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Cloud
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Who you calling Chocobo Head...
- Increase their hit die to d10 from d8.
- Add acrobatics as a class skill.
- Favoured Enemy: Gain your second favoured enemy at 4th level, not 5th. Gain an additional one every four levels thereafter.
- Combat Style: This replaces Combat Style, Improved Combat Style, and Combat Style Mastery. At 2nd, 6th, 11th, 16th, and 20th level you gain a bonus feat from the follow list. When gaining a feat from Combat Style, you may ignore any attribute requirements of the feat, and may treat your ranger level as your fighter level. You otherwise must meet the prerequisites as normal. If the Ranger does not meet the attribute or fighter level requirement, she can only use the feat while she wears light or no armour.
Greater Manyshot, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Precise Shot, Improved Rapid Shot, Manyshot, Point Blank Shot, Precise Shot, Quick Strike, Rapid Shot, Two-Weapon Pounce, Two-Weapon Rend, Two-Weapon Fighting, Weapon Focus, Weapon Specialization
- Intuitive Knowledge (Ex): At 2nd level a ranger may use her wisdom modifier instead of her intelligence modifier for Knowledge Nature Checks.
- Trap Finding (Ex): Gain trap finding as a rogue at 2nd level.
- Fast Movement (Ex): At 3rd level a Ranger gains Fast Movement as a Barbarian.
- Animal Companion: Your effective Druid level is Ranger level minus 3, using the unedited animal companion rules in the PHB for the Druid.
- Bonus Feat: At 4th level and every 3 levels thereafter, a Ranger gains a bonus feat from the following list. She must meet the prerequisites as normal.
Adaptable Flanker, Alertness, Athletics, Blind Fight, Combat Reflexes, Far Shot, Greater Manyshot, Improved Critical, Improved Favoured Enemy, Improved Precise Shot, Improved Rapid Shot, Manyshot, Mobility, Point Blank Shot, Precise Shot, Quick Strike, Rapid Assault, Ranged Disarm, Ranged Pin, Ranged Sunder, Rapid Shot, Shot on the Run, Spring Attack, Two-Weapon Pounce, Two-Weapon Rend, Two-Weapon Fighting, Weapon Focus, Woodland Archer
- Favoured Enemy Insight (Ex): At 5th level a Ranger when attacking a favoured enemy adds her wisdom modifier as an insight bonus to her damage rolls.
- Shapeshift (Su): At 6th level a Ranger gains a limited form of shape shifting. Except as noted here, this functions exactly the same as a Druid’s shapeshift ability. At 6th level, the ranger gains access to the Predator form, gaining Mobility as a bonus feat while in that form at 9th level. She gains access to the Aerial form at 11th level, that form gaining Flyby Attack at 14th level.
- Woodland Hunter (Ex): At 10th level, a ranger can make "get along in the wild" checks while moving at her full overland speed.
- Camouflage: Gain this at 12th level, not 13th.
- Perceptive Tracker (Ex): At 13th level, a ranger never takes longer than a full-round action to find tracks with a Survival check. A second roll is still required to follow any discovered tracks.
- Seasoned Explorer (Ex): At 14th level, a ranger can make Survival checks to gain a bonus on Fortitude saves against severe weather while moving at her full overland speed.
- Hide in Plain Sight: Gain this at 15th level, not 17th.
- Improved Evasion (Ex): At 17th level a Ranger gains Improved Evasion as a Rogue.
- Instinctive Tracker (Ex): At 18th level, a ranger takes a standard action to find tracks with a Survival check, allowing the character to simultaneously move at her speed.
- Survivalist (Ex): At 19th level, the ranger becomes so certain in the use of Survival that the character can use it reliably even under adverse conditions. When making a skill check with Survival, the ranger may take 10 even if stress and distractions would normally prevent the character from doing so.
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Attachments: Ranger_Changes.docx (23.74 KB)
Edited by Cloud, Jan 18 2013, 02:06 AM.
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Cloud Strife, Final Fantasy VII Advent Children

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