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Who you calling Chocobo Head...
- Increase their BAB to a good progression from an average progression.
- Increase their will save to an average progression from a poor progression.
- Give them Sneak Attack instead of Sudden Strike.
- AC Bonus: Increase this to +1 at 4th level, improving by 1 every 4 levels thereafter.
- Ki Power: You gain your Ki pool per encounter, not per day.
- Poison Use: Gain this at 2nd level, not 3rd.
- Initiative Boost (Ex): A 5th level Ninja may add her wisdom modifier as an insight bonus to her initiative.
- Athletic (Ex): At 5th level a ninja gains the Athletic feat as a bonus feat. If they already have athletic they may take any feat they meet the prerequisites for.
- Uncanny Dodge (Ex): At 6th level a ninja gains Uncanny Dodge as per the Rogue ability.
- Ghost Strike: This ability is a constant ability, not a usable one.
- Improved Poison Use: Gain this at 8th level, not 9th. Improved poison use also makes you immune to poison, and you can apply poison as a swift action or move action.
- Shadow Run (Ex): A Ninja gains an enhancement bonus to her speed at 8th level equal to five feet times her con bonus. She can only use this ability while wearing no armour and carrying no more than a light load.
- Blind Fight (Ex): At 9th level a ninja gains the Blind Fight feat as a bonus feat. If they already have blind fight they may take any feat they meet the prerequisites for.
- Trackless Step (Ex): An 9th level Ninja leaves no trail and may not be tracked. She may leave a trail if so desired.
- Great Acrobatics (Ex): A 10th level Ninja is so dexterous that he may use his Dexterity bonus in place of any Strength bonus for all skills.
- Deflect Arrows (Ex): At 11th level a ninja gains the Deflect Arrows feat as a bonus feat, even if she does not meet the prerequisites.
- Evasion: Gain this at 11th level, not 12th.
- Ghost Mind: Gain this at 13th level, not 14th.
- Ghost Walk: Gain this at 13th level, not 20th.
- Improved Uncanny Dodge (Ex): At 14th level a ninja gains Improved Uncanny Dodge as per the Rogue ability.
- Ghost Sight: Gain this at 15th level, not 16th.
- Hide in Plain Sight (Su): At 16th level, a ninja can hide even while being observed, so long as there is a shadow within 10 feet. See the Shadowdancer class ability, except that the ninja can hide in any terrain. A ninja can only use this ability while wearing no armour and carrying no more than a light load.
- Greater Ki Dodge: Gain this at 17th level, not 18th.
- Greater Ghost Step (Su): At 20th level a Ninjas Ghost Step improves further. When using her Ghost Step ability a Ninja becomes invisible as per the Superior Invisibility spell, and additionally is also ethereal.
- Improved Evasion (Ex): A 20th level Ninja gains improved evasion as per the Rogue.
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Cloud Strife, Final Fantasy VII Advent Children

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