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Cloud
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Who you calling Chocobo Head...
- Increase their fortitude save to a good progression from a poor progression.
- Hexblades have medium armour proficiency and proficiency with light shields and bucklers.
- Incur no arcane spell failure for using no/light/medium armour, light shields, or bucklers.
- Hexblade’s curse is usable 1 + Cha mod times per day at 1st level, increasing by 1 every 4 levels after 1st (2 + Cha mod at 5th level, 3 + Cha mod at 9th level, etc.).
- Using Hexblade’s curse is a swift action.
- You do not expend one of your curse uses per day if the target saves against it.
- Upon reaching 12th level, and at every even hexblade level after that, a hexblade can choose to learn a new spell in place of one he already knows. In effect, the hexblade “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level hexblade spell the hexblade can cast.
- Arcane Resistance: Change the bonus to profane. The bonus has a cap equal to your hexblade level.
- Detect Magic: At 4th level a hexblade adds Detect Magic to their list of spells known. As a bonus spell, it cannot be traded for another 1st level spell. It disappears from their list of spells known at 11th level when hexblades can use it at will.
- Fundamental Detect Magic (Sp): A 5th level hexblade gains Detect Magic 1/day as a spell-like ability. This becomes 3/day at 8th level and at will at 11th level.
- Fundamental (First 1st-Level) (Sp): A 9th level hexblade gains a first-level spell of her choice 1/day as a spell-like ability. This becomes 3/day at 12th level and at will at 15th level.
- Forced Omens (Ex): At 6th level, a foreboding sense of doom travels with the hexblade, as candle lights flicker, fresh food turns green, or the air becomes stale. A hexblade adds prestidigitation to their list of spells known. See the spell description on pg. 264 of the Player's Handbook. If a hexblade already knows this spell, the character may choose a different 1st level spell. As a bonus spell, prestidigitation cannot be traded for another 1st level spell. At 8th level, a hexblade may cast prestidigitation as if augmented by the Silent Spell feat without using up a higher-level spell slot. At 11th level, a hexblade may cast prestidigitation as a spell-like ability, lacking both somatic and verbal components, but is still limited to their spell slots per day. At 14th level, a hexblade may cast prestidigitation a number of additional times per day equal to 3 + their Charisma modifier. At 18th level, a hexblade can cast prestidigitation at will. The prestidigitation spell disappears from their list of spells known at this level.
- Quicken Spell (Su): At 6th level a hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. She gains an additional use of this power at levels 8, 11, 14, and 18.
- Fundamental (Second 1st-Level) (Sp): A 13th level hexblade gains a first-level spell of her choice 1/day as a spell-like ability. This becomes 3/day at 16th level and at will at 19th level.
- Bonus Spell: At 11th, 14th, 17th, and 20th level, the hexblade gains an additional spell known. This can be any spell she could normally select, but must be two levels lower than the highest level she could normally learn.
Edited by Cloud, Sep 19 2012, 08:42 PM.
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Cloud Strife, Final Fantasy VII Advent Children

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