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Topic Started: Sep 20 2012, 12:20 AM (231 Views)
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Who you calling Chocobo Head...
- A 1st level Wilder starts with 2 powers, gaining a 3rd power at 2nd level, a 4th power at 3rd level, and an additional power every odd level thereafter, for 12 at level 19.
- A Wilder gains access to 2nd level powers at level 3rd level, 3rd level powers at 5th level, and so on, gaining access to 9th level powers at 17th level.
- Upon reaching 5th level, and at every odd wilder level after that, a wilder can choose to learn a new power in place of one she already knows. In effect, the wilder "loses" the old power in exchange for the new one. The new power’s level must be the same as that of the power being exchanged, and it must be at least two levels lower than the highest-level wilder power the wilder can manifest.
- Detect Psionics: At 1st level a wilder adds Detect Psionics to their list of powers known. As a bonus power, it cannot be traded for another 1st level power.
- Psychic Enervation: The PP loss is based on your manifester level (base), not your Wilder level.
- Bonus Feat: At 5th level and every 5 levels thereafter a wilder gains a bonus psionic or metapsionic feat she meets the prerequisites for.
- Rote Detect Psionics (Ps): A 6th level wilder gains Detect Psionics 1/day as a psi-like ability. This becomes 3/day at 10th level and at will at 14th level.
- Wilder Empowerment (Ex): A wilder that single handily focuses on her discipline can employ her powers more often. At 6th level a wilder gains an additional power point, gaining another power point every level thereafter.
- Extra Power: At 11th and 19th level, the psion gains an additional power known. This can be any power that she could normally select, but must be two levels lower than the highest level she could normally learn.
"I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Cloud Strife, Final Fantasy VII Advent Children

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