his wolf symbol in aqua on the front top left.

Accessories: Therius has a left ear has a lobe piercing and in it wears a sterling silver stud that resembles a wolf with a ring in its mouth. This same symbol is a recurring motif for the armour he owns. He also ties a pink ribbon around his left upper arm but normally because of his sleeve this is covered. He normally has a scabbard of sorts on his back, the scabbard secured to his body with black fabric straps.
Wolf Symbol


“Dark, quiet, and sombre on the surface, though caring, even human, if you can get to know him.”
Overall Therius is a somewhat sombre and dark person, however despite the feelings he may have, Therius remains steadfastly loyal and true to those he cares about and is always driven to protect them, even going as far as to hide his pain and emotions so he can’t worry them. To those he doesn’t know he tends to act reserved, or even acerbic, appearing quiet and composed, beneath his ‘stiff upper lip’ though he is a kind, compassionate and selfless person that could even be described as shy. Those that know him despite his best efforts can often read his emotions and thoughts with his eyes. He has a passion for exploring and often spends his free time wandering around Tyrus, taking the opportunity to help people he finds in need along the way.

Therius also has a lighter side, with a dry, ironic wit, willing to crack jokes about his allies sometimes. He also (as a result of a dare) has cross-dressed before, much to his embarrassment. He idolises Silufitri, the man responsible for part of his training and for Therius ultimately learning how to use his latent magic. He also has a healthy respect for the Tyrus Defence Force because of his father. Despite being an adventurer himself, with a few exceptions he doesn’t particularly like most adventurers, many being needlessly destructive. His hair and eyes are a constant source of conversation, his hair often leading to Therius having to awkwardly explain he doesn’t really do anything to his hair, it just sort of…happens. Therius suffers from moderate motion sickness which worsens if he’s a passenger instead of the driver.

Tyrus Wealth and Items

So, previously we've used the rather abstract way of doing wealth by having a set amount of gold each level, and replacing all your items each level. This is balanced, but, not quite as fun, and, could lead to the abuse of consumables. The new idea is that as you adventure you'll find a mix of items and gold. The gold, and any personal items you buy, will carry over month to month, and as per the normal rules, if you wish to sell the item, you'll only regain 1/5 of the original value.

Now, the other part, the finding items, may be slightly problematic. Generally, you find less items then there are players over the course of a level, and, if you give the level + 4 sword to a character that is then absent...you'll be in a lot of trouble. The idea that's been bouncing around my head to help get around this is the idea of an item vault. More or less, all items found in an adventure will be stored between adventures. At the beginning of each game, between the players present you'll divide up the items as needed for the game, and at the end of it, the items will be returned again. This does come with a few problems, like, having to spend time splitting up the items at the beginning of each game, however, if you were interested in this method, I can certainly do things to help make it work, (like make the list available online before the game, etc.).

If people were okay with this, I'll start to throw up rough rules. If people had other ideas, I'm all ears! ...Err, eyes I suppose.

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