Welcome Guest [Log In] [Register]
Add Reply
Crusader
Topic Started: Jul 31 2012, 03:53 AM (216 Views)
Cloud
Member Avatar
Who you calling Chocobo Head...
- Increase their hit die to d12 from d10.
- Crusaders are proficient with tower shields.
- The chart and text are wrong; a Crusader learns new a new stance at 3rd, 9th, and 15th level.
- Gain mettle at level 12, not level 13.
- Crusader Maneuvers Readied: Whenever a Crusader recovers his or her expended maneuvers, the number of maneuvers granted is based on the Crusader's class level (plus other modifiers, such as the Extra Granted Maneuver feat), not just two. As written, the mechanic only grants two maneuvers each time a Crusader would recover them, regardless of level.
- Steely Resolve: The damage pool max is equal to 11 + Crusader level.
- Discipline Focus (Ex): Choose one of Acrobatics, Diplomacy, or Intimidate at 2nd level. The Crusader gains a +3 competence bonus to the skill chosen. This increases to +4 at 7th level and by an additional 1 every 5 levels thereafter.
- Zealous Surge: This becomes usable 2/day at 6th level, becoming usable once more per day every three levels thereafter.
- Endurance: A 5th level Crusader gains Endurance as a bonus feat.
- Improved Furious Counterstrike (Ex): At 9th level a Crusader when dividing her damage pool by 5 to determine her Furious Counterstrike bonus she now rounds up, not down.
- Greater Furious Counterstrike (Ex): At 17th level a Crusader divides her damage pool by 4 to determine the bonus for her Furious Counterstrike. She still rounds up now, not down.
Edited by Cloud, Sep 19 2012, 08:22 PM.
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Cloud Strife, Final Fantasy VII Advent Children

Characters;
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Tome of Battle Classes · Next Topic »
Add Reply

Theme created by Sjaelen Auren from Zathyus Networks Resources