Welcome Guest [Log In] [Register]
Viewing Single Post From: Psychic Rogue
Cloud
Member Avatar
Who you calling Chocobo Head...
- Increase their will save to an average progression from a poor progression.
- Add spellcraft as a class skill.
- If your int mod improves you may retroactively pick more skills if you have skill mastery.
- Upon reaching 9th level, and at every odd psychic rogue level after that, a psychic rogue can choose to learn a new power in place of one she already knows. In effect, the psychic rogue "loses" the old power in exchange for the new one. The new power’s level must be the same as that of the power being exchanged, and it must be at least two levels lower than the highest-level psychic rogue power the psychic rogue can manifest.
- Detect Psionics: At 2nd level a psychic rogue adds Detect Psionics to their list of powers known. As a bonus power, it cannot be traded for another 1st level power. If a psychic rogue already knows this power, the character may choose a different 1st level power. It disappears from their list of powers known at 14th level when psychic rogues can use it at will.
- Far Hand: At 4th level a psychic rogue adds Far Hand to their list of powers known. As a bonus power, it cannot be traded for another 1st level power. If a psychic rogue already knows this power, the character may choose a different 1st level power. It disappears from their list of powers known at 16th level when psychic rogues can use it at will.
- Bonus Feat: At 4th level and every 4 levels thereafter a Psychic Rogue gains a bonus feat from the following list; Acrobatic, Athletic, Autonomous, Deceitful, Dodge, Investigator, Lightning Reflexes, Magical Aptitude, Mobility, Negotiator, Nimble Fingers, Open Minded, Persuasive, Self-Sufficient, and Skill Focus.
- Rote Detect Psionics (Ps): A 6th level psychic rogue gains Detect Psionics 1/day as a psi-like ability. This becomes 3/day at 10th level and at will at 14th level.
- Rote Far Hand (Ps): An 8th level psychic rogue gains Far Hand 1/day as a psi-like ability. This becomes 3/day at 12th level and at will at 16th level.
- Special Ability: Gain a Special Ability at 8th level as well.
- Blind Spot: Gain 2 uses a day when you select this ability.
- Decoy: Gain 2 uses a day when you select this ability.
- Enhanced Sneak Attack: The Sneak Attack increase is 2d6 the first time you choose it.
- Shadow Jump: Increase the maximum range to 120 ft. a day.
- Extra Power: At 9th, 13th, and 17th level, the psychic rogue gains an additional power known. This can be any power that she could normally select, but must be two levels lower than the highest level she could normally learn.
- Psychic Rogue Empowerment (Ex): A psychic rogue that single handily focuses on her discipline can employ her powers more often. At 16th level a psychic rogue gains an additional power point, gaining another power point every level thereafter.
- Sneak Attack: Increase their Sneak Attack to 7d6 at 18th level, and 8d6 at 20th level.
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Cloud Strife, Final Fantasy VII Advent Children

Characters;
Offline Profile Quote Post
Psychic Rogue · Psionic Classes
Theme created by Sjaelen Auren from Zathyus Networks Resources