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Who you calling Chocobo Head...
- Increase their skill points to 4 + int mod per level.
- Increase their hit die to d8 from d6.
- Increase their BAB to an average progression from a poor progression.
- Incarnum Knowledge (Ex): When making knowledge or spellcraft checks related to incarnum, a 2nd level Incarnate gains a +3 competence bonus to the check. This improved to +4 at level 4, and by an additional 1 every even level thereafter.
- Incarnum Radiance (Su): The AC granted from the good version is a sacred bonus, while the damage bonus from the evil version is profane. The bonus to attack rolls from the law version is a morale bonus and the bonus to speed from the chaos version is an enhancement bonus. Gain a second use per day at level 6, and an additional one every 3 levels thereafter.
- Bonus Feat: At 4th level and every 4 levels thereafter, an Incarnate gains a bonus Incarnum feat, or a general feat in MoI. She must meet the prerequisites as normal.
- Perfect Meldshaper: Gain this at 14th level, not 20th. You can use this 2/day at 17th level and 3/day at 20th level.
Edited by Cloud, Sep 19 2012, 07:43 PM.
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Cloud Strife, Final Fantasy VII Advent Children

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Incarnate · Magic of Incarnum Classes
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