Welcome Guest [Log In] [Register]
Add Reply
Dragon Shaman
Topic Started: Sep 19 2012, 10:08 PM (226 Views)
Cloud
Member Avatar
Who you calling Chocobo Head...
- Increase their skill points to 4 + int mod per level.
- Increase their BAB progression to good from average.
- Give them proficiency with martial weapons.
- The damage die of their breath weapon depends on the type it is. Acid remains d6, but electricity is now d8, and cold and fire is now d10.
- Learn a 4th Aura at 2nd level and gain an additional aura every even level thereafter.
- Make the following changes to their Auras:
  • Energy Shield: Increase the damage to 3 per point.
  • Power: Change this to a competence bonus.
  • Presence: Change this bonus to a competence bonus.
  • Senses: Change this bonus to a competence bonus.
  • Toughness: The DR becomes DR/-
  • Energy: Half the bonus this grants.
  • Insight: Change the bonus to a competence bonus.
  • Power: Half the bonus this grants.
  • Resolve: Change the bonus to a competence bonus.
  • Stamina: Change the bonus to a competence bonus.
  • Swiftness: Change the bonus to a competence bonus.

- Skill Focus: Gain this at 2nd level as normal, but gain it every 6 levels thereafter (8th, 14th, and 20th level.)
- Breath Weapon: Gain this at 1st level, not 4th, but at one damage die (see above). It improves to two damage die at 2nd level, and improves by an additional die every even level after that. Improve it a 30-ft cone/60-ft line at 9th level, not 10th.
- Draconic Aura: Improves to +2 at 2nd level and by an additional 1 every three levels thereafter.
- Draconic Wings: Gain this at 5th level, not 19th.
- Natural Armor: Gain +1 at 6th level, not 7th, and gain an additional 1 every 4 levels thereafter.
- Energy Immunity: Gain this at 7th level, not 9th.
- Improved Touch of Vitality (Su): At 9th level, a Dragon Shaman increases her charisma bonus by 1 for the purposes of determining how many points of damage she can heal. Once per day by spending a minute in concentration (provoking attacks of opportunity) she can refresh her pool of healing; any leftover points are wasted however.
- Commune with Dragon Spirit: Gain this at 13th level, not 14th. It becomes usable daily at 19th level.
- Greater Touch of Vitality (Su): At 15th level, a Dragon Shaman increases her charisma bonus by 2 instead of 1 for the purposes of determining how many points of damage she can heal. Healing is a move action, not a standard action. Twice per day she can now refresh her pool of healing, and it takes only a full round action of concentration to restore her pool (provoking attacks of opportunity).
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Cloud Strife, Final Fantasy VII Advent Children

Characters;
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Rebalanced Classes · Next Topic »
Add Reply

Theme created by Sjaelen Auren from Zathyus Networks Resources